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97b211a101
We have to load statically exported entry points using the regular OS symbol loading facilities, and only use eglGetProcAddress for extensions. Fixes crash in https://github.com/mono/MonoGame/pull/2377
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
#region License
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//
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// DL.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace OpenTK.Platform.X11
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{
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class DL
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{
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const string lib = "dl";
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[DllImport(lib, EntryPoint = "dlopen")]
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internal static extern IntPtr Open(string filename, DLOpenFlags flags);
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[DllImport(lib, EntryPoint = "dlclose")]
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internal static extern int Close(IntPtr handle);
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[DllImport(lib, EntryPoint = "dlsym")]
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internal static extern IntPtr Symbol(IntPtr handle, IntPtr name);
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}
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enum DLOpenFlags
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{
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Lazy = 0x0001,
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Now = 0x0002,
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Global = 0x0100,
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Local = 0x0000,
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}
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}
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