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f9fdddea64
There are projects that use reflection to access *WindowInfo.WindowHandle directly. This change ensures we don't break them.
179 lines
5.6 KiB
C#
179 lines
5.6 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace OpenTK.Platform.Windows
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{
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/// \internal
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/// <summary>Describes a win32 window.</summary>
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sealed class WinWindowInfo : IWindowInfo
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{
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IntPtr handle, dc;
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WinWindowInfo parent;
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bool disposed;
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#region --- Constructors ---
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public WinWindowInfo()
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{
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}
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/// <summary>
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/// Constructs a new instance with the specified window handle and paren.t
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/// </summary>
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/// <param name="handle">The window handle for this instance.</param>
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/// <param name="parent">The parent window of this instance (may be null).</param>
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public WinWindowInfo(IntPtr handle, WinWindowInfo parent)
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{
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this.handle = handle;
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this.parent = parent;
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}
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#endregion
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#region --- Public Methods ---
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/// <summary>
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/// Gets or sets the handle of the window.
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/// </summary>
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public IntPtr Handle { get { return handle; } set { handle = value; } }
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/// <summary>
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/// Gets or sets the Parent of the window (may be null).
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/// </summary>
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public WinWindowInfo Parent { get { return parent; } set { parent = value; } }
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/// <summary>
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/// Gets the device context for this window instance.
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/// </summary>
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public IntPtr DeviceContext
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{
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get
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{
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if (dc == IntPtr.Zero)
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dc = Functions.GetDC(this.Handle);
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//dc = Functions.GetWindowDC(this.Handle);
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return dc;
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}
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}
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// For compatibility with whoever thought it would be
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// a good idea to access internal APIs through reflection
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// (e.g. MonoGame)
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public IntPtr WindowHandle { get { return Handle; } set { Handle = value; } }
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#region public override string ToString()
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/// <summary>Returns a System.String that represents the current window.</summary>
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/// <returns>A System.String that represents the current window.</returns>
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public override string ToString()
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{
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return String.Format("Windows.WindowInfo: Handle {0}, Parent ({1})",
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this.Handle, this.Parent != null ? this.Parent.ToString() : "null");
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}
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/// <summary>Checks if <c>this</c> and <c>obj</c> reference the same win32 window.</summary>
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/// <param name="obj">The object to check against.</param>
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/// <returns>True if <c>this</c> and <c>obj</c> reference the same win32 window; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (obj == null) return false;
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if (this.GetType() != obj.GetType()) return false;
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WinWindowInfo info = (WinWindowInfo)obj;
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if (info == null) return false;
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// TODO: Assumes windows will always have unique handles.
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return handle.Equals(info.handle);
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}
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/// <summary>Returns the hash code for this instance.</summary>
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/// <returns>A hash code for the current <c>WinWindowInfo</c>.</returns>
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public override int GetHashCode()
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{
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return handle.GetHashCode();
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}
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#endregion
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#endregion
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#region --- IDisposable ---
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#region public void Dispose()
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/// <summary>Releases the unmanaged resources consumed by this instance.</summary>
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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#region void Dispose(bool manual)
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (this.dc != IntPtr.Zero)
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if (!Functions.ReleaseDC(this.handle, this.dc))
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Debug.Print("[Warning] Failed to release device context {0}. Windows error: {1}.", this.dc, Marshal.GetLastWin32Error());
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if (manual)
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{
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if (parent != null)
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parent.Dispose();
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}
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disposed = true;
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}
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}
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#endregion
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#region ~WinWindowInfo()
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~WinWindowInfo()
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{
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this.Dispose(false);
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}
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#endregion
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#endregion
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}
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}
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