mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 16:45:35 +00:00
d483b01de0
We now use the display connection specified in EglWindowInfo throughout the EGL backend, instead of opening new connections in EglGraphicsMode. This fixes EGL errors in Egl.CreateWindowSurface. As part of this fix, all instances of IPlatformFactory.CreateGraphicsMode() have been removed. This API is no longer used in OpenTK 1.1
249 lines
8.5 KiB
C#
249 lines
8.5 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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namespace OpenTK.Platform
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{
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using Graphics;
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using Input;
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sealed class Factory : IPlatformFactory
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{
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#region Fields
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bool disposed;
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static IPlatformFactory default_implementation, embedded_implementation;
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#endregion
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#region Constructors
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static Factory()
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{
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// Ensure we are correctly initialized.
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Toolkit.Init();
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// Create regular platform backend
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if (Configuration.RunningOnSdl2) Default = new SDL2.Sdl2Factory();
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else if (Configuration.RunningOnWindows) Default = new Windows.WinFactory();
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else if (Configuration.RunningOnMacOS) Default = new MacOS.MacOSFactory();
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else if (Configuration.RunningOnX11) Default = new X11.X11Factory();
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else Default = new UnsupportedPlatform();
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// Create embedded platform backend for EGL / OpenGL ES.
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// Todo: we could probably delay this until the embedded
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// factory is actually accessed. This might improve startup
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// times slightly.
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if (Configuration.RunningOnSdl2)
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{
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// SDL supports both EGL and desktop backends
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// using the same API.
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Embedded = Default;
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}
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else if (Egl.Egl.IsSupported)
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{
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if (Configuration.RunningOnWindows) Embedded = new Egl.EglWinPlatformFactory();
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else if (Configuration.RunningOnMacOS) Embedded = new Egl.EglMacPlatformFactory();
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else if (Configuration.RunningOnX11) Embedded = new Egl.EglX11PlatformFactory();
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else Embedded = new UnsupportedPlatform();
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}
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else
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{
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Embedded = new UnsupportedPlatform();
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}
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if (Default is UnsupportedPlatform && !(Embedded is UnsupportedPlatform))
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Default = Embedded;
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}
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#endregion
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#region Public Members
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public static IPlatformFactory Default
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{
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get { return default_implementation; }
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private set { default_implementation = value; }
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}
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public static IPlatformFactory Embedded
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{
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get { return embedded_implementation; }
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private set { embedded_implementation = value; }
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}
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#endregion
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#region IPlatformFactory Members
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title,
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GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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return default_implementation.CreateNativeWindow(x, y, width, height, title, mode, options, device);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return default_implementation.CreateDisplayDeviceDriver();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return default_implementation.CreateGLContext(mode, window, shareContext, directRendering, major, minor, flags);
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}
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public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return default_implementation.CreateGLContext(handle, window, shareContext, directRendering, major, minor, flags);
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}
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public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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return default_implementation.CreateGetCurrentGraphicsContext();
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}
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public IKeyboardDriver2 CreateKeyboardDriver()
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{
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return default_implementation.CreateKeyboardDriver();
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}
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public IMouseDriver2 CreateMouseDriver()
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{
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return default_implementation.CreateMouseDriver();
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}
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public IGamePadDriver CreateGamePadDriver()
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{
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return default_implementation.CreateGamePadDriver();
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}
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public IJoystickDriver2 CreateJoystickDriver()
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{
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return default_implementation.CreateJoystickDriver();
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}
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public IJoystickDriver CreateLegacyJoystickDriver()
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{
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return default_implementation.CreateLegacyJoystickDriver();
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}
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class UnsupportedPlatform : PlatformFactoryBase
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{
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#region Fields
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static readonly string error_string = "Please, refer to http://www.opentk.com for more information.";
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#endregion
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#region IPlatformFactory Members
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public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public override IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public override IKeyboardDriver2 CreateKeyboardDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public override IMouseDriver2 CreateMouseDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public override IJoystickDriver2 CreateJoystickDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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#endregion
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}
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#endregion
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#region IDisposable Members
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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Default.Dispose();
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if (Embedded != Default)
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{
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Embedded.Dispose();
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}
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}
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else
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{
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Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
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}
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disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~Factory()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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