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https://github.com/Ryujinx/Opentk.git
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3021f668ad
Added initial C++ spec writer. Refactored IBind and ISpecWriter interfaces.
91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Xml.XPath;
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using Bind.Structures;
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using Delegate=Bind.Structures.Delegate;
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using Enum=Bind.Structures.Enum;
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using Type=Bind.Structures.Type;
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namespace Bind.GL2
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{
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class Generator : IBind
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{
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#region Fields
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protected static string glTypemap = "GL2/gl.tm";
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protected static string csTypemap = "csharp.tm";
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protected static string enumSpec = "GL2/enum.spec";
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protected static string enumSpecExt = "GL2/enumext.spec";
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protected static string glSpec = "GL2/gl.spec";
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protected static string glSpecExt = "";
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protected static string loadAllFuncName = "LoadAll";
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protected static Regex enumToDotNet = new Regex("_[a-z|A-Z]?", RegexOptions.Compiled);
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protected static readonly char[] numbers = "0123456789".ToCharArray();
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//protected static readonly Dictionary<string, string> doc_replacements;
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protected ISpecReader SpecReader = new XmlSpecReader();
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#endregion
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#region Constructors
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public Generator()
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{
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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Settings.OutputNamespace = "Tao.OpenGl";
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Settings.OutputClass = "Gl";
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}
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else
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{
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// Defaults
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}
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Settings.ImportsFile = "GLCore.cs";
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Settings.DelegatesFile = "GLDelegates.cs";
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Settings.EnumsFile = "GLEnums.cs";
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Settings.WrappersFile = "GL.cs";
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}
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#endregion
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#region IBind Members
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public DelegateCollection Delegates { get; private set; }
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public EnumCollection Enums { get; private set; }
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public FunctionCollection Wrappers { get; private set; }
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public virtual void Process()
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{
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var overrides = new XPathDocument(Path.Combine(Settings.InputPath, Settings.OverridesFile));
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, glTypemap))
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Type.GLTypes = SpecReader.ReadTypeMap(sr);
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, csTypemap))
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Type.CSTypes = SpecReader.ReadCSTypeMap(sr);
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using (var sr = new StreamReader(Path.Combine(Settings.InputPath, enumSpec)))
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Enums = SpecReader.ReadEnums(sr);
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using (var sr = new StreamReader(Path.Combine(Settings.InputPath, glSpec)))
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Delegates = SpecReader.ReadDelegates(sr);
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Enums = new EnumProcessor(overrides).Process(Enums);
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Wrappers = new FuncProcessor(overrides).Process(Delegates, Enums);
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}
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#endregion
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}
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}
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