Opentk/Source/OpenTK/Platform/Dummy/DummyGLContext.cs
2010-10-02 18:52:34 +00:00

102 lines
2.8 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using OpenTK.Graphics;
namespace OpenTK.Platform.Dummy
{
/// \internal
/// <summary>
/// An empty IGraphicsContext implementation to be used inside the Visual Studio designer.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class DummyGLContext : DesktopGraphicsContext
{
// This mode is not real. To receive a real mode we'd have to create a temporary context, which is not desirable!
bool vsync;
static int handle_count;
Thread current_thread;
#region --- Constructors ---
public DummyGLContext()
: this(new ContextHandle(new IntPtr(++handle_count)))
{
Mode = new GraphicsMode(new IntPtr(2), 32, 16, 0, 0, 0, 2, false);
}
public DummyGLContext(ContextHandle handle)
{
Handle = handle;
}
#endregion
#region --- IGraphicsContext Members ---
public void CreateContext(bool direct, IGraphicsContext source)
{
if (Handle == ContextHandle.Zero)
{
++handle_count;
Handle = new ContextHandle((IntPtr)handle_count);
}
}
public override void SwapBuffers() { }
public override void MakeCurrent(IWindowInfo info)
{
Thread new_thread = Thread.CurrentThread;
// A context may be current only on one thread at a time.
if (current_thread != null && new_thread != current_thread)
{
throw new GraphicsContextException(
"Cannot make context current on two threads at the same time");
}
if (info != null)
{
current_thread = Thread.CurrentThread;
}
else
{
current_thread = null;
}
}
public override bool IsCurrent
{
get { return current_thread != null && current_thread == Thread.CurrentThread; }
}
public override IntPtr GetAddress(string function) { return IntPtr.Zero; }
public override bool VSync { get { return vsync; } set { vsync = value; } }
public override void Update(IWindowInfo window)
{ }
public override void LoadAll()
{ }
#endregion
#region --- IDisposable Members ---
public override void Dispose() { IsDisposed = true; }
#endregion
}
}