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https://github.com/Ryujinx/Opentk.git
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63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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namespace Bind.Glx
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{
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class Generator : Bind.GL2.Generator
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{
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#region --- Constructors ---
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public Generator()
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: base()
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{
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glTypemap = "Glx\\glx.tm";
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csTypemap = "csharp.tm";
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enumSpec = "Glx\\glxenum.spec";
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enumSpecExt = "Glx\\glxenumext.spec";
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glSpec = "Glx\\glx.spec";
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glSpecExt = "Glx\\glxext.spec";
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importsFile = "GlxCore.cs";
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delegatesFile = "GlxDelegates.cs";
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enumsFile = "GlxEnums.cs";
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wrappersFile = "Glx.cs";
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Settings.OutputClass = "Glx";
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Settings.FunctionPrefix = "glX";
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Settings.ConstantPrefix = "GLX_";
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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Settings.OutputNamespace = "Tao.Platform.Glx";
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//Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
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}
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else
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{
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Settings.OutputNamespace = "OpenTK.Platform.X11";
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}
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}
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#endregion
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public override void Process()
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{
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Bind.Structures.Type.Initialize(glTypemap, csTypemap);
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Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt);
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Bind.Structures.Function.Initialize();
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Bind.Structures.Delegate.Initialize(glSpec, glSpecExt);
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// Process enums and delegates - create wrappers.
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Trace.WriteLine("Processing specs, please wait...");
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this.Translate();
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this.WriteBindings(
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Bind.Structures.Delegate.Delegates,
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Bind.Structures.Function.Wrappers,
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Bind.Structures.Enum.GLEnums);
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}
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}
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}
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