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Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves. |
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|---|---|---|
| .. | ||
| Bindings | ||
| API.cs | ||
| WglHelper.cs | ||
| WinDisplayDevice.cs | ||
| WinFactory.cs | ||
| WinGLContext.cs | ||
| WinGLNative.cs | ||
| WinGraphicsMode.cs | ||
| WinKeyMap.cs | ||
| WinMMJoystick.cs | ||
| WinRawInput.cs | ||
| WinRawKeyboard.cs | ||
| WinRawMouse.cs | ||
| WinWindowInfo.cs | ||
| WMInput.cs | ||