Opentk/Source/OpenTK/Platform/Windows/XInputJoystick.cs
2014-09-11 12:51:46 +02:00

445 lines
15 KiB
C#

#region License
//
// XInputJoystick.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Input;
using System.Runtime.InteropServices;
using System.Security;
using System.Diagnostics;
namespace OpenTK.Platform.Windows
{
class XInputJoystick : IJoystickDriver2, IDisposable
{
// All XInput devices use the same Guid
// (only one GamePadConfiguration entry required)
static readonly Guid guid =
new Guid("78696e70757400000000000000000000"); // equiv. to "xinput"
XInput xinput = new XInput();
#region IJoystickDriver2 Members
public JoystickState GetState(int index)
{
XInputState xstate;
XInputErrorCode error = xinput.GetState((XInputUserIndex)index, out xstate);
JoystickState state = new JoystickState();
if (error == XInputErrorCode.Success)
{
state.SetIsConnected(true);
state.SetAxis(JoystickAxis.Axis0, xstate.GamePad.ThumbLX);
state.SetAxis(JoystickAxis.Axis1, xstate.GamePad.ThumbLY);
state.SetAxis(JoystickAxis.Axis2, xstate.GamePad.ThumbRX);
state.SetAxis(JoystickAxis.Axis3, xstate.GamePad.ThumbRY);
state.SetAxis(JoystickAxis.Axis4, xstate.GamePad.LeftTrigger);
state.SetAxis(JoystickAxis.Axis5, xstate.GamePad.RightTrigger);
state.SetButton(JoystickButton.Button0, (xstate.GamePad.Buttons & XInputButtons.DPadUp) != 0);
state.SetButton(JoystickButton.Button1, (xstate.GamePad.Buttons & XInputButtons.DPadDown) != 0);
state.SetButton(JoystickButton.Button2, (xstate.GamePad.Buttons & XInputButtons.DPadLeft) != 0);
state.SetButton(JoystickButton.Button3, (xstate.GamePad.Buttons & XInputButtons.DPadRight) != 0);
state.SetButton(JoystickButton.Button4, (xstate.GamePad.Buttons & XInputButtons.Start) != 0);
state.SetButton(JoystickButton.Button5, (xstate.GamePad.Buttons & XInputButtons.Back) != 0);
state.SetButton(JoystickButton.Button6, (xstate.GamePad.Buttons & XInputButtons.LeftThumb) != 0);
state.SetButton(JoystickButton.Button7, (xstate.GamePad.Buttons & XInputButtons.RightThumb) != 0);
state.SetButton(JoystickButton.Button8, (xstate.GamePad.Buttons & XInputButtons.LeftShoulder) != 0);
state.SetButton(JoystickButton.Button9, (xstate.GamePad.Buttons & XInputButtons.RightShoulder) != 0);
state.SetButton(JoystickButton.Button10, (xstate.GamePad.Buttons & XInputButtons.A) != 0);
state.SetButton(JoystickButton.Button11, (xstate.GamePad.Buttons & XInputButtons.B) != 0);
state.SetButton(JoystickButton.Button12, (xstate.GamePad.Buttons & XInputButtons.X) != 0);
state.SetButton(JoystickButton.Button13, (xstate.GamePad.Buttons & XInputButtons.Y) != 0);
state.SetButton(JoystickButton.Button14, (xstate.GamePad.Buttons & XInputButtons.Guide) != 0);
}
return state;
}
public JoystickCapabilities GetCapabilities(int index)
{
XInputDeviceCapabilities xcaps;
XInputErrorCode error = xinput.GetCapabilities(
(XInputUserIndex)index,
XInputCapabilitiesFlags.Default,
out xcaps);
if (error == XInputErrorCode.Success)
{
//GamePadType type = TranslateSubType(xcaps.SubType);
int buttons = TranslateButtons(xcaps.GamePad.Buttons);
int axes = TranslateAxes(ref xcaps.GamePad);
return new JoystickCapabilities(axes, buttons, true);
}
return new JoystickCapabilities();
}
public string GetName(int index)
{
return String.Empty;
}
public Guid GetGuid(int index)
{
return guid;
}
public bool SetVibration(int index, float left, float right)
{
left = MathHelper.Clamp(left, 0.0f, 1.0f);
right = MathHelper.Clamp(right, 0.0f, 1.0f);
XInputVibration vibration = new XInputVibration(
(ushort)(left * UInt16.MaxValue),
(ushort)(right * UInt16.MaxValue));
return xinput.SetState((XInputUserIndex)index, ref vibration) == XInputErrorCode.Success;
}
#endregion
#region Private Members
int TranslateAxes(ref XInputGamePad pad)
{
int count = 0;
count += pad.ThumbLX != 0 ? 1 : 0;
count += pad.ThumbLY != 0 ? 1 : 0;
count += pad.ThumbRX != 0 ? 1 : 0;
count += pad.ThumbRY != 0 ? 1 : 0;
count += pad.LeftTrigger != 0 ? 1 : 0;
count += pad.RightTrigger != 0 ? 1 : 0;
return count;
}
int NumberOfSetBits(int i)
{
i = i - ((i >> 1) & 0x55555555);
i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
return (((i + (i >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
}
int TranslateButtons(XInputButtons xbuttons)
{
return NumberOfSetBits((int)xbuttons);
}
#if false
// Todo: Implement JoystickType enumeration
GamePadType TranslateSubType(XInputDeviceSubType xtype)
{
switch (xtype)
{
case XInputDeviceSubType.ArcadePad: return GamePadType.ArcadePad;
case XInputDeviceSubType.ArcadeStick: return GamePadType.ArcadeStick;
case XInputDeviceSubType.DancePad: return GamePadType.DancePad;
case XInputDeviceSubType.DrumKit: return GamePadType.DrumKit;
case XInputDeviceSubType.FlightStick: return GamePadType.FlightStick;
case XInputDeviceSubType.GamePad: return GamePadType.GamePad;
case XInputDeviceSubType.Guitar: return GamePadType.Guitar;
case XInputDeviceSubType.GuitarAlternate: return GamePadType.AlternateGuitar;
case XInputDeviceSubType.GuitarBass: return GamePadType.BassGuitar;
case XInputDeviceSubType.Wheel: return GamePadType.Wheel;
case XInputDeviceSubType.Unknown:
default:
return GamePadType.Unknown;
}
}
#endif
enum XInputErrorCode
{
Success = 0,
DeviceNotConnected
}
enum XInputDeviceType : byte
{
GamePad
}
enum XInputDeviceSubType : byte
{
Unknown = 0,
GamePad = 1,
Wheel = 2,
ArcadeStick = 3,
FlightStick = 4,
DancePad = 5,
Guitar = 6,
GuitarAlternate = 7,
DrumKit = 8,
GuitarBass = 0xb,
ArcadePad = 0x13
}
enum XInputCapabilities
{
ForceFeedback = 0x0001,
Wireless = 0x0002,
Voice = 0x0004,
PluginModules = 0x0008,
NoNavigation = 0x0010,
}
enum XInputButtons : ushort
{
DPadUp = 0x0001,
DPadDown = 0x0002,
DPadLeft = 0x0004,
DPadRight = 0x0008,
Start = 0x0010,
Back = 0x0020,
LeftThumb = 0x0040,
RightThumb = 0x0080,
LeftShoulder = 0x0100,
RightShoulder = 0x0200,
Guide = 0x0400, // Undocumented, requires XInputGetStateEx + XINPUT_1_3.dll or higher
A = 0x1000,
B = 0x2000,
X = 0x4000,
Y = 0x8000
}
[Flags]
enum XInputCapabilitiesFlags
{
Default = 0,
GamePadOnly = 1
}
enum XInputBatteryType : byte
{
Disconnected = 0x00,
Wired = 0x01,
Alkaline = 0x02,
NiMH = 0x03,
Unknown = 0xff
}
enum XInputBatteryLevel : byte
{
Empty = 0x00,
Low = 0x01,
Medium = 0x02,
Full = 0x03
}
enum XInputUserIndex
{
First = 0,
Second,
Third,
Fourth,
Any = 0xff
}
#pragma warning disable 0649 // field is never assigned
struct XInputThresholds
{
public const int LeftThumbDeadzone = 7849;
public const int RightThumbDeadzone = 8689;
public const int TriggerThreshold = 30;
}
struct XInputGamePad
{
public XInputButtons Buttons;
public byte LeftTrigger;
public byte RightTrigger;
public short ThumbLX;
public short ThumbLY;
public short ThumbRX;
public short ThumbRY;
}
struct XInputState
{
public int PacketNumber;
public XInputGamePad GamePad;
}
struct XInputVibration
{
public ushort LeftMotorSpeed;
public ushort RightMotorSpeed;
public XInputVibration(ushort left, ushort right)
{
LeftMotorSpeed = left;
RightMotorSpeed = right;
}
}
struct XInputDeviceCapabilities
{
public XInputDeviceType Type;
public XInputDeviceSubType SubType;
public short Flags;
public XInputGamePad GamePad;
public XInputVibration Vibration;
}
struct XInputBatteryInformation
{
public XInputBatteryType Type;
public XInputBatteryLevel Level;
}
class XInput : IDisposable
{
IntPtr dll;
internal XInput()
{
// Try to load the newest XInput***.dll installed on the system
// The delegates below will be loaded dynamically from that dll
dll = Functions.LoadLibrary("XINPUT1_4");
if (dll == IntPtr.Zero)
dll = Functions.LoadLibrary("XINPUT1_3");
if (dll == IntPtr.Zero)
dll = Functions.LoadLibrary("XINPUT1_2");
if (dll == IntPtr.Zero)
dll = Functions.LoadLibrary("XINPUT1_1");
if (dll == IntPtr.Zero)
dll = Functions.LoadLibrary("XINPUT9_1_0");
if (dll == IntPtr.Zero)
throw new NotSupportedException("XInput was not found on this platform");
// Load the entry points we are interested in from that dll
GetCapabilities = (XInputGetCapabilities)Load("XInputGetCapabilities", typeof(XInputGetCapabilities));
GetState =
// undocumented XInputGetStateEx with support for the "Guide" button (requires XINPUT_1_3+)
(XInputGetState)Load("XInputGetStateEx", typeof(XInputGetState)) ??
// documented XInputGetState (no support for the "Guide" button)
(XInputGetState)Load("XInputGetState", typeof(XInputGetState));
SetState = (XInputSetState)Load("XInputSetState", typeof(XInputSetState));
}
#region Private Members
Delegate Load(string name, Type type)
{
IntPtr pfunc = Functions.GetProcAddress(dll, name);
if (pfunc != IntPtr.Zero)
return Marshal.GetDelegateForFunctionPointer(pfunc, type);
return null;
}
#endregion
#region Internal Members
internal XInputGetCapabilities GetCapabilities;
internal XInputGetState GetState;
internal XInputSetState SetState;
[SuppressUnmanagedCodeSecurity]
internal delegate XInputErrorCode XInputGetCapabilities(
XInputUserIndex dwUserIndex,
XInputCapabilitiesFlags dwFlags,
out XInputDeviceCapabilities pCapabilities);
[SuppressUnmanagedCodeSecurity]
internal delegate XInputErrorCode XInputGetState
(
XInputUserIndex dwUserIndex,
out XInputState pState
);
[SuppressUnmanagedCodeSecurity]
internal delegate XInputErrorCode XInputSetState
(
XInputUserIndex dwUserIndex,
ref XInputVibration pVibration
);
#endregion
#region IDisposable Members
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool manual)
{
if (manual)
{
if (dll != IntPtr.Zero)
{
Functions.FreeLibrary(dll);
dll = IntPtr.Zero;
}
}
}
#endregion
}
#endregion
#region IDisposable Members
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool manual)
{
if (manual)
{
xinput.Dispose();
}
else
{
Debug.Print("{0} leaked, did you forget to call Dispose()?", typeof(XInputJoystick).Name);
}
}
#if DEBUG
~XInputJoystick()
{
Dispose(false);
}
#endif
#endregion
}
}