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To create a context for the GTK GLWidget, you need to be able to specify the exact NSView you want the OpenGL context to apply to. Also, you don’t want to initialise the NSApplication in this situation, which the CocoaContext did before (unintentionally). |
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.. | ||
Dummy | ||
Egl | ||
MacOS | ||
SDL2 | ||
Windows | ||
X11 | ||
DesktopGraphicsContext.cs | ||
DisplayDeviceBase.cs | ||
EmbeddedGraphicsContext.cs | ||
Factory.cs | ||
IDisplayDeviceDriver.cs | ||
INativeGLWindow.cs | ||
IPlatformFactory.cs | ||
IWindowInfo.cs | ||
LegacyInputDriver.cs | ||
LegacyJoystickDriver.cs | ||
MappedGamePadDriver.cs | ||
PlatformException.cs | ||
PlatformFactoryBase.cs | ||
Utilities.cs |