Opentk/Source/Bind/Main.cs

281 lines
11 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using Bind.CL;
using Bind.ES;
using Bind.GL2;
using System.Text.RegularExpressions;
namespace Bind
{
enum GeneratorMode
{
Unknown,
GL2,
GL3,
ES10,
ES11,
ES20,
CL10,
}
enum GeneratorLanguage
{
CSharp,
Cpp
}
static class MainClass
{
static GeneratorMode mode = GeneratorMode.GL2;
static internal IBind Generator;
static void Main(string[] arguments)
{
Debug.Listeners.Clear();
Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
Debug.AutoFlush = true;
Trace.Listeners.Clear();
Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
Trace.AutoFlush = true;
Console.WriteLine("OpenGL binding generator {0} for OpenTK.",
Assembly.GetExecutingAssembly().GetName().Version.ToString());
Console.WriteLine("For comments, bugs and suggestions visit http://opentk.sourceforge.net");
Console.WriteLine();
string dirName = null;
try
{
var split = new Regex(@"-\w+", RegexOptions.Compiled);
foreach (var argument in arguments)
{
string a = argument.Replace("--", "-").Trim();
var match = split.Match(a);
if (match.Success)
{
string opt = match.Value.Substring(1).Trim();
string val = a.Substring(match.Value.Length + 1).Trim();
switch (opt)
{
case "?":
case "help":
ShowHelp();
return;
case "in":
case "input":
Settings.InputPath = val;
break;
case "out":
case "output":
Settings.OutputPath = val;
break;
case "l":
case "lang":
case "language":
{
string arg = val.ToLower();
if (arg == "cpp" || arg == "c++" || arg == "c")
{
Settings.Language = GeneratorLanguage.Cpp;
Settings.DefaultOutputPath = "gl";
Settings.DefaultOutputNamespace = "OpenTK";
Settings.EnumsNamespace = "";
Settings.NamespaceSeparator = "::";
}
break;
}
case "mode":
{
string arg = val.ToLower();
SetGeneratorMode(dirName, arg);
dirName = val;
break;
}
case "namespace":
case "ns":
Settings.OutputNamespace = val;
break;
case "class":
Settings.OutputClass = val;
break;
case "gl":
Settings.GLClass = val;
break;
case "legacy":
case "o":
case "option":
Settings.Compatibility |= val.ToLower() == "tao" ? Settings.Legacy.Tao : Settings.Legacy.None;
Settings.Compatibility |= val.ToLower() == "simple_enums" ? Settings.Legacy.NoAdvancedEnumProcessing : Settings.Legacy.None;
Settings.Compatibility |= val.ToLower() == "safe" ? Settings.Legacy.NoPublicUnsafeFunctions : Settings.Legacy.None;
//Settings.Compatibility |= b[1].ToLower().Contains("novoid") ? Settings.Legacy.TurnVoidPointersToIntPtr : Settings.Legacy.None;
Settings.Compatibility |= val.ToLower() == "permutations" ? Settings.Legacy.GenerateAllPermutations : Settings.Legacy.None;
Settings.Compatibility |= val.ToLower() == "enums_in_class" ? Settings.Legacy.NestedEnums : Settings.Legacy.None;
Settings.Compatibility |= val.ToLower() == "nodocs" ? Settings.Legacy.NoDocumentation : Settings.Legacy.None;
Settings.Compatibility |= val.ToLower() == "keep_untyped_enums" ? Settings.Legacy.KeepUntypedEnums : Settings.Legacy.None;
break;
default:
throw new ArgumentException(
String.Format("Argument {0} not recognized. Use the '/?' switch for help.", a)
);
}
}
}
}
catch (NullReferenceException e)
{
Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
return;
}
catch (ArgumentException e)
{
Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
return;
}
try
{
long ticks = DateTime.Now.Ticks;
switch (mode)
{
case GeneratorMode.GL3:
case GeneratorMode.GL2:
Generator = new GL4Generator("OpenGL", dirName);
break;
case GeneratorMode.ES10:
Generator = new ESGenerator("ES10", dirName);
break;
case GeneratorMode.ES11:
Generator = new ESGenerator("ES11", dirName);
break;
case GeneratorMode.ES20:
Generator = new ESGenerator("ES20", dirName);
break;
case GeneratorMode.CL10:
Generator = new CLGenerator("CL10", dirName);
break;
case GeneratorMode.Unknown:
default:
Console.WriteLine("Please specify a generator mode (use '-mode:gl2/gl3/glu/wgl/glx])'");
return;
}
Generator.Process();
ISpecWriter writer = null;
switch (Settings.Language)
{
case GeneratorLanguage.Cpp:
writer = new CppSpecWriter();
break;
case GeneratorLanguage.CSharp:
default:
writer = new CSharpSpecWriter();
break;
}
writer.WriteBindings(Generator);
ticks = DateTime.Now.Ticks - ticks;
Console.WriteLine();
Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0);
Console.WriteLine();
if (Debugger.IsAttached)
{
Console.WriteLine("Press any key to continue...");
Console.ReadKey(true);
}
}
catch (SecurityException e)
{
Console.WriteLine("Security violation \"{0}\" in method \"{1}\".", e.Message, e.Method);
Console.WriteLine("This application does not have permission to take the requested actions.");
}
catch (NotImplementedException e)
{
Console.WriteLine(e.Message);
Console.WriteLine("The requested functionality is not implemented yet.");
}
}
private static void SetGeneratorMode(string dirName, string arg)
{
if (arg == "gl" || arg == "gl2" || arg == "gl3" || arg == "gl4")
{
mode = GeneratorMode.GL2;
Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
}
else if (arg == "es10")
{
mode = GeneratorMode.ES10;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES10";
}
else if (arg == "es11")
{
mode = GeneratorMode.ES11;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11";
}
else if (arg == "es20")
{
mode = GeneratorMode.ES20;
Settings.DefaultOutputPath = Path.Combine(
Directory.GetParent(Settings.DefaultOutputPath).ToString(),
dirName);
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20";
}
else if (arg == "cl" || arg == "cl10")
{
mode = GeneratorMode.CL10;
}
else
{
throw new NotSupportedException();
}
}
private static void ShowHelp()
{
Console.WriteLine(
@"Usage: bind [-in:path] [-out:path] [switches]
Available switches:
-in: Input directory (e.g. -in:../specs/)
-out: Output directory (e.g. -out:out)
-ns: Output namespace (e.g. -ns:OpenTK.Graphics).
Default: OpenTK.Graphics.OpenGL
-namespace: Same as -ns
-class: Output class (e.g. -class:GL3).
Default: GL/Wgl/Glu/Glx (depends on -mode)
-o/-option: Set advanced option. Available options:
-o:tao Tao compatibility mode.
-o:enums Follow OpenGL instead .Net naming conventions.
-o:safe Do not generate public unsafe functions.
-o:enums_in_class
Place enums in a nested class (i.e. GL.Enums)
instead of a namespace (i.e. OpenTK.Graphics.OpenGL.Enums)
");
}
}
}