Opentk/Source/OpenTK/Platform/Windows/WinGLContext.cs
2007-09-26 11:55:24 +00:00

397 lines
13 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* Contributions from Erik Ylvisaker
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.OpenGL;
#endregion
namespace OpenTK.Platform.Windows
{
/// <summary>
/// Provides methods to create and control an opengl context on the Windows platform.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class WinGLContext : OpenTK.Platform.IGLContext, IDisposable
{
private IntPtr deviceContext;
private IntPtr renderContext;
static private IntPtr opengl32Handle;
private const string opengl32Name = "OPENGL32.DLL";
private WindowInfo windowInfo = new WindowInfo();
private DisplayMode mode;
private bool disposed;
#region --- Contructors ---
internal WinGLContext()
: this(new DisplayMode(640, 480))
{
}
internal WinGLContext(DisplayMode mode)
{
//Trace.WriteLine(String.Format("Creating opengl context (driver: {0})", this.ToString()));
this.mode = mode;
}
public WinGLContext(DisplayMode mode, IWindowInfo info)
{
this.windowInfo = info as WindowInfo;
this.mode = mode;
}
#endregion
#region private void PrepareContext()
private void PrepareContext()
{
if (this.windowInfo.Handle == IntPtr.Zero)
throw new ApplicationException("No Window Handle specified for opengl context.");
Debug.WriteLine(String.Format("OpenGL context is bound to handle: {0}", this.windowInfo.Handle));
// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
if (opengl32Handle == IntPtr.Zero)
{
opengl32Handle = Functions.LoadLibrary(opengl32Name);
if (opengl32Handle == IntPtr.Zero)
{
//System.Diagnostics.Debug.WriteLine("LoadLibrary({0}) set error code: {1}. Will not load extensions.", _dll_name, error_code);
throw new ApplicationException(
String.Format(
"LoadLibrary(\"{0}\") call failed with code {1}",
opengl32Name,
Marshal.GetLastWin32Error()
)
);
}
Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle));
}
deviceContext = Functions.GetDC(this.windowInfo.Handle);
Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
Debug.Write("Setting pixel format... ");
PixelFormatDescriptor pixelFormat = new PixelFormatDescriptor();
pixelFormat.Size = API.PixelFormatDescriptorSize;
pixelFormat.Version = API.PixelFormatDescriptorVersion;
pixelFormat.Flags =
PixelFormatDescriptorFlags.SUPPORT_OPENGL |
PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
pixelFormat.ColorBits = (byte)(mode.Color.Red + mode.Color.Green + mode.Color.Blue);
if (mode.Color.IsIndexed)
{
pixelFormat.PixelType = PixelType.INDEXED;
}
else
{
pixelFormat.PixelType = PixelType.RGBA;
pixelFormat.RedBits = (byte)mode.Color.Red;
pixelFormat.GreenBits = (byte)mode.Color.Green;
pixelFormat.BlueBits = (byte)mode.Color.Blue;
pixelFormat.AlphaBits = (byte)mode.Color.Alpha;
}
/*
if (accum != null)
{
pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue);
pixelFormat.AccumRedBits = (byte)accum.Red;
pixelFormat.AccumGreenBits = (byte)accum.Green;
pixelFormat.AccumBlueBits = (byte)accum.Blue;
pixelFormat.AccumAlphaBits = (byte)accum.Alpha;
}
*/
pixelFormat.DepthBits = (byte)mode.DepthBits;
pixelFormat.StencilBits = (byte)mode.StencilBits;
if (mode.DepthBits <= 0)
{
pixelFormat.Flags |= PixelFormatDescriptorFlags.DEPTH_DONTCARE;
}
if (mode.Stereo)
{
pixelFormat.Flags |= PixelFormatDescriptorFlags.STEREO;
}
if (mode.Buffers > 1)
{
pixelFormat.Flags |= PixelFormatDescriptorFlags.DOUBLEBUFFER;
}
// TODO: More elaborate mode setting, using DescribePixelFormat.
/*
unsafe
{
int pixel = Wgl.Imports.ChoosePixelFormat(deviceContext, &pixelFormat);
if (pixel == 0)
{
throw new ApplicationException("The requested pixel format is not supported by the hardware configuration.");
}
Wgl.Imports.SetPixelFormat(deviceContext, pixel, &pixelFormat);
Debug.WriteLine(String.Format("done! (format: {0})", pixel));
}
*/
int pixel = Functions.ChoosePixelFormat(deviceContext, ref pixelFormat);
if (pixel == 0)
{
throw new ApplicationException("The requested pixel format is not supported by the hardware configuration.");
}
Functions.SetPixelFormat(deviceContext, pixel, ref pixelFormat);
Debug.Print("done! (format: {0})", pixel);
}
#endregion
#region --- IGLContext Members ---
#region public IntPtr Context
public IntPtr Context
{
get { return renderContext; }
private set { renderContext = value; }
}
#endregion
#region public IWindowInfo Info
public IWindowInfo Info
{
get { return windowInfo; }
}
#endregion
#region public DisplayMode Mode
public DisplayMode Mode
{
get { return new DisplayMode(mode); }
}
#endregion
#region public void CreateContext()
public void CreateContext()
{
this.CreateContext(true, null);
}
#endregion
#region public void CreateContext(bool direct)
public void CreateContext(bool direct)
{
this.CreateContext(direct, null);
}
#endregion
#region public void CreateContext(bool direct, IGLContext source)
public void CreateContext(bool direct, IGLContext source)
{
this.PrepareContext();
Debug.Write("Creating render context... ");
// Do not rely on OpenTK.Platform.Windows.Wgl - the context is not ready yet,
// and Wgl extensions will fail to load.
renderContext = Wgl.Imports.CreateContext(deviceContext);
if (renderContext != IntPtr.Zero)
{
Debug.WriteLine(String.Format("done! (id: {0})", renderContext));
}
else
{
throw new ApplicationException("Could not create OpenGL render context (Wgl.CreateContext() return 0).");
}
Wgl.Imports.MakeCurrent(deviceContext, renderContext);
Wgl.LoadAll();
if (source != null)
{
Debug.Print("Sharing state with context {0}", (source as WinGLContext).Context);
Wgl.Imports.ShareLists(renderContext, (source as WinGLContext).Context);
}
}
#endregion
#region public void SwapBuffers()
public void SwapBuffers()
{
Functions.SwapBuffers(deviceContext);
}
#endregion
#region public IntPtr GetAddress(string function_string)
public IntPtr GetAddress(string function_string)
{
return Wgl.Imports.GetProcAddress(function_string);
}
#endregion
#region public void MakeCurrent()
public void MakeCurrent()
{
if (!Wgl.Imports.MakeCurrent(deviceContext, renderContext))
{
Debug.Print("WinGLContext.MakeCurrent() call failed. Error: {0}", Marshal.GetLastWin32Error());
}
}
#endregion
#region public DisplayMode[] GetDisplayModes()
public IEnumerable<DisplayMode> GetDisplayModes()
{
List<DisplayMode> modes = new List<DisplayMode>();
bool done = false;
int index = 0;
while (!done)
{
DeviceMode currentMode = new DeviceMode();
IntPtr handle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(DeviceMode)));
Marshal.StructureToPtr(currentMode, handle, true);
done = (Functions.EnumDisplaySettings(null, index++, handle) != 0) ? false : true;
int error = Marshal.GetLastWin32Error();
Marshal.PtrToStructure(handle, currentMode);
Marshal.FreeHGlobal(handle);
if (error != 0)
{
Console.WriteLine("Error: {0}", error);
continue;
}
if (done)
break;
//DisplayMode mode = new DisplayMode(currentMode.PelsWidth, currentMode.PelsHeight);
DisplayMode mode = new DisplayMode(
currentMode.PelsWidth,
currentMode.PelsHeight,
new ColorMode(currentMode.BitsPerPel),
0,
0,
0,
0,
false,
false,
false,
currentMode.DisplayFrequency
);
modes.Add(mode);
}
return modes.ToArray();
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
//Debug.Print("Manually disposing WinGLContext {0}.", this.renderContext);
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool calledManually)
{
if (!disposed)
{
// Clean unmanaged resources here
// The following call uses the Debug and Wgl classes, making it unsafe?
ReleaseResources();
if (calledManually)
{
// Safe to clean managed resources
}
disposed = true;
}
}
~WinGLContext()
{
Dispose(false);
}
#region private void ReleaseResources()
private void ReleaseResources()
{
if (renderContext != IntPtr.Zero)
{
Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
if (!Wgl.Imports.DeleteContext(renderContext))
{
//throw new ApplicationException("Could not destroy the OpenGL render context. Error: " + Marshal.GetLastWin32Error());
//Debug.Print("Could not destroy the OpenGL render context. Error: {0}", Marshal.GetLastWin32Error());
}
renderContext = IntPtr.Zero;
}
if (deviceContext != IntPtr.Zero)
{
if (!Functions.ReleaseDC(this.windowInfo.Handle, deviceContext))
{
//throw new ApplicationException("Could not release device context. Error: " + Marshal.GetLastWin32Error());
//Debug.Print("Could not destroy the device context. Error: {0}", Marshal.GetLastWin32Error());
}
}
if (opengl32Handle != IntPtr.Zero)
{
if (!Functions.FreeLibrary(opengl32Handle))
{
//throw new ApplicationException("FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error());
//Debug.Print("Could not release {0}. Error: {1}", opengl32Name, Marshal.GetLastWin32Error());
}
opengl32Handle = IntPtr.Zero;
}
}
#endregion
#endregion
}
}