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174 lines
7.4 KiB
XML
174 lines
7.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glDepthFunc">
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<refmeta>
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<refmetainfo>
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<copyright>
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<year>1991-2006</year>
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<holder>Silicon Graphics, Inc.</holder>
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</copyright>
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</refmetainfo>
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<refentrytitle>glDepthFunc</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glDepthFunc</refname>
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<refpurpose>specify the value used for depth buffer comparisons</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glDepthFunc</function></funcdef>
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<paramdef>GLenum <parameter>func</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>func</parameter></term>
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<listitem>
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<para>
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Specifies the depth comparison function.
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Symbolic constants
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<constant>GL_NEVER</constant>,
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<constant>GL_LESS</constant>,
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<constant>GL_EQUAL</constant>,
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<constant>GL_LEQUAL</constant>,
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<constant>GL_GREATER</constant>,
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<constant>GL_NOTEQUAL</constant>,
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<constant>GL_GEQUAL</constant>, and
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<constant>GL_ALWAYS</constant> are accepted.
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The initial value is <constant>GL_LESS</constant>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glDepthFunc</function> specifies the function used to compare each incoming pixel depth value
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with the depth value present in the depth buffer.
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The comparison is performed only if depth testing is enabled.
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(See <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry> of <constant>GL_DEPTH_TEST</constant>.)
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</para>
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<para>
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<parameter>func</parameter> specifies the conditions under which the pixel will be drawn.
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The comparison functions are as follows:
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</para>
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<variablelist>
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<varlistentry>
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<term><constant>GL_NEVER</constant></term>
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<listitem>
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<para>
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Never passes.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_LESS</constant></term>
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<listitem>
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<para>
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Passes if the incoming depth value is less than the stored depth value.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_EQUAL</constant></term>
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<listitem>
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<para>
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Passes if the incoming depth value is equal to the stored depth value.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_LEQUAL</constant></term>
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<listitem>
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<para>
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Passes if the incoming depth value is less than or equal to
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the stored depth value.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_GREATER</constant></term>
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<listitem>
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<para>
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Passes if the incoming depth value is greater than the stored depth value.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_NOTEQUAL</constant></term>
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<listitem>
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<para>
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Passes if the incoming depth value is not equal to the stored depth value.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_GEQUAL</constant></term>
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<listitem>
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<para>
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Passes if the incoming depth value is greater than or equal to
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the stored depth value.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><constant>GL_ALWAYS</constant></term>
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<listitem>
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<para>
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Always passes.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<para>
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The initial value of <parameter>func</parameter> is <constant>GL_LESS</constant>.
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Initially, depth testing is disabled. If depth testing is disabled or if no
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depth buffer exists, it is as if the depth test always passes.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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Even if the depth buffer exists and the depth mask is non-zero, the
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depth buffer is not updated if the depth test is disabled.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>func</parameter> is not an accepted value.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <function>glDepthFunc</function>
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is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
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and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_FUNC</constant>
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</para>
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<para>
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<citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_DEPTH_TEST</constant>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glDepthRange</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glPolygonOffset</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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Free Software B License. For details, see
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<ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
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</para>
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</refsect1>
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</refentry>
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