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We have to load statically exported entry points using the regular OS symbol loading facilities, and only use eglGetProcAddress for extensions. Fixes crash in https://github.com/mono/MonoGame/pull/2377 |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||