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351 lines
17 KiB
C#
351 lines
17 KiB
C#
#region --- OpenTK.OpenAL License ---
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/* AlTokens.cs
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* C header: \OpenAL 1.1 SDK\include\Al.h
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* Spec: http://www.openal.org/openal_webstf/specs/OpenAL11Specification.pdf
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* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
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* See license.txt for license details
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* http://www.OpenTK.net */
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#endregion
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using System;
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namespace OpenTK.Audio
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{
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///<summary>A list of valid Enable/Disable/IsEnabled parameters</summary>
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public enum ALCapability : int
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{
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///<summary>Currently no state toggles exist for vanilla OpenAL and no Extension uses it.</summary>
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Invalid = -1,
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}
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///<summary>A list of valid 32-Bits Float Listener/GetListener parameters</summary>
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public enum ALListenerf : int
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{
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///<summary>Indicate the gain (Volume amplification) applied. Type: float Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is interpreted as zero volume and the channel is effectively disabled.</summary>
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Gain = 0x100A,
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///<summary>(EFX Extension) This setting is critical if Air Absorption effects are enabled because the amount of Air Absorption applied is directly related to the real-world distance between the Source and the Listener. centimeters 0.01f meters 1.0f kilometers 1000.0f Range [float.MinValue .. float.MaxValue] Default: 1.0f</summary>
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EfxMetersPerUnit = 0x20004,
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}
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///<summary>A list of valid Math.Vector3 Listener/GetListener parameters</summary>
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public enum ALListener3f : int
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{
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///<summary>Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.</summary>
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Position = 0x1004,
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///<summary>Specify the current velocity in three dimensional space.</summary>
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Velocity = 0x1006,
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}
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///<summary>A list of valid float[] Listener/GetListener parameters</summary>
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public enum ALListenerfv : int
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{
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///<summary>Indicate Listener orientation. Expects two Vector3, At followed by Up.</summary>
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Orientation = 0x100F,
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}
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///<summary>A list of valid 32-Bits Float Source/GetSource parameters</summary>
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public enum ALSourcef : int
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{
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///<summary>Source specific reference distance. Type: float Range: [0.0f - float.PositiveInfinity] At 0.0f, no distance attenuation occurs. Type: float Default: 1.0f.</summary>
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ReferenceDistance = 0x1020,
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///<summary>Indicate distance above which Sources are not attenuated using the inverse clamped distance model. Default: float.PositiveInfinity Type: float Range: [0.0f - float.PositiveInfinity]</summary>
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MaxDistance = 0x1023,
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///<summary>Source specific rolloff factor. Type: float Range: [0.0f - float.PositiveInfinity]</summary>
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RolloffFactor = 0x1021,
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///<summary>Specify the pitch to be applied, either at Source, or on mixer results, at Listener. Range: [0.5f - 2.0f] Default: 1.0f</summary>
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Pitch = 0x1003,
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///<summary>Indicate the gain (volume amplification) applied. Type: float. Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is meaningless with respect to a logarithmic scale; it is interpreted as zero volume - the channel is effectively disabled.</summary>
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Gain = 0x100A,
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///<summary>Indicate minimum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)</summary>
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MinGain = 0x100D,
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///<summary>Indicate maximum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)</summary>
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MaxGain = 0x100E,
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///<summary>Directional Source, inner cone angle, in degrees. Range: [0-360] Default: 360</summary>
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ConeInnerAngle = 0x1001,
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///<summary>Directional Source, outer cone angle, in degrees. Range: [0-360] Default: 360</summary>
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ConeOuterAngle = 0x1002,
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///<summary>Directional Source, outer cone gain. Default: 0.0f Range: [0.0f - 1.0] (Logarithmic)</summary>
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ConeOuterGain = 0x1022,
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/// <summary>The playback position, expressed in seconds.</summary>
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SecOffset = 0x1024, // AL_EXT_OFFSET extension.
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///<summary>(EFX Extension) This property is a multiplier on the amount of Air Absorption applied to the Source. The AL_AIR_ABSORPTION_FACTOR is multiplied by an internal Air Absorption Gain HF value of 0.994 (-0.05dB) per meter which represents normal atmospheric humidity and temperature. Range [0.0f .. 10.0f] Default: 0.0f</summary>
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EfxAirAbsorptionFactor = 0x20007,
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///<summary>(EFX Extension) This property is defined the same way as the Reverb Room Rolloff property: it is one of two methods available in the Effect Extension to attenuate the reflected sound (early reflections and reverberation) according to source-listener distance. Range [0.0f .. 10.0f] Default: 0.0f</summary>
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EfxRoomRolloffFactor = 0x20008,
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///<summary>(EFX Extension) A directed Source points in a specified direction. The Source sounds at full volume when the listener is directly in front of the source; it is attenuated as the listener circles the Source away from the front. Range [0.0f .. 1.0f] Default: 1.0f</summary>
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EfxConeOuterGainHighFrequency = 0x20009,
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}
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///<summary>A list of valid Math.Vector3 Source/GetSource parameters</summary>
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public enum ALSource3f : int
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{
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///<summary>Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.</summary>
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Position = 0x1004,
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///<summary>Specify the current velocity in three dimensional space.</summary>
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Velocity = 0x1006,
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///<summary>Specify the current direction vector.</summary>
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Direction = 0x1005,
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}
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///<summary>A list of valid 8-Bits boolean Source/GetSource parameters</summary>
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public enum ALSourceb : int
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{
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///<summary>Indicate that the Source has relative coordinates. Type: bool Range: [True, False]</summary>
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SourceRelative = 0x202,
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///<summary>Indicate whether the Source is looping. Type: bool Range: [True, False] Default: False.</summary>
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Looping = 0x1007,
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///<summary>(EFX Extension) If this Source property is set to True, this Source’s direct-path is automatically filtered according to the orientation of the source relative to the listener and the setting of the Source property Sourcef.ConeOuterGainHF. Type: bool Range [False, True] Default: True</summary>
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EfxDirectFilterGainHighFrequencyAuto = 0x2000A,
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///<summary>(EFX Extension) If this Source property is set to True, the intensity of this Source’s reflected sound is automatically attenuated according to source-listener distance and source directivity (as determined by the cone parameters). If it is False, the reflected sound is not attenuated according to distance and directivity. Type: bool Range [False, True] Default: True</summary>
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EfxAuxiliarySendFilterGainAuto = 0x2000B,
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///<summary>(EFX Extension) If this Source property is AL_TRUE (its default value), the intensity of this Source’s reflected sound at high frequencies will be automatically attenuated according to the high-frequency source directivity as set by the Sourcef.ConeOuterGainHF property. If this property is AL_FALSE, the Source’s reflected sound is not filtered at all according to the Source’s directivity. Type: bool Range [False, True] Default: True</summary>
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EfxAuxiliarySendFilterGainHighFrequencyAuto = 0x2000C,
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}
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///<summary>A list of valid Int32 Source parameters</summary>
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public enum ALSourcei : int
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{
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///<summary>The playback position, expressed in bytes.</summary>
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ByteOffset = 0x1026, // AL_EXT_OFFSET extension.
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///<summary>The playback position, expressed in samples.</summary>
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SampleOffset = 0x1025, // AL_EXT_OFFSET extension.
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///<summary>Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer Handle.</summary>
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Buffer = 0x1009,
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///<summary>Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison</summary>
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SourceType = 0x1027,
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///<summary>(EFX Extension) This Source property is used to apply filtering on the direct-path (dry signal) of a Source.</summary>
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EfxDirectFilter = 0x20005,
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}
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///<summary>A list of valid 3x Int32 Source/GetSource parameters</summary>
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public enum ALSource3i : int
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{
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///<summary>(EFX Extension) This Source property is used to establish connections between Sources and Auxiliary Effect Slots. For a Source to feed an Effect that has been loaded into an Auxiliary Effect Slot the application must configure one of the Source’s auxiliary sends. This process involves setting 3 variables – the destination Auxiliary Effect Slot ID, the Auxiliary Send number, and an optional Filter ID. Type: uint Range: any valid Filter Handle.</summary>
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EfxAuxiliarySendFilter = 0x20006,
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}
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///<summary>A list of valid Int32 GetSource parameters</summary>
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public enum ALGetSourcei : int
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{
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///<summary>The playback position, expressed in bytes. AL_EXT_OFFSET Extension.</summary>
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ByteOffset = 0x1026,
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///<summary>The playback position, expressed in samples. AL_EXT_OFFSET Extension.</summary>
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SampleOffset = 0x1025,
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///<summary>Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer Handle.</summary>
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Buffer = 0x1009,
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/// <summary>The state of the source (Stopped, Playing, etc.) Use the enum AlSourceState for comparison.</summary>
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SourceState = 0x1010,
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/// <summary>The number of buffers queued on this source.</summary>
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BuffersQueued = 0x1015,
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/// <summary>The number of buffers in the queue that have been processed.</summary>
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BuffersProcessed = 0x1016,
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///<summary>Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison.</summary>
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SourceType = 0x1027,
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}
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/*
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public enum ALDeprecated : int
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{
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///<summary>Deprecated. Specify the channel mask. (Creative) Type: uint Range: [0 - 255]</summary>
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ChannelMask = 0x3000,
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}
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*/
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///<summary>Source state information, can be retrieved by AL.Source() with ALSourcei.SourceState.</summary>
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public enum ALSourceState : int
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{
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///<summary>Default State when loaded, can be manually set with AL.SourceRewind().</summary>
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Initial = 0x1011,
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///<summary>The source is currently playing.</summary>
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Playing = 0x1012,
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///<summary>The source has paused playback.</summary>
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Paused = 0x1013,
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///<summary>The source is not playing.</summary>
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Stopped = 0x1014,
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}
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///<summary>Source type information, can be retrieved by AL.Source() with ALSourcei.SourceType.</summary>
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public enum ALSourceType : int
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{
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///<summary>Source is Static if a Buffer has been attached using AL.Source with the parameter Sourcei.Buffer.</summary>
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Static = 0x1028,
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///<summary>Source is Streaming if one or more Buffers have been attached using AL.SourceQueueBuffers</summary>
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Streaming = 0x1029,
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///<summary>Source is undetermined when it has a null Buffer attached</summary>
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Undetermined = 0x1030,
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}
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///<summary>Sound samples: Format specifier.</summary>
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public enum ALFormat : int
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{
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///<summary>1 Channel, 8 Bits.</summary>
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Mono8 = 0x1100,
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///<summary>1 Channel, 16 Bits.</summary>
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Mono16 = 0x1101,
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///<summary>2 Channels, 8 Bits each.</summary>
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Stereo8 = 0x1102,
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///<summary>2 Channels, 16 Bits each.</summary>
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Stereo16 = 0x1103,
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}
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///<summary>A list of valid Int32 GetBuffer parameters</summary>
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public enum ALGetBufferi : int
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{
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///<summary>Sound sample's frequency, in units of Hertz [Hz]. This is the number of samples per second. Half of the sample frequency marks the maximum significant frequency component.</summary>
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Frequency = 0x2001,
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/// <summary>Bit depth of the buffer. Should be 8 or 16.</summary>
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Bits = 0x2002,
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/// <summary>Number of channels in buffer. > 1 is valid, but buffer won’t be positioned when played. 1 for Mono, 2 for Stereo.</summary>
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Channels = 0x2003,
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/// <summary>size of the Buffer in bytes.</summary>
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Size = 0x2004,
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// Deprecated: From Manual, not in header: AL_DATA ( i, iv ) original location where buffer was copied from generally useless, as was probably freed after buffer creation
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}
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///<summary>Buffer state. Not supported for public use (yet).</summary>
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public enum ALBufferState : int
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{
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///<summary>Buffer state. Not supported for public use (yet).</summary>
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Unused = 0x2010,
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///<summary>Buffer state. Not supported for public use (yet).</summary>
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Pending = 0x2011,
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///<summary>Buffer state. Not supported for public use (yet).</summary>
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Processed = 0x2012,
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}
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/// <summary>Returned by AL.GetError</summary>
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public enum ALError : int
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{
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///<summary>No OpenAL Error.</summary>
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NoError = 0,
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///<summary>Invalid Name paramater passed to OpenAL call.</summary>
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InvalidName = 0xA001,
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///<summary>Invalid parameter passed to OpenAL call.</summary>
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IllegalEnum = 0xA002,
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///<summary>Invalid parameter passed to OpenAL call.</summary>
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InvalidEnum = 0xA002,
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///<summary>Invalid OpenAL enum parameter value.</summary>
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InvalidValue = 0xA003,
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///<summary>Illegal OpenAL call.</summary>
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IllegalCommand = 0xA004,
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///<summary>Illegal OpenAL call.</summary>
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InvalidOperation = 0xA004,
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///<summary>No OpenAL memory left.</summary>
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OutOfMemory = 0xA005,
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}
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///<summary>A list of valid string AL.Get() parameters</summary>
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public enum ALGetString : int
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{
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/// <summary>Gets the Vendor name.</summary>
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Vendor = 0xB001,
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/// <summary>Gets the driver version.</summary>
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Version = 0xB002,
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/// <summary>Gets the renderer mode.</summary>
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Renderer = 0xB003,
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/// <summary>Gets a list of all available Extensions, separated with spaces.</summary>
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Extensions = 0xB004,
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}
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///<summary>A list of valid 32-Bits Float AL.Get() parameters</summary>
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public enum ALGetFloat : int
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{
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///<summary>Doppler scale. Default 1.0f</summary>
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DopplerFactor = 0xC000,
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///<summary>Tweaks speed of propagation. This functionality is deprecated.</summary>
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DopplerVelocity = 0xC001,
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///<summary>Speed of Sound in units per second. Default: 343.3f</summary>
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SpeedOfSound = 0xC003,
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}
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///<summary>A list of valid Int32 AL.Get() parameters</summary>
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public enum ALGetInteger : int
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{
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///<summary>See enum ALDistanceModel.</summary><see cref="ALDistanceModel"/>
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DistanceModel = 0xD000,
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}
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/// <summary>Used by AL.DistanceModel(), the distance model can be retrieved by AL.Get() with ALGetInteger.DistanceModel</summary>
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public enum ALDistanceModel : int
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{
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///<summary>Bypasses all distance attenuation calculation for all Sources.</summary>
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None = 0,
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///<summary>InverseDistance is equivalent to the IASIG I3DL2 model with the exception that ALSourcef.ReferenceDistance does not imply any clamping.</summary>
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InverseDistance = 0xD001,
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///<summary>InverseDistanceClamped is the IASIG I3DL2 model, with ALSourcef.ReferenceDistance indicating both the reference distance and the distance below which gain will be clamped.</summary>
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InverseDistanceClamped = 0xD002,
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///<summary>AL_EXT_LINEAR_DISTANCE extension.</summary>
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LinearDistance = 0xD003,
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///<summary>AL_EXT_LINEAR_DISTANCE extension.</summary>
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LinearDistanceClamped = 0xD004,
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///<summary>AL_EXT_EXPONENT_DISTANCE extension.</summary>
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ExponentDistance = 0xD005,
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///<summary>AL_EXT_EXPONENT_DISTANCE extension.</summary>
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ExponentDistanceClamped = 0xD006,
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}
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}
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