Opentk/Source/OpenTK/Platform/NativeWindowBase.cs

482 lines
14 KiB
C#

#region License
//
// NativeWindowBase.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using OpenTK.Input;
namespace OpenTK.Platform
{
// Common base class for all INativeWindow implementations
abstract class NativeWindowBase : INativeWindow
{
readonly LegacyInputDriver LegacyInputDriver;
readonly MouseButtonEventArgs MouseDownArgs = new MouseButtonEventArgs();
readonly MouseButtonEventArgs MouseUpArgs = new MouseButtonEventArgs();
readonly MouseMoveEventArgs MouseMoveArgs = new MouseMoveEventArgs();
readonly MouseWheelEventArgs MouseWheelArgs = new MouseWheelEventArgs();
readonly KeyboardKeyEventArgs KeyDownArgs = new KeyboardKeyEventArgs();
readonly KeyboardKeyEventArgs KeyUpArgs = new KeyboardKeyEventArgs();
readonly KeyPressEventArgs KeyPressArgs = new KeyPressEventArgs((char)0);
// In order to simplify mouse event implementation,
// we can store the current mouse state here.
protected MouseState MouseState = new MouseState();
protected KeyboardState KeyboardState = new KeyboardState();
MouseState PreviousMouseState = new MouseState();
internal NativeWindowBase()
{
LegacyInputDriver = new LegacyInputDriver(this);
MouseState.SetIsConnected(true);
KeyboardState.SetIsConnected(true);
PreviousMouseState.SetIsConnected(true);
}
#region Protected Members
protected void OnMove(EventArgs e)
{
Move(this, e);
}
protected void OnResize(EventArgs e)
{
Resize(this, e);
}
protected void OnClosing(CancelEventArgs e)
{
Closing(this, e);
}
protected void OnClosed(EventArgs e)
{
Closed(this, e);
}
protected void OnDisposed(EventArgs e)
{
Disposed(this, e);
}
protected void OnIconChanged(EventArgs e)
{
IconChanged(this, e);
}
protected void OnTitleChanged(EventArgs e)
{
TitleChanged(this, e);
}
protected void OnVisibleChanged(EventArgs e)
{
VisibleChanged(this, e);
}
protected void OnFocusedChanged(EventArgs e)
{
FocusedChanged(this, e);
}
protected void OnWindowBorderChanged(EventArgs e)
{
WindowBorderChanged(this, e);
}
protected void OnWindowStateChanged(EventArgs e)
{
WindowStateChanged(this, e);
}
protected void OnKeyDown(Key key, bool repeat)
{
KeyboardState.SetKeyState(key, true);
var e = KeyDownArgs;
e.Keyboard = KeyboardState;
e.Key = key;
e.IsRepeat = repeat;
KeyDown(this, e);
}
protected void OnKeyPress(char c)
{
var e = KeyPressArgs;
e.KeyChar = c;
KeyPress(this, e);
}
protected void OnKeyUp(Key key)
{
KeyboardState.SetKeyState(key, false);
var e = KeyUpArgs;
e.Keyboard = KeyboardState;
e.Key = key;
e.IsRepeat = false;
KeyUp(this, e);
}
/// \internal
/// <summary>
/// Call this method to simulate KeyDown/KeyUp events
/// on platforms that do not generate key events for
/// modifier flags (e.g. Mac/Cocoa).
/// Note: this method does not distinguish between the
/// left and right variants of modifier keys.
/// </summary>
/// <param name="mods">Mods.</param>
protected void UpdateModifierFlags(KeyModifiers mods)
{
bool alt = (mods & KeyModifiers.Alt) != 0;
bool control = (mods & KeyModifiers.Control) != 0;
bool shift = (mods & KeyModifiers.Shift) != 0;
if (alt)
{
OnKeyDown(Key.AltLeft, KeyboardState[Key.AltLeft]);
OnKeyDown(Key.AltRight, KeyboardState[Key.AltLeft]);
}
else
{
if (KeyboardState[Key.AltLeft])
{
OnKeyUp(Key.AltLeft);
}
if (KeyboardState[Key.AltRight])
{
OnKeyUp(Key.AltRight);
}
}
if (control)
{
OnKeyDown(Key.ControlLeft, KeyboardState[Key.AltLeft]);
OnKeyDown(Key.ControlRight, KeyboardState[Key.AltLeft]);
}
else
{
if (KeyboardState[Key.ControlLeft])
{
OnKeyUp(Key.ControlLeft);
}
if (KeyboardState[Key.ControlRight])
{
OnKeyUp(Key.ControlRight);
}
}
if (shift)
{
OnKeyDown(Key.ShiftLeft, KeyboardState[Key.AltLeft]);
OnKeyDown(Key.ShiftRight, KeyboardState[Key.AltLeft]);
}
else
{
if (KeyboardState[Key.ShiftLeft])
{
OnKeyUp(Key.ShiftLeft);
}
if (KeyboardState[Key.ShiftRight])
{
OnKeyUp(Key.ShiftRight);
}
}
}
protected void OnMouseLeave(EventArgs e)
{
MouseLeave(this, e);
}
protected void OnMouseEnter(EventArgs e)
{
MouseEnter(this, e);
}
protected void OnMouseDown(MouseButton button)
{
MouseState[button] = true;
var e = MouseDownArgs;
e.Button = button;
e.IsPressed = true;
e.Mouse = MouseState;
MouseDown(this, e);
}
protected void OnMouseUp(MouseButton button)
{
MouseState[button] = false;
var e = MouseUpArgs;
e.Button = button;
e.IsPressed = false;
e.Mouse = MouseState;
MouseUp(this, e);
}
protected void OnMouseMove(int x, int y)
{
MouseState.X = x;
MouseState.Y = y;
var e = MouseMoveArgs;
e.Mouse = MouseState;
e.XDelta = MouseState.X - PreviousMouseState.X;
e.YDelta = MouseState.Y - PreviousMouseState.Y;
if (e.XDelta == 0 && e.YDelta == 0)
{
Debug.WriteLine("OnMouseMove called without moving the mouse");
return;
}
PreviousMouseState = MouseState;
MouseMove(this, e);
}
protected void OnMouseWheel(float dx, float dy)
{
MouseState.SetScrollRelative(dx, dy);
var e = MouseWheelArgs;
e.Mouse = MouseState;
e.DeltaPrecise = MouseState.Scroll.Y - PreviousMouseState.Scroll.Y;
if (dx == 0 && dy == 0)
{
Debug.WriteLine("OnMouseWheel called without moving the mouse wheel.");
return;
}
PreviousMouseState = MouseState;
MouseWheel(this, e);
}
#endregion
#region INativeWindow Members
public event EventHandler<EventArgs> Move = delegate { };
public event EventHandler<EventArgs> Resize = delegate { };
public event EventHandler<System.ComponentModel.CancelEventArgs> Closing = delegate { };
public event EventHandler<EventArgs> Closed = delegate { };
public event EventHandler<EventArgs> Disposed = delegate { };
public event EventHandler<EventArgs> IconChanged = delegate { };
public event EventHandler<EventArgs> TitleChanged = delegate { };
public event EventHandler<EventArgs> VisibleChanged = delegate { };
public event EventHandler<EventArgs> FocusedChanged = delegate { };
public event EventHandler<EventArgs> WindowBorderChanged = delegate { };
public event EventHandler<EventArgs> WindowStateChanged = delegate { };
public event EventHandler<KeyboardKeyEventArgs> KeyDown = delegate { };
public event EventHandler<KeyPressEventArgs> KeyPress = delegate { };
public event EventHandler<KeyboardKeyEventArgs> KeyUp = delegate { };
public event EventHandler<EventArgs> MouseLeave = delegate { };
public event EventHandler<EventArgs> MouseEnter = delegate { };
public event EventHandler<MouseButtonEventArgs> MouseDown = delegate { };
public event EventHandler<MouseButtonEventArgs> MouseUp = delegate { };
public event EventHandler<MouseMoveEventArgs> MouseMove = delegate { };
public event EventHandler<MouseWheelEventArgs> MouseWheel = delegate { };
public abstract void Close();
public virtual void ProcessEvents()
{
if (!Focused)
{
// Clear keyboard state, otherwise KeyUp
// events may be missed resulting in stuck
// keys.
for (Key key = 0; key < Key.LastKey; key++)
{
if (KeyboardState[key])
{
OnKeyUp(key);
}
}
}
}
public abstract Point PointToClient(Point point);
public abstract Point PointToScreen(Point point);
public abstract Icon Icon { get; set; }
public abstract string Title { get; set; }
public abstract bool Focused { get; }
public abstract bool Visible { get; set; }
public abstract bool Exists { get; }
public abstract IWindowInfo WindowInfo { get; }
public abstract WindowState WindowState { get; set; }
public abstract WindowBorder WindowBorder { get; set; }
public abstract Rectangle Bounds { get; set; }
public virtual Point Location
{
get
{
return Bounds.Location;
}
set
{
Bounds = new Rectangle(value, Bounds.Size);
}
}
public virtual Size Size
{
get
{
return Bounds.Size;
}
set
{
Bounds = new Rectangle(Bounds.Location, value);
}
}
public int X
{
get
{
return Bounds.X;
}
set
{
Rectangle old = Bounds;
Bounds = new Rectangle(value, old.Y, old.Width, old.Height);
}
}
public int Y
{
get
{
return Bounds.Y;
}
set
{
Rectangle old = Bounds;
Bounds = new Rectangle(old.X, value, old.Width, old.Height);
}
}
public int Width
{
get
{
return ClientSize.Width;
}
set
{
Rectangle old = ClientRectangle;
ClientRectangle = new Rectangle(old.X, old.Y, value, old.Height);
}
}
public int Height
{
get
{
return ClientSize.Height;
}
set
{
Rectangle old = ClientRectangle;
Bounds = new Rectangle(old.X, old.Y, old.Width, value);
}
}
public Rectangle ClientRectangle
{
get
{
return new Rectangle(Point.Empty, ClientSize);
}
set
{
ClientSize = value.Size;
}
}
public abstract Size ClientSize { get; set; }
public virtual IInputDriver InputDriver
{
get
{
return LegacyInputDriver;
}
}
public abstract bool CursorVisible { get; set; }
public abstract MouseCursor Cursor { get; set; }
#endregion
#region IDisposable Members
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected abstract void Dispose(bool disposing);
~NativeWindowBase()
{
Debug.Print("NativeWindowBase leaked, did you forget to call Dispose()?");
Dispose(false);
}
#endregion
}
}