mirror of
https://github.com/Ryujinx/Opentk.git
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529 lines
16 KiB
C#
529 lines
16 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace Bind.Structures
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{
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/// <summary>
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/// Represents a single parameter of an opengl function.
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/// </summary>
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public class Parameter : Type
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{
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string cache;
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bool rebuild;
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#region Constructors
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/// <summary>
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/// Creates a new Parameter without type and name.
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/// </summary>
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public Parameter()
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:base()
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{
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}
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/// <summary>
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/// Creates a new parameter from the parameters passed (deep copy).
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/// </summary>
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/// <param name="p">The parameter to copy from.</param>
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public Parameter(Parameter p)
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: base(p)
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{
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if (p == null)
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return;
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this.Name = p.Name;
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this.Unchecked = p.Unchecked;
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this.UnmanagedType = p.UnmanagedType;
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this.Flow = p.Flow;
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this.cache = p.cache;
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//this.rebuild = false;
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}
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#endregion
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#region public string Name
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string _name = String.Empty;
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/// <summary>
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/// Gets or sets the name of the parameter.
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/// </summary>
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public string Name
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{
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get { return _name; }
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set
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{
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if (_name != value)
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{
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_name = value;
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rebuild = true;
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}
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}
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}
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#endregion
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#region UnmanagedType property
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UnmanagedType _unmanaged_type;
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/// <summary>
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/// Gets or sets the name of the parameter.
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/// </summary>
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private UnmanagedType UnmanagedType
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{
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get { return _unmanaged_type; }
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set
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{
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if (_unmanaged_type != value)
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{
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_unmanaged_type = value;
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rebuild = true;
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}
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}
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}
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#endregion
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#region public FlowDirection Flow
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/// <summary>
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/// Enumarates the possible flows of a parameter (ie. is this parameter
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/// used as input or as output?)
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/// </summary>
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public enum FlowDirection
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{
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Undefined = 0,
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In,
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Out
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}
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FlowDirection _flow;
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/// <summary>
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/// Gets or sets the flow of the parameter.
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/// </summary>
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public FlowDirection Flow
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{
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get { return _flow; }
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set
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{
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if (_flow != value)
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{
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_flow = value;
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rebuild = true;
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}
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}
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}
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#endregion
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#region public bool NeedsPin
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public bool NeedsPin
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{
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get
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{
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return (Array > 0 || Reference || CurrentType == "object") &&
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!CurrentType.ToLower().Contains("string");
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}
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}
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#endregion
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#region public bool Unchecked
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private bool _unchecked;
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public bool Unchecked
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{
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get { return _unchecked; }
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set
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{
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if (_unchecked != value)
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{
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_unchecked = value;
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rebuild = true;
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}
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}
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}
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#endregion
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#region public override string CurrentType
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public override string CurrentType
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{
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get
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{
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return base.CurrentType;
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}
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set
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{
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base.CurrentType = value;
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rebuild = true;
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}
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}
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#endregion
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#region override public string ToString()
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override public string ToString()
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{
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return ToString(false);
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}
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#endregion
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#region public string ToString(bool taoCompatible)
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public string ToString(bool taoCompatible)
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{
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if (!String.IsNullOrEmpty(cache) && !rebuild)
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{
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return cache;
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}
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else
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{
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StringBuilder sb = new StringBuilder();
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if (Flow == FlowDirection.Out)
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sb.Append("[Out] ");
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else if (Flow == FlowDirection.Undefined)
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sb.Append("[In, Out] ");
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if (Reference)
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{
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if (Flow == FlowDirection.Out)
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sb.Append("out ");
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else
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sb.Append("ref ");
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}
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if (taoCompatible && Settings.Compatibility == Settings.Legacy.Tao)
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{
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if (Pointer)
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{
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sb.Append("IntPtr");
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}
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else
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{
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sb.Append(CurrentType);
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if (Array > 0)
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sb.Append("[]");
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}
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}
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else
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{
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sb.Append(CurrentType);
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if (Pointer)
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sb.Append("*");
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if (Array > 0)
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sb.Append("[]");
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}
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if (!String.IsNullOrEmpty(Name))
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{
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sb.Append(" ");
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sb.Append(Utilities.Keywords.Contains(Name) ? "@" + Name : Name);
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}
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rebuild = false;
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cache = sb.ToString();
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return cache;
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}
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}
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#endregion
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#region internal static Parameter Translate(Parameter par, string Category)
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internal static Parameter Translate(Parameter par, string Category)
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{
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Enum @enum;
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string s;
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Parameter p = new Parameter(par);
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// Translate enum types
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if ((Enum.GLEnums.TryGetValue(p.CurrentType, out @enum) ||
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(Enum.AuxEnums != null && Enum.AuxEnums.TryGetValue(p.CurrentType, out @enum))) &&
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@enum.Name != "GLenum")
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{
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if (Settings.Compatibility == Settings.Legacy.Tao)
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p.CurrentType = "int";
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else
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p.CurrentType = p.CurrentType.Insert(0, String.Format("{0}.", Settings.GLEnumsClass));
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}
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else if (Bind.Structures.Type.GLTypes.TryGetValue(p.CurrentType, out s))
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{
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// Check if the parameter is a generic GLenum. If yes,
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// check if a better match exists:
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if (s.Contains("GLenum") && !String.IsNullOrEmpty(Category))
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{
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if (Settings.Compatibility == Settings.Legacy.None)
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{
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// Better match: enum.Name == function.Category (e.g. GL_VERSION_1_1 etc)
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if (Enum.GLEnums.ContainsKey(Category))
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{
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p.CurrentType = String.Format("{0}.{1}", Settings.GLEnumsClass, Category);
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}
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else
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{
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p.CurrentType = String.Format("{0}.{1}", Settings.GLEnumsClass, Settings.CompleteEnumName);
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}
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}
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else
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{
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p.CurrentType = "int";
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}
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}
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else
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{
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// This is not enum, default translation:
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if (p.CurrentType == "PIXELFORMATDESCRIPTOR" || p.CurrentType == "LAYERPLANEDESCRIPTOR" ||
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p.CurrentType == "GLYPHMETRICSFLOAT")
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{
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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p.CurrentType = p.CurrentType.Insert(0, "Gdi.");
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}
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else
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{
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if (p.CurrentType == "PIXELFORMATDESCRIPTOR")
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p.CurrentType ="PixelFormatDescriptor";
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else if (p.CurrentType == "LAYERPLANEDESCRIPTOR")
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p.CurrentType = "LayerPlaneDescriptor";
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else if (p.CurrentType == "GLYPHMETRICSFLOAT")
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p.CurrentType = "GlyphMetricsFloat";
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}
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}
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else
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{
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p.CurrentType = s;
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}
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p.CurrentType =
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Bind.Structures.Type.CSTypes.ContainsKey(p.CurrentType) ?
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Bind.Structures.Type.CSTypes[p.CurrentType] : p.CurrentType;
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}
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}
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//if (CSTypes.ContainsKey(p.CurrentType))
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// p.CurrentType = CSTypes[p.CurrentType];
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// Translate pointer parameters
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if (p.Pointer)
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{
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p.WrapperType = WrapperTypes.ArrayParameter;
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if (p.CurrentType.ToLower().Contains("char") || p.CurrentType.ToLower().Contains("string"))
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{
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// char* or string -> [In] String or [Out] StringBuilder
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p.CurrentType =
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p.Flow == Parameter.FlowDirection.Out ?
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"System.Text.StringBuilder" :
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"System.String";
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p.Pointer = false;
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p.WrapperType = WrapperTypes.None;
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}
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else if (p.CurrentType.ToLower().Contains("void"))
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{
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p.WrapperType = WrapperTypes.GenericParameter;
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}
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}
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if (p.Reference)
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{
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p.WrapperType = WrapperTypes.ReferenceParameter;
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}
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if (p.CurrentType.ToLower().Contains("bool"))
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{
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// Is this actually used anywhere?
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p.WrapperType = WrapperTypes.BoolParameter;
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}
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return p;
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}
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#endregion
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}
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#region ParameterCollection class
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/// <summary>
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/// Holds the parameter list of an opengl function.
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/// </summary>
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public class ParameterCollection : List<Parameter>
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{
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string cache = String.Empty;
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string callStringCache = String.Empty;
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bool rebuild = true;
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#region Constructors
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public ParameterCollection()
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{
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}
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public ParameterCollection(ParameterCollection pc)
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{
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foreach (Parameter p in pc)
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{
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this.Add(new Parameter(p));
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}
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}
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#endregion
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new public void Add(Parameter p)
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{
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rebuild = true;
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base.Add(p);
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}
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#region override public string ToString()
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/// <summary>
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/// Gets the parameter declaration string.
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/// </summary>
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/// <returns>The parameter list of an opengl function in the form ( [parameters] )</returns>
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override public string ToString()
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{
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return ToString(false);
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}
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#endregion
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#region public string ToString(bool taoCompatible)
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/// <summary>
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/// Gets the parameter declaration string.
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/// </summary>
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/// <param name="getCLSCompliant">If true, all types will be replaced by their CLSCompliant C# equivalents</param>
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/// <param name="CSTypes">The list of C# types equivalent to the OpenGL types.</param>
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/// <returns>The parameter list of an opengl function in the form ( [parameters] )</returns>
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public string ToString(bool taoCompatible)
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{
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if (!rebuild)
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{
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return cache;
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}
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else
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("(");
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if (this.Count > 0)
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{
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foreach (Parameter p in this)
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{
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if (taoCompatible)
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{
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sb.Append(p.ToString(true));
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}
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else
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{
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sb.Append(p.ToString());
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}
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sb.Append(", ");
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}
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sb.Replace(", ", ")", sb.Length - 2, 2);
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}
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else
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sb.Append(")");
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cache = sb.ToString();
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return cache;
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}
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}
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#endregion
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public string CallString()
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{
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return CallString(false);
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}
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public string CallString(bool taoCompatible)
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{
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if (!rebuild)
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{
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return callStringCache;
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}
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else
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("(");
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if (this.Count > 0)
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{
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foreach (Parameter p in this)
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{
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if (p.Unchecked)
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sb.Append("unchecked((" + p.CurrentType + ")");
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if (p.CurrentType != "object")
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{
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if (p.CurrentType.ToLower().Contains("string"))
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{
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sb.Append(String.Format("({0}{1})",
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p.CurrentType, (p.Array > 0) ? "[]" : ""));
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}
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else if (p.Pointer || p.Array > 0 || p.Reference)
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{
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sb.Append(String.Format("({0}*)",
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p.CurrentType /*, (p.Pointer || p.Array > 0) ? "*" : ""*/));
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}
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//else if (p.Reference)
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//{
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// sb.Append(String.Format("{0} ({1})",
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// p.Flow == Parameter.FlowDirection.Out ? "out" : "ref", p.CurrentType));
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//}
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else
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{
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sb.Append(String.Format("({0})", p.CurrentType));
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}
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}
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sb.Append(
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Utilities.Keywords.Contains(p.Name) ? "@" + p.Name : p.Name
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);
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if (p.Unchecked)
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sb.Append(")");
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sb.Append(", ");
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}
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sb.Replace(", ", ")", sb.Length - 2, 2);
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}
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else
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{
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sb.Append(")");
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}
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callStringCache = sb.ToString();
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return callStringCache;
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}
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}
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public bool ContainsType(string type)
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{
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foreach (Parameter p in this)
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if (p.CurrentType == type)
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return true;
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return false;
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}
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}
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#endregion
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}
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