Opentk/Source/Utilities/Graphics/Text/GL1TextOutputProvider.cs

85 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace OpenTK.Graphics.Text
{
class GL1TextOutputProvider : ITextOutputProvider
{
#region Constructors
public GL1TextOutputProvider() { }
#endregion
#region ITextOutputProvider Members
public void Print(TextBlock block, IGlyphRasterizer rasterizer, GlyphCache cache)
{
TextExtents extents = rasterizer.MeasureText(block);
foreach (char c in block.Text)
if (c != '\n' && c != '\r' && !Char.IsWhiteSpace(c) && !cache.Contains(c, block.Font))
cache.Add(c, block.Font);
GL.BindTexture(TextureTarget.Texture2D, 1);
//GL.Begin(BeginMode.Quads);
//GL.TexCoord2(0, 0);
//GL.Vertex2(0, 0);
//GL.TexCoord2(1, 0);
//GL.Vertex2(256, 0);
//GL.TexCoord2(1, 1);
//GL.Vertex2(256, 256);
//GL.TexCoord2(0, 1);
//GL.Vertex2(0, 256);
//GL.End();
//GL.Translate(0, 256, 0);
//GL.Disable(EnableCap.Texture2D);
//GL.BindTexture(TextureTarget.Texture2D, 1);
GL.Begin(BeginMode.Triangles);
int current = 0;
foreach (char c in block.Text)
{
if (c == '\n' || c == '\r')
continue;
else if (Char.IsWhiteSpace(c))
{
current++;
continue;
}
CachedGlyphInfo info = cache[c, block.Font];
RectangleF position = extents[current++];
position.Size = info.Rectangle.Size;
// Interleaved array: Vertex, TexCoord, Vertex, ...
GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Top);
GL.Vertex2(position.Left, position.Top);
GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Bottom);
GL.Vertex2(position.Left, position.Bottom);
GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Bottom);
GL.Vertex2(position.Right, position.Bottom);
GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Bottom);
GL.Vertex2(position.Right, position.Bottom);
GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Top);
GL.Vertex2(position.Right, position.Top);
GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Top);
GL.Vertex2(position.Left, position.Top);
}
GL.End();
}
#endregion
}
}