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bb4d969dad
* Settings.cs: * Utilities.cs: Use separate keyword lists for each language.
257 lines
8.3 KiB
C#
257 lines
8.3 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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using Bind.Structures;
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using Delegate=Bind.Structures.Delegate;
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using Enum=Bind.Structures.Enum;
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namespace Bind
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{
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#region WrapperTypes enum
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[Flags]
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public enum WrapperTypes
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{
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/// <summary>
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/// No wrapper needed.
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/// </summary>
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None = 0,
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/// <summary>
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/// Function takes bool parameter - C uses Int for bools, so we have to marshal.
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/// </summary>
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BoolParameter,
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/// <summary>
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/// Function takes generic parameters - add ref/out generic and generic overloads.
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/// </summary>
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GenericParameter,
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/// <summary>
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/// Function takes arrays as parameters - add ref/out and ([Out]) array overloads.
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/// </summary>
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ArrayParameter,
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/// <summary>
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/// Function with bitmask parameters. Bitmask parameters map to UInt, but since we can only use signed
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/// types (for CLS compliance), we must add the unchecked keyword.
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/// Usually found in bitmasks
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/// </summary>
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UncheckedParameter,
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/// <summary>
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/// Function that takes (in/ref/out) a naked pointer as a parameter - we pass an IntPtr.
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/// </summary>
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PointerParameter,
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/// <summary>
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/// Function that takes a reference to a struct.
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/// </summary>
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ReferenceParameter,
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/// <summary>
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/// Function returns string - needs manual marshalling through IntPtr to prevent the managed GC
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/// from freeing memory allocated on the unmanaged side (e.g. glGetString).
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/// </summary>
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StringReturnType,
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/// <summary>
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/// Function returns a void pointer - maps to IntPtr, and the user has to manually marshal the type.
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/// </summary>
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GenericReturnType,
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/// <summary>
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/// Function returns a typed pointer - we have to copy the data to an array to protect it from the GC.
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/// </summary>
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ArrayReturnType
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}
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#endregion
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public static class Utilities
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{
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public static readonly char[] Separators = { ' ', '\n', ',', '(', ')', ';', '#' };
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public static readonly Regex Extensions = new Regex(
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"(ARB|EXT|ATIX|ATI|AMDX|AMD|NV|NVX|SUNX|SUN|SGIS|SGIX|SGI|MESAX|MESA|3DFX|IBM|GREMEDY|HP|INTEL|PGI|INGR|APPLE|OML|I3D|ARM|ANGLE|OES|QCOM)",
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RegexOptions.Compiled);
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#region internal StreamReader OpenSpecFile(string file)
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internal static StreamReader OpenSpecFile(string folder, string file)
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{
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if (String.IsNullOrEmpty(folder) || String.IsNullOrEmpty(file))
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return null;
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Console.WriteLine(folder);
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Console.WriteLine(file);
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string path = Path.Combine(folder, file);
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Console.WriteLine(path);
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return new StreamReader(path);
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}
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#endregion
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#region Keywords
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public static List<string> Keywords
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{
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get
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{
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switch (Settings.Language)
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{
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case GeneratorLanguage.CSharp: return CSharpKeywords;
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case GeneratorLanguage.Cpp: return CppKeywords;
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default: throw new NotImplementedException();
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}
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}
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}
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static readonly List<string> CSharpKeywords = new List<string>(
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new string[]
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{
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"abstract", "event", "new", "struct",
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"as", "explicit", "null", "switch",
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"base", "extern", "object", "this",
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"bool", "false", "operator", "throw",
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"break", "finally", "out", "true",
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"byte", "fixed", "override", "try",
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"case", "float", "params", "typeof",
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"catch", "for", "private", "uint",
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"char", "foreach", "protected", "ulong",
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"checked", "goto", "public", "unchecked",
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"class", "if", "readonly", "unsafe",
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"const", "implicit", "ref", "ushort",
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"continue", "in", "return", "using",
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"decimal", "int", "sbyte", "virtual",
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"default", "interface", "sealed", "volatile",
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"delegate", "internal", "short", "void",
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"do", "is", "sizeof", "while",
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"double", "lock", "stackalloc",
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"else", "long", "static",
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"enum", "namespace", "string"
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}
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);
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static readonly List<string> CppKeywords = new List<string>();
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#endregion
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#region Merge
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// Merges the specified enum collections.
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internal static void Merge(EnumCollection enums, EnumCollection new_enums)
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{
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foreach (var e in new_enums)
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{
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Merge(enums, e.Value);
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}
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}
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/// <summary>
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/// Merges the given enum into the enum list. If an enum of the same name exists,
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/// it merges their respective constants.
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/// </summary>
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/// <param name="enums"></param>
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/// <param name="t"></param>
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internal static void Merge(EnumCollection enums, Enum t)
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{
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if (!enums.ContainsKey(t.Name))
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{
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enums.Add(t.Name, t);
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}
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else
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{
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Enum e = enums[t.Name];
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foreach (Constant c in t.ConstantCollection.Values)
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{
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Merge(e, c);
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}
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}
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}
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/// <summary>
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/// Places a new constant in the specified enum, if it doesn't already exist.
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/// The existing constant is replaced iff the new has a numeric value and the old
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/// has a reference value (eg 0x5 is preferred over AttribMask.Foo)
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/// </summary>
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/// <param name="s"></param>
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/// <param name="t"></param>
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/// <returns></returns>
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internal static Enum Merge(Enum s, Constant t)
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{
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if (!s.ConstantCollection.ContainsKey(t.Name))
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{
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s.ConstantCollection.Add(t.Name, t);
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}
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else
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{
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// Tried to add a constant that already exists. If one constant
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// is like: 'Foo = 0x5' and the other like: 'Foo = Bar.Foo', then
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// keep the first one.
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if (!Char.IsDigit(((Constant)s.ConstantCollection[t.Name]).Value[0]))
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{
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s.ConstantCollection.Remove(t.Name);
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s.ConstantCollection.Add(t.Name, t);
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}
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}
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return s;
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}
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// Merges the specified enum collections.
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internal static void Merge(DelegateCollection delegates, DelegateCollection new_delegates)
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{
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foreach (var d in new_delegates)
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{
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Merge(delegates, d.Value);
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}
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}
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// Merges the given delegate into the delegate list.
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internal static void Merge(DelegateCollection delegates, Delegate t)
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{
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delegates.Add(t.Name, t);
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}
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#endregion
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#region internal static string GetGL2Extension(string name)
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internal static string GetGL2Extension(string name)
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{
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var match = Extensions.Match(name);
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if (match.Success)
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{
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string ext = match.Value;
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if (ext.Length > 2)
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{
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ext = ext[0] + ext.Substring(1).ToLower();
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}
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return ext;
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}
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else
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{
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return String.Empty;
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}
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}
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#endregion
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#region private static bool IsGL2Extension(string function)
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private static bool IsGL2Extension(string function)
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{
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return !String.IsNullOrEmpty(GetGL2Extension(function));
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}
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#endregion
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#region internal static string StripGL2Extension(string p)
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internal static string StripGL2Extension(string p)
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{
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return p.Substring(0, p.Length - GetGL2Extension(p).Length);
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}
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#endregion
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}
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}
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