mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 17:25:37 +00:00
9abcb5d92e
Updated to use GraphicsFormat instead of DisplayMode. Updated to use ColorDepth instead of ColorMode. Improved GameWindow Exit handling, and handling of failed context creation. Improved WinGLContext creation code, to allow for FSAA support in the future. Fixed several shutdown bugs in WinGLContext and GraphicsContext. Context creation no longer relies on IGLContextCreationHack. X11GLContext is not working at the moment.
213 lines
6.6 KiB
C#
213 lines
6.6 KiB
C#
#region --- License ---
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/* Copyright (c) 2007 Stefanos Apostolopoulos
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* See license.txt for license information
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.Input;
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using System.Diagnostics;
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namespace OpenTK.Platform.Windows
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{
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/// <summary>
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/// Input driver for legacy (pre XP) Windows platforms.
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/// </summary>
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internal sealed class WMInput : NativeWindow, IInputDriver
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{
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// Driver supports only one keyboard and mouse;
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KeyboardDevice keyboard = new KeyboardDevice();
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MouseDevice mouse = new MouseDevice();
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IList<KeyboardDevice> keyboards = new List<KeyboardDevice>(1);
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IList<MouseDevice> mice = new List<MouseDevice>(1);
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internal static readonly WinKeyMap KeyMap = new WinKeyMap();
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#region --- Constructor ---
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public WMInput(WinWindowInfo parent)
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{
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Debug.WriteLine("Initalizing WMInput driver.");
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Debug.Indent();
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AssignHandle(parent.Handle);
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Debug.Print("Input window attached to parent {0}", parent);
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Debug.Unindent();
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keyboard.Description = "Standard Windows keyboard";
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keyboard.NumberOfFunctionKeys = 12;
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keyboard.NumberOfKeys = 101;
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keyboard.NumberOfLeds = 3;
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mouse.Description = "Standard Windows mouse";
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mouse.NumberOfButtons = 3;
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mouse.NumberOfWheels = 1;
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keyboards.Add(keyboard);
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mice.Add(mouse);
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}
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#endregion
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#region protected override void WndProc(ref Message msg)
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protected override void WndProc(ref Message msg)
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{
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switch ((WindowMessage)msg.Msg)
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{
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// Mouse events:
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case WindowMessage.MOUSEMOVE:
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//case WindowMessage.NCMOUSEMOVE:
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mouse.X = msg.LParam.ToInt32() & 0x0000FFFF;
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mouse.Y = (int)(msg.LParam.ToInt32() & 0xFFFF0000) >> 16;
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return;
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case WindowMessage.MOUSEWHEEL:
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mouse.Wheel += (int)(msg.WParam.ToInt32() >> 16) / 120;
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return;
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case WindowMessage.LBUTTONDOWN:
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mouse[MouseButton.Left] = true;
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return;
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case WindowMessage.MBUTTONDOWN:
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mouse[MouseButton.Middle] = true;
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return;
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case WindowMessage.RBUTTONDOWN:
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mouse[MouseButton.Right] = true;
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return;
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case WindowMessage.XBUTTONDOWN:
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mouse[((msg.WParam.ToInt32() & 0xFFFF0000) >> 16) != (int)MouseKeys.XButton1 ? MouseButton.Button1 : MouseButton.Button2] = true;
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return;
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case WindowMessage.LBUTTONUP:
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mouse[MouseButton.Left] = false;
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return;
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case WindowMessage.MBUTTONUP:
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mouse[MouseButton.Middle] = false;
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return;
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case WindowMessage.RBUTTONUP:
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mouse[MouseButton.Right] = false;
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return;
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case WindowMessage.XBUTTONUP:
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// TODO: Is this correct?
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mouse[((msg.WParam.ToInt32() & 0xFFFF0000) >> 16) != (int)MouseKeys.XButton1 ? MouseButton.Button1 : MouseButton.Button2] = false;
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return;
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// Keyboard events:
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case WindowMessage.KEYDOWN:
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case WindowMessage.KEYUP:
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case WindowMessage.SYSKEYDOWN:
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case WindowMessage.SYSKEYUP:
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bool pressed = (WindowMessage)msg.Msg == WindowMessage.KEYDOWN ||
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(WindowMessage)msg.Msg == WindowMessage.SYSKEYDOWN;
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switch ((VirtualKeys)msg.WParam)
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{
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case VirtualKeys.SHIFT:
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keyboard[Input.Key.ShiftLeft] = keyboard[Input.Key.ShiftRight] = pressed;
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return;
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case VirtualKeys.CONTROL:
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keyboard[Input.Key.ControlLeft] = keyboard[Input.Key.ControlRight] = pressed;
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return;
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case VirtualKeys.MENU:
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keyboard[Input.Key.AltLeft] = keyboard[Input.Key.AltRight] = pressed;
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return;
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default:
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if (!WMInput.KeyMap.ContainsKey((VirtualKeys)msg.WParam))
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{
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Debug.Print("Virtual key {0} ({1}) not mapped.", (VirtualKeys)msg.WParam, (int)msg.WParam);
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break;
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}
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else
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{
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keyboard[WMInput.KeyMap[(VirtualKeys)msg.WParam]] = pressed;
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return;
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}
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}
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break;
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case WindowMessage.DESTROY:
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Debug.Print("Input window detached from parent {0}.", Handle);
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ReleaseHandle();
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break;
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case WindowMessage.QUIT:
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Debug.WriteLine("Input window quit.");
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this.Dispose();
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break;
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}
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base.WndProc(ref msg);
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}
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#endregion
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#region IInputDriver Members
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public void Poll()
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{
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// No polling needed.
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}
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#endregion
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#region IKeyboardDriver Members
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public IList<KeyboardDevice> Keyboard
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{
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get { return keyboards; }
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}
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#endregion
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#region IMouseDriver Members
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public IList<MouseDevice> Mouse
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{
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get { return mice; }
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}
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#endregion
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#region --- IDisposable Members ---
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private bool disposed;
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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this.ReleaseHandle();
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disposed = true;
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}
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}
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~WMInput()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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