Opentk/Source/OpenTK/Audio/OpenAL/Alut/AlutEnums.cs
the_fiddler 5ff51ba9fe Moved OpenTK.OpenAL to OpenTK.Audio.
Added SoundReader class.
Added OpenTK.Math.Functions.NextPowerOfTwo 
Fixed several AL functions, and added overloads to AL.BufferData.
Added OpenAL wave playback sample.
2008-04-04 19:46:08 +00:00

83 lines
3.2 KiB
C#

#region --- OpenTK.OpenAL License ---
/* AlutTokens.cs
* C header: \freealut-1.1.0-src\include\AL\Alut.h
* Spec: http://www.openal.org/openal_webstf/specs/alut.html
* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
* See license.txt for license details
* http://www.OpenTK.net */
#endregion
using System;
namespace OpenTK.Audio
{
public enum AlutVersions : int
{
/// <summary>Defines the A in OpenAL A.B</summary>
ApiMajorVersion = 1,
/// <summary>Defines the B in OpenAL A.B</summary>
ApiMinorVersion = 1,
}
public enum AlutError : int
{
/// <summary>No ALUT error found.</summary>
NoError = 0,
/// <summary>ALUT ran out of memory.</summary>
OutOfMemory = 0x200,
/// <summary>ALUT was given an invalid enumeration token.</summary>
InvalidEnum = 0x201,
/// <summary>ALUT was given an invalid value.</summary>
InvalidValue = 0x202,
/// <summary>The operation is invalid in the current ALUT state.</summary>
InvalidOperation = 0x203,
/// <summary>There is no current AL context.</summary>
NoCurrentContext = 0x204,
/// <summary>There was already an AL error on entry to an ALUT function.</summary>
AlErrorOnEntry = 0x205,
/// <summary>There was already an ALC error on entry to an ALUT function.</summary>
AlcErrorOnEntry = 0x206,
/// <summary>There was an error opening the ALC device.</summary>
OpenDevice = 0x207,
/// <summary>There was an error closing the ALC device.</summary>
CloseDevice = 0x208,
/// <summary>There was an error creating an ALC context.</summary>
CreateContext = 0x209,
/// <summary>Could not change the current ALC context.</summary>
MakeContextCurrent = 0x20A,
/// <summary>There was an error destroying the ALC context.</summary>
DestroyContext = 0x20B,
/// <summary>There was an error generating an AL buffer.</summary>
GenBuffers = 0x20C,
/// <summary>There was an error passing buffer buffer to AL.</summary>
BufferData = 0x20D,
/// <summary>I/O error, consult errno for more details.</summary>
IoError = 0x20E,
/// <summary>Unsupported file type.</summary>
UnsupportedFileType = 0x20F,
/// <summary>Unsupported mode within an otherwise usable file type.</summary>
UnsupportedFileSubtype = 0x210,
/// <summary>The sound buffer was corrupt or truncated.</summary>
CorruptOrTruncatedData = 0x211,
}
public enum AlutWaveform : int
{
Sine = 0x100,
Square = 0x101,
SawTooth = 0x102,
WhiteNoise = 0x103,
Impulse = 0x104,
}
public enum AlutLoader : int
{
///<summary>For the loaders returning sound buffer in an OpenAL buffer, e.g. Alut.CreateBufferFromFile and Alut.CreateBufferFromFileImage</summary>
Buffer = 0x300,
///<summary>For the loaders returning sound buffer in a newly allocated memory region, e.g. Alut.LoadMemoryFromFile and Alut.LoadMemoryFromFileImage.</summary>
Memory = 0x301,
}
}