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https://github.com/Ryujinx/Opentk.git
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85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenTK.Graphics.Text
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{
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class GL1TextOutputProvider : ITextOutputProvider
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{
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#region Constructors
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public GL1TextOutputProvider() { }
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#endregion
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#region ITextOutputProvider Members
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public void Print(TextBlock block, IGlyphRasterizer rasterizer, GlyphCache cache)
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{
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TextExtents extents = rasterizer.MeasureText(block);
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foreach (char c in block.Text)
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if (c != '\n' && c != '\r' && !Char.IsWhiteSpace(c) && !cache.Contains(c, block.Font))
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cache.Add(c, block.Font);
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GL.BindTexture(TextureTarget.Texture2D, 1);
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//GL.Begin(BeginMode.Quads);
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//GL.TexCoord2(0, 0);
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//GL.Vertex2(0, 0);
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//GL.TexCoord2(1, 0);
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//GL.Vertex2(256, 0);
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//GL.TexCoord2(1, 1);
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//GL.Vertex2(256, 256);
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//GL.TexCoord2(0, 1);
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//GL.Vertex2(0, 256);
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//GL.End();
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//GL.Translate(0, 256, 0);
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//GL.Disable(EnableCap.Texture2D);
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//GL.BindTexture(TextureTarget.Texture2D, 1);
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GL.Begin(BeginMode.Triangles);
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int current = 0;
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foreach (char c in block.Text)
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{
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if (c == '\n' || c == '\r')
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continue;
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else if (Char.IsWhiteSpace(c))
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{
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current++;
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continue;
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}
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CachedGlyphInfo info = cache[c, block.Font];
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RectangleF position = extents[current++];
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position.Size = info.Rectangle.Size;
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// Interleaved array: Vertex, TexCoord, Vertex, ...
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GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Top);
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GL.Vertex2(position.Left, position.Top);
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GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Bottom);
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GL.Vertex2(position.Left, position.Bottom);
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GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Bottom);
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GL.Vertex2(position.Right, position.Bottom);
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GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Bottom);
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GL.Vertex2(position.Right, position.Bottom);
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GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Top);
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GL.Vertex2(position.Right, position.Top);
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GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Top);
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GL.Vertex2(position.Left, position.Top);
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}
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GL.End();
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}
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#endregion
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}
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}
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