Opentk/Source/Compatibility/Audio/AudioReader.cs
the_fiddler da9497928e Moved Alut to OpenTK.Compatibility.
Moved SoundData and SoundFormat to OpenTK.Compatibility.
Moved AL and Alc classes to OpenTK.Audio.OpenAL and added the previous namespace to OpenTK.Compatibility.
Removed SoundData wrappers from AL class.
Updated samples to use the new API.
2009-08-17 10:32:20 +00:00

236 lines
7.1 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenTK.Audio
{
/// <summary>
/// Encapsulates a sound stream and provides decoding and streaming capabilities.
/// </summary>
public class AudioReader : IDisposable
{
static object reader_lock = new object();
static List<AudioReader> readers = new List<AudioReader>();
bool disposed;
Stream stream;
AudioReader implementation;
#region --- Constructors ---
#region static AudioReader()
static AudioReader()
{
// TODO: Plugin architecture for sound formats. This is overkill now that we only have a WaveReader (future proofing).
readers.Add(new WaveReader());
}
#endregion
#region protected AudioReader()
protected AudioReader() { }
#endregion
#region public AudioReader(string filename)
/// <summary>Creates a new AudioReader that can read the specified sound file.</summary>
/// <param name="filename">The path to the sound file.</param>
/// <returns>A new OpenTK.Audio.AudioReader, which can be used to read from the specified sound file.</returns>
public AudioReader(string filename)
: this(new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{ }
#endregion
#region public AudioReader(Stream s)
/// <summary>Creates a new AudioReader that can read the specified soundstream.</summary>
/// <param name="s">The System.IO.Stream to read from.</param>
/// <returns>A new OpenTK.Audio.AudioReader, which can be used to read from the specified sound stream.</returns>
public AudioReader(Stream s)
{
try
{
lock (reader_lock)
{
foreach (AudioReader reader in readers)
{
long pos = s.Position;
if (reader.Supports(s))
{
s.Position = pos;
implementation = (AudioReader)
reader.GetType().GetConstructor(
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance,
null,
new Type[] { typeof(Stream) },
null)
.Invoke(new object[] { s });
return;
}
s.Position = pos;
}
}
}
catch (Exception)
{
s.Close();
throw;
}
throw new NotSupportedException("Could not find a decoder for the specified sound stream.");
}
#endregion
#endregion
#region --- Public Members ---
#region public virtual bool Supports(Stream s)
/// <summary>When overriden in a derived class, checks if the decoder supports the specified sound stream.</summary>
/// <param name="s">The System.IO.Stream to check.</param>
/// <returns>True if the sound stream is supported; false otherwise.</returns>
public virtual bool Supports(Stream s)
{
if (implementation != null)
return implementation.Supports(s);
throw new NotImplementedException();
}
#endregion
#region public virtual SoundData<SampleType> ReadSamples(long count)
/// <summary>
/// When overriden in a derived class, reads and decodes the specified number of samples from the sound stream.
/// </summary>
/// <param name="count">The number of samples to read and decode.</param>
/// <returns>An OpenTK.Audio.SoundData object that contains the decoded buffer.</returns>
public virtual SoundData ReadSamples(long count)
{
if (implementation != null)
return implementation.ReadSamples(count);
throw new NotImplementedException();
}
#endregion
#region public virtual SoundData<SampleType> ReadToEnd()
/// <summary>
/// When overriden in a derived class, reads and decodes the sound stream.
/// </summary>
/// <returns>An OpenTK.Audio.SoundData object that contains the decoded buffer.</returns>
public virtual SoundData ReadToEnd()
{
if (implementation != null)
return implementation.ReadToEnd();
throw new NotImplementedException();
}
#endregion
#region public virtual int Frequency
/// <summary>
///
/// </summary>
public virtual int Frequency
{
get
{
if (implementation != null)
return implementation.Frequency;
else
throw new NotImplementedException();
}
protected set
{
if (implementation != null)
implementation.Frequency = value;
else
throw new NotImplementedException();
}
}
#endregion
#region public virtual bool EndOfFile
/// <summary>
/// Returns true if the AudioReader has reached the end of the file.
/// </summary>
public virtual bool EndOfFile
{
get
{
if (implementation != null)
return implementation.EndOfFile;
return this.Stream.Position >= this.Stream.Length;
}
}
#endregion
#endregion
#region --- Protected Members ---
/// <summary>
/// Gets or sets the input <see cref="System.IO.Stream"/> of the AudioReader.
/// </summary>
protected virtual Stream Stream
{
get { return stream; }
set { stream = value; }
}
#endregion
#region IDisposable Members
/// <summary>Closes the underlying Stream and disposes of the AudioReader resources.</summary>
public virtual void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
if (this.Stream != null)
this.Stream.Close();
disposed = true;
}
}
/// <summary>
/// Finalizes this AudioReader.
/// </summary>
~AudioReader()
{
this.Dispose(false);
}
#endregion
}
}