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290 lines
8 KiB
C#
290 lines
8 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Represents a mouse device and provides methods to query its status.
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/// </summary>
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public sealed class MouseDevice : IInputDevice
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{
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private string description;
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private int numButtons, numWheels;
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private IntPtr id;
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private bool[] button = new bool[(int)MouseButton.LastButton];
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private int wheel, wheel_last_accessed = 0;
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private Point pos = new Point();
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private Point pos_last_accessed = new Point();
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internal int last_x, last_y;
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#region --- IInputDevice Members ---
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#region public string Description
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/// <summary>
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/// Gets a string describing this MouseDevice.
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/// </summary>
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public string Description
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{
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get { return description; }
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internal set { description = value; }
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}
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#endregion
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#region public InputDeviceType DeviceType
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/// <summary>
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/// Gets a value indicating the InputDeviceType of this InputDevice.
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/// </summary>
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public InputDeviceType DeviceType
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{
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get { return InputDeviceType.Mouse; }
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}
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#endregion
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#endregion
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#region --- Public Members ---
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#region public int NumberOfButtons
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/// <summary>
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/// Gets an integer representing the number of buttons on this MouseDevice.
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/// </summary>
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public int NumberOfButtons
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{
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get { return numButtons; }
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internal set { numButtons = value; }
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}
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#endregion
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#region public int NumberOfWheels
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/// <summary>
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/// Gets an integer representing the number of wheels on this MouseDevice.
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/// </summary>
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public int NumberOfWheels
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{
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get { return numWheels; }
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internal set { numWheels = value; }
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}
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#endregion
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#region public IntPtr DeviceID
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/// <summary>
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/// Gets an IntPtr representing a device dependent ID.
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/// </summary>
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public IntPtr DeviceID
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{
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get { return id; }
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internal set { id = value; }
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}
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#endregion
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#region public int Wheel
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/// <summary>
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/// Gets an integer representing the absolute wheel position.
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/// </summary>
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public int Wheel
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{
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get { return wheel; }
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internal set
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{
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wheel = value;
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//if (Move != null)
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// Move(this, EventArgs.Empty);
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}
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}
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#endregion
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#region public int WheelDelta
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/// <summary>
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/// Gets an integer representing the relative wheel movement.
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/// </summary>
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public int WheelDelta
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{
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get
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{
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int result = wheel - wheel_last_accessed;
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wheel_last_accessed = wheel;
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return result;
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}
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}
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#endregion
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#region public int X
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/// <summary>
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/// Gets an integer representing the absolute x position of the pointer, in window pixel coordinates.
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/// </summary>
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public int X
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{
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get { return pos.X; }
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}
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#endregion
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#region public int Y
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/// <summary>
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/// Gets an integer representing the absolute y position of the pointer, in window pixel coordinates.
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/// </summary>
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public int Y
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{
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get { return pos.Y; }
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}
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#endregion
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#region public int XDelta
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/// <summary>
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/// Gets an integer representing the relative x movement of the pointer, in pixel coordinates.
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/// </summary>
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public int XDelta
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{
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get
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{
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int result = pos.X - pos_last_accessed.X;
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pos_last_accessed.X = pos.X;
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return result;
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}
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}
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#endregion
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#region public int YDelta
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/// <summary>
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/// Gets an integer representing the relative y movement of the pointer, in pixel coordinates.
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/// </summary>
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public int YDelta
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{
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get
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{
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int result = pos.Y - pos_last_accessed.Y;
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pos_last_accessed.Y = pos.Y;
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return result;
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}
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}
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#endregion
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#region internal Point Position
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/// <summary>
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/// Sets a System.Drawing.Point representing the absolute position of the pointer, in window pixel coordinates.
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/// </summary>
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internal Point Position
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{
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set
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{
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pos = value;
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//if (Move != null)
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// Move(this, EventArgs.Empty);
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}
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}
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#endregion
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///// <summary>
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/// Occurs when the mouse, or one of its wheels, is moved.
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/// </summary>
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//public event MouseMoveEvent Move;
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/// <summary>
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/// Occurs when a button is pressed.
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/// </summary>
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public event MouseButtonDownEvent ButtonDown;
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/// <summary>
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/// Occurs when a button is released.
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/// </summary>
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public event MouseButtonUpEvent ButtonUp;
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#region public bool this[MouseButton b]
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/// <summary>
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/// Gets a value indicating the status of the specified MouseButton.
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/// </summary>
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/// <param name="key">The MouseButton to check.</param>
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/// <returns>True if the MouseButton is pressed, false otherwise.</returns>
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public bool this[MouseButton b]
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{
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get
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{
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return button[(int)b];
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}
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internal set
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{
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if (ButtonDown != null && value && !button[(int)b])
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ButtonDown(this, b);
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else if (ButtonUp != null && !value && button[(int)b])
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ButtonUp(this, b);
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button[(int)b] = value;
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//System.Diagnostics.Debug.Print("Mouse button {0} {1}", b, value ? "down" : "up");
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}
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}
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#endregion
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#region --- Overrides ---
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public override int GetHashCode()
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{
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//return base.GetHashCode();
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return (int)(numButtons ^ numWheels ^ id.GetHashCode() ^ description.GetHashCode());
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}
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public override string ToString()
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{
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return String.Format("ID: {0} ({1}). Buttons: {2}, Wheels: {3}",
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DeviceID, Description, NumberOfButtons, NumberOfWheels);
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}
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#endregion
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#endregion
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}
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/// <summary>
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/// Defines a MouseMove event.
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/// </summary>
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/// <param name="sender">The MouseDevice that generated this event.</param>
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/// <param name="e">Not used.</param>
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public delegate void MouseMoveEvent(MouseDevice sender, EventArgs e);
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/// <summary>
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/// Defines the MouseButtonDown event.
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/// </summary>
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/// <param name="sender">The MouseDevice that generated this event.</param>
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/// <param name="button">The MouseButton that was pressed.</param>
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public delegate void MouseButtonDownEvent(MouseDevice sender, MouseButton button);
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/// <summary>
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/// Defines the MouseButtonUp event.
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/// </summary>
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/// <param name="sender">The MouseDevice that generated this event.</param>
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/// <param name="button">The MouseButton that was released.</param>
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public delegate void MouseButtonUpEvent(MouseDevice sender, MouseButton button);
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}
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