mirror of
https://github.com/Ryujinx/Opentk.git
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285 lines
9 KiB
C#
285 lines
9 KiB
C#
using System;
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using System.Threading;
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using System.ComponentModel;
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using Gdk;
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using OpenTK.Graphics;
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using Gtk;
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namespace OpenTK
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{
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/// <summary>
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/// The <see cref="GLWidget"/> is a GTK widget for which an OpenGL context can be used to draw arbitrary graphics.
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/// </summary>
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[CLSCompliant(false)]
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[ToolboxItem(true)]
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public class GLWidget : GLArea
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{
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private static int _GraphicsContextCount;
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private static bool _SharedContextInitialized = false;
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private IGraphicsContext _GraphicsContext;
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private bool _Initialized = false;
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/// <summary>
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/// The previous frame time reported by GTK.
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/// </summary>
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private double? _PreviousFrameTime;
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/// <summary>
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/// Gets the time taken to render the last frame (in seconds).
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/// </summary>
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public double DeltaTime { get; private set; }
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/// <summary>
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/// The set <see cref="ContextFlags"/> for this widget.
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/// </summary>
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public GraphicsContextFlags ContextFlags { get; }
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/// <summary>
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/// Initializes a new instance of the <see cref="GLWidget"/> class.
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/// </summary>
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public GLWidget()
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: this(GraphicsMode.Default)
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{
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}
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/// <summary>Constructs a new GLWidget using a given GraphicsMode</summary>
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public GLWidget(GraphicsMode graphicsMode)
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: this(graphicsMode, 1, 0, GraphicsContextFlags.Default)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="GLWidget"/> class.
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/// </summary>
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/// <param name="graphicsMode">The <see cref="GraphicsMode"/> which the widget should be constructed with.</param>
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/// <param name="glVersionMajor">The major OpenGL version to attempt to initialize.</param>
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/// <param name="glVersionMinor">The minor OpenGL version to attempt to initialize.</param>
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/// <param name="contextFlags">
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/// Any flags which should be used during initialization of the <see cref="GraphicsContext"/>.
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/// </param>
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public GLWidget(GraphicsMode graphicsMode, int glVersionMajor, int glVersionMinor, GraphicsContextFlags contextFlags)
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{
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ContextFlags = contextFlags;
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AddTickCallback(UpdateFrameTime);
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SetRequiredVersion(glVersionMajor, glVersionMinor);
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if (graphicsMode.Depth > 0)
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{
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HasDepthBuffer = true;
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}
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if (graphicsMode.Stencil > 0)
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{
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HasStencilBuffer = true;
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}
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if (graphicsMode.ColorFormat.Alpha > 0)
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{
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HasAlpha = true;
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}
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}
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/// <summary>
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/// Updates the time delta with a new value from the last frame.
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/// </summary>
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/// <param name="widget">The sending widget.</param>
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/// <param name="frameClock">The relevant frame clock.</param>
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/// <returns>true if the callback should be called again; otherwise, false.</returns>
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private bool UpdateFrameTime(Widget widget, FrameClock frameClock)
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{
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var frameTimeµSeconds = frameClock.FrameTime;
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if (!_PreviousFrameTime.HasValue)
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{
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_PreviousFrameTime = frameTimeµSeconds;
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return true;
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}
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var frameTimeSeconds = (frameTimeµSeconds - _PreviousFrameTime) / 10e6;
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DeltaTime = (float)frameTimeSeconds;
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_PreviousFrameTime = frameTimeµSeconds;
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return true;
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}
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/// <inheritdoc />
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protected override GLContext OnCreateContext()
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{
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var gdkGLContext = Window.CreateGlContext();
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GetRequiredVersion(out var major, out var minor);
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gdkGLContext.SetRequiredVersion(major, minor);
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gdkGLContext.DebugEnabled = ContextFlags.HasFlag(GraphicsContextFlags.Debug);
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gdkGLContext.ForwardCompatible = ContextFlags.HasFlag(GraphicsContextFlags.ForwardCompatible);
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gdkGLContext.Realize();
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return gdkGLContext;
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}
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/// <summary>
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/// Destructs this object.
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/// </summary>
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~GLWidget()
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{
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Dispose(false);
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}
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/// <summary>
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/// Destroys this <see cref="Widget"/>, disposing it and destroying it in the context of GTK.
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/// </summary>
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public override void Destroy()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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base.Destroy();
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}
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/// <summary>
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/// Disposes the current object, releasing any native resources it was using.
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/// </summary>
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/// <param name="disposing"></param>
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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MakeCurrent();
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OnShuttingDown();
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if (GraphicsContext.ShareContexts && (Interlocked.Decrement(ref _GraphicsContextCount) == 0))
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{
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OnGraphicsContextShuttingDown();
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_SharedContextInitialized = false;
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}
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_GraphicsContext.Dispose();
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}
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}
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/// <summary>
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/// Called when the first <see cref="GraphicsContext"/> is created in the case where
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/// GraphicsContext.ShareContexts == true;
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/// </summary>
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public static event EventHandler GraphicsContextInitialized;
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/// <summary>
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/// Invokes the <see cref="GraphicsContextInitialized"/> event.
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/// </summary>
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private static void OnGraphicsContextInitialized()
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{
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if (GraphicsContextInitialized != null)
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{
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GraphicsContextInitialized(null, EventArgs.Empty);
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}
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}
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/// <summary>
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/// Called when the first <see cref="GraphicsContext"/> is being destroyed in the case where
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/// GraphicsContext.ShareContext == true;
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/// </summary>
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public static event EventHandler GraphicsContextShuttingDown;
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/// <summary>
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/// Invokes the <see cref="GraphicsContextShuttingDown"/> event.
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/// </summary>
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private static void OnGraphicsContextShuttingDown()
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{
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if (GraphicsContextShuttingDown != null)
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{
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GraphicsContextShuttingDown(null, EventArgs.Empty);
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}
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}
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/// <summary>
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/// Called when this <see cref="GLWidget"/> has finished initializing and has a valid
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/// <see cref="GraphicsContext"/>.
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/// </summary>
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public event EventHandler Initialized;
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/// <summary>
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/// Invokes the <see cref="Initialized"/> event.
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/// </summary>
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protected virtual void OnInitialized()
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{
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if (Initialized != null)
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{
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Initialized(this, EventArgs.Empty);
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}
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}
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/// <summary>
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/// Called when this <see cref="GLWidget"/> is being disposed.
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/// </summary>
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public event EventHandler ShuttingDown;
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/// <summary>
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/// Invokes the <see cref="ShuttingDown"/> event.
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/// </summary>
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protected virtual void OnShuttingDown()
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{
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if (ShuttingDown != null)
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{
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ShuttingDown(this, EventArgs.Empty);
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}
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}
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/// <summary>
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/// Called when the widget needs to be (fully or partially) redrawn.
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/// </summary>
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/// <param name="cr"></param>
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/// <returns></returns>
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protected override bool OnDrawn(Cairo.Context cr)
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{
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if (!_Initialized)
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{
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Initialize();
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}
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var result = base.OnDrawn(cr);
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return result;
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}
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/// <summary>
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/// Initializes the <see cref="GLWidget"/> with its given values and creates a <see cref="GraphicsContext"/>.
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/// </summary>
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private void Initialize()
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{
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_Initialized = true;
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// Make the GDK GL context current
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MakeCurrent();
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// Create a dummy context that will grab the GdkGLContext that is current on the thread
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_GraphicsContext = new GraphicsContext(ContextHandle.Zero, null);
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if (ContextFlags.HasFlag(GraphicsContextFlags.Debug))
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{
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_GraphicsContext.ErrorChecking = true;
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}
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if (GraphicsContext.ShareContexts)
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{
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Interlocked.Increment(ref _GraphicsContextCount);
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if (!_SharedContextInitialized)
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{
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_SharedContextInitialized = true;
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((IGraphicsContextInternal)_GraphicsContext).LoadAll();
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OnGraphicsContextInitialized();
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}
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}
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else
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{
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((IGraphicsContextInternal)_GraphicsContext).LoadAll();
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OnGraphicsContextInitialized();
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}
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OnInitialized();
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}
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}
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}
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