Opentk/Source/Utilities/Graphics/Text/GlyphSheet.cs

86 lines
2.4 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace OpenTK.Graphics.Text
{
class GlyphSheet<T> : IDisposable where T : Texture2D
{
#region Fields
readonly T texture;
readonly GlyphPacker packer;
bool disposed;
#endregion
#region Constructors
public GlyphSheet(int width, int height)
{
texture = (T)typeof(T).GetConstructor(new Type[] { typeof(int), typeof(int) }).Invoke(new object[] { width, height });
//texture.MagnificationFilter = TextureMagFilter.Nearest;
//texture.MinificationFilter = TextureMinFilter.Nearest;
packer = new GlyphPacker(width, height);
}
#endregion
#region Public Members
public T Texture
{
get { return texture; }
}
public GlyphPacker Packer
{
get { return packer; }
}
#endregion
#region IDisposable Members
public void Dispose()
{
if (!disposed)
{
texture.Dispose();
disposed = true;
}
}
#endregion
}
}