Opentk/Source/OpenTK/Platform/X11/X11GLContext.cs
2008-01-15 12:32:38 +00:00

334 lines
11 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.OpenGL;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Provides methods to create and control an opengl context on the X11 platform.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class X11GLContext : IGLContext, IGLContextCreationHack
{
private IntPtr context;
private DisplayMode mode;
private WindowInfo windowInfo = new WindowInfo();
private IntPtr visual;
private bool disposed;
#region --- Constructors ---
/// <summary>
/// Constructs a new X11GLContext object.
/// </summary>
public X11GLContext() { }
#endregion
#region --- IGLContextCreationHack Members ---
#region bool IGLContextCreationHack.SelectDisplayMode(DisplayMode mode, IWindowInfo info)
/// <summary>
/// HACK! This function will be removed in 0.3.15
/// Checks if the specified OpenTK.Platform.DisplayMode is available, and selects it if it is.
/// </summary>
/// <param name="mode">The OpenTK.Platform.DisplayMode to select.</param>
/// <param name="info">The OpenTK.Platform.IWindowInfo that describes the display to use. Note: a window handle is not necessary for this function!</param>
/// <returns>True if the DisplayMode is available, false otherwise.</returns>
bool IGLContextCreationHack.SelectDisplayMode(DisplayMode mode, IWindowInfo info)
{
List<int> visualAttributes = new List<int>();
// TODO: Improve modesetting code.
if (mode == null || mode.Color.BitsPerPixel == 0)
{
// Define the bare essentials - needed for compatibility with Mono's System.Windows.Forms
Debug.Print("Preparing visual for System.Windows.Forms (compatibility mode)");
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
/*visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
visualAttributes.Add((int)1);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
visualAttributes.Add((int)1);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
visualAttributes.Add((int)1);*/
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
visualAttributes.Add((int)1);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
visualAttributes.Add((int)0);
}
else
{
Debug.Print("Preparing visual for DisplayMode: {0}", mode.ToString());
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RGBA);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.RED_SIZE);
visualAttributes.Add((int)mode.Color.Red);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.GREEN_SIZE);
visualAttributes.Add((int)mode.Color.Green);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.BLUE_SIZE);
visualAttributes.Add((int)mode.Color.Blue);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.ALPHA_SIZE);
visualAttributes.Add((int)mode.Color.Alpha);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DEPTH_SIZE);
visualAttributes.Add((int)mode.DepthBits);
visualAttributes.Add((int)Glx.Enums.GLXAttribute.DOUBLEBUFFER);
visualAttributes.Add((int)0);
}
windowInfo.CopyInfoFrom(info);
visual = Glx.ChooseVisual(windowInfo.Display, windowInfo.Screen, visualAttributes.ToArray());
if (visual == IntPtr.Zero)
return false;
else
{
windowInfo.VisualInfo = (XVisualInfo)Marshal.PtrToStructure(visual,
typeof(XVisualInfo));
Debug.Print("Chose visual {0}", windowInfo.VisualInfo.ToString());
}
return true;
}
#endregion
void IGLContextCreationHack.SetWindowHandle(IntPtr handle)
{
this.windowInfo.Handle = handle;
}
#endregion
#region --- IGLContext Members ---
#region public IntPtr Context
public IntPtr Context
{
get { return context; }
private set { context = value; }
}
#endregion
#region public DisplayMode Mode
public DisplayMode Mode
{
get { return mode; }
private set
{
if (context == IntPtr.Zero)
mode = value;
else
Debug.Print("Cannot change DisplayMode of an existing context.");
}
}
#endregion
#region public IWindowInfo Info
public IWindowInfo Info { get { return windowInfo; } }
#endregion
public void CreateContext()
{
this.CreateContext(true, null);
}
public void CreateContext(bool direct)
{
this.CreateContext(direct, null);
}
#region public void CreateContext(bool direct, IGLContext shareContext)
public void CreateContext(bool direct, IGLContext shareContext)
{
try
{
Debug.WriteLine("Creating opengl context.");
Debug.Indent();
IntPtr shareHandle = shareContext != null ? (shareContext as X11GLContext).Context: IntPtr.Zero;
Debug.Write(direct ? "Context is direct, " : "Context is indirect, ");
Debug.WriteLine(shareHandle == IntPtr.Zero ? "not shared." :
String.Format("shared with ({0}).", shareHandle));
// Try to call Glx.CreateContext with the specified parameters.
context = Glx.CreateContext(windowInfo.Display, visual, shareHandle, direct);
// Context creation succeeded, return.
if (context != IntPtr.Zero)
{
Debug.Print("New opengl context created. (id: {0})", context);
this.MakeCurrent();
GL.LoadAll();
Glu.LoadAll();
return;
}
// Context creation failed. Retry with a non-shared context with the
// direct/indirect rendering mode flipped.
Debug.Print("Cotnext creation failed, retrying with a non-shared, {0} context.",
!direct ? "direct" : "indirect");
context = Glx.CreateContext(windowInfo.Display, visual, IntPtr.Zero, !direct);
if (context != IntPtr.Zero)
{
Debug.Print("New opengl context created. (id: {0})", context);
this.MakeCurrent();
GL.LoadAll();
Glu.LoadAll();
return;
}
throw new ApplicationException("Glx.CreateContext call failed (returned 0).");
}
finally
{
Debug.Unindent();
}
}
#endregion
#region public void SwapBuffers()
public void SwapBuffers()
{
Glx.SwapBuffers(windowInfo.Display, windowInfo.Handle);
}
#endregion
#region public void MakeCurrent()
bool result;
public void MakeCurrent()
{
Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ",
context, System.Threading.Thread.CurrentThread.ManagedThreadId, windowInfo.Display, windowInfo.Screen, windowInfo.Handle));
if (windowInfo.Display != IntPtr.Zero && windowInfo.Handle != IntPtr.Zero && context != IntPtr.Zero)
{
result = Glx.MakeCurrent(windowInfo.Display, windowInfo.Handle, context);
if (!result)
{
Debug.WriteLine("failed.");
// probably need to recreate context here.
//throw new ApplicationException(String.Format("Failed to make context {0} current on thread {1}.",
// context, System.Threading.Thread.CurrentThread.ManagedThreadId));
}
else
{
Debug.WriteLine("done!");
}
}
}
#endregion
public bool IsCurrent
{
//return GetCurrentContext() == context;
get { throw new NotImplementedException(); }
}
public IntPtr GetCurrentContext()
{
//return Glx.GetCurrentContext();
throw new NotImplementedException();
}
public event DestroyEvent<IGLContext> Destroy;
#region public IntPtr GetAddress(string function)
public IntPtr GetAddress(string function)
{
return Glx.GetProcAddress(function);
}
#endregion
public void RegisterForDisposal(IDisposable resource)
{
throw new NotImplementedException("Use the general GLContext class instead.");
}
public void DisposeResources()
{
throw new NotImplementedException("Use the general GLContext class instead.");
}
public IEnumerable<DisplayMode> GetDisplayModes()
{
throw new Exception("The method or operation is not implemented.");
}
public bool VSync
{
get
{
return false;
}
set
{
}
}
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!disposed)
{
// Clean unmanaged resources:
Glx.MakeCurrent(windowInfo.Display, IntPtr.Zero, IntPtr.Zero);
Glx.DestroyContext(windowInfo.Display, context);
API.Free(visual);
if (manuallyCalled)
{
// Safe to clean managed resources, too
}
}
disposed = true;
}
~X11GLContext()
{
this.Dispose(false);
}
#endregion
}
}