mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 16:05:28 +00:00
7c3872531e
Might be off here, but without capturing it seems like we get a behaviour closer to that of the PC.
201 lines
8.3 KiB
C#
201 lines
8.3 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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#if !MINIMAL
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using System.Drawing;
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#endif
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using OpenTK.Platform.MacOS.Carbon;
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namespace OpenTK.Platform.MacOS
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{
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sealed class QuartzDisplayDeviceDriver : DisplayDeviceBase
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{
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static object display_lock = new object();
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public QuartzDisplayDeviceDriver()
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{
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lock (display_lock)
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{
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// To minimize the need to add static methods to OpenTK.Graphics.DisplayDevice
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// we only allow settings to be set through its constructor.
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// Thus, we save all necessary parameters in temporary variables
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// and construct the device when every needed detail is available.
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// The main DisplayDevice constructor adds the newly constructed device
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// to the list of available devices.
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const int maxDisplayCount = 20;
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IntPtr[] displays = new IntPtr[maxDisplayCount];
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int displayCount;
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unsafe
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{
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fixed (IntPtr* displayPtr = displays)
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{
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CG.GetActiveDisplayList(maxDisplayCount, displayPtr, out displayCount);
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}
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}
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Debug.Print("CoreGraphics reported {0} display(s).", displayCount);
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Debug.Indent();
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for (int i = 0; i < displayCount; i++)
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{
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IntPtr currentDisplay = displays[i];
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// according to docs, first element in the array is always the
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// main display.
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bool primary = (i == 0);
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// gets current settings
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int currentWidth = CG.DisplayPixelsWide(currentDisplay);
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int currentHeight = CG.DisplayPixelsHigh(currentDisplay);
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Debug.Print("Display {0} is at {1}x{2}", i, currentWidth, currentHeight);
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IntPtr displayModesPtr = CG.DisplayAvailableModes(currentDisplay);
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CFArray displayModes = new CFArray(displayModesPtr);
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Debug.Print("Supports {0} display modes.", displayModes.Count);
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DisplayResolution opentk_dev_current_res = null;
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List<DisplayResolution> opentk_dev_available_res = new List<DisplayResolution>();
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IntPtr currentModePtr = CG.DisplayCurrentMode(currentDisplay);
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CFDictionary currentMode = new CFDictionary(currentModePtr);
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for (int j = 0; j < displayModes.Count; j++)
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{
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CFDictionary dict = new CFDictionary(displayModes[j]);
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int width = (int)dict.GetNumberValue("Width");
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int height = (int)dict.GetNumberValue("Height");
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int bpp = (int)dict.GetNumberValue("BitsPerPixel");
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double freq = dict.GetNumberValue("RefreshRate");
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bool current = currentMode.Ref == dict.Ref;
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//if (current) Debug.Write(" * ");
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//else Debug.Write(" ");
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//Debug.Print("Mode {0} is {1}x{2}x{3} @ {4}.", j, width, height, bpp, freq);
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DisplayResolution thisRes = new DisplayResolution(0, 0, width, height, bpp, (float)freq);
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opentk_dev_available_res.Add(thisRes);
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if (current)
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opentk_dev_current_res = thisRes;
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}
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HIRect bounds = CG.DisplayBounds(currentDisplay);
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Rectangle newRect = new Rectangle((int)bounds.Origin.X, (int)bounds.Origin.Y, (int)bounds.Size.Width, (int)bounds.Size.Height);
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Debug.Print("Display {0} bounds: {1}", i, newRect);
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DisplayDevice opentk_dev = new DisplayDevice(opentk_dev_current_res,
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primary, opentk_dev_available_res, newRect, currentDisplay);
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AvailableDevices.Add(opentk_dev);
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if (primary)
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Primary = opentk_dev;
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}
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Debug.Unindent();
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}
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}
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static internal IntPtr HandleTo(DisplayDevice displayDevice)
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{
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return (IntPtr)displayDevice.Id;
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}
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#region IDisplayDeviceDriver Members
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Dictionary<IntPtr, IntPtr> storedModes = new Dictionary<IntPtr, IntPtr>();
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List<IntPtr> displaysCaptured = new List<IntPtr>();
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public sealed override bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution)
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{
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IntPtr display = HandleTo(device);
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IntPtr currentModePtr = CG.DisplayCurrentMode(display);
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if (storedModes.ContainsKey(display) == false)
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{
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storedModes.Add(display, currentModePtr);
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}
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IntPtr displayModesPtr = CG.DisplayAvailableModes(display);
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CFArray displayModes = new CFArray(displayModesPtr);
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for (int j = 0; j < displayModes.Count; j++)
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{
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CFDictionary dict = new CFDictionary(displayModes[j]);
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int width = (int)dict.GetNumberValue("Width");
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int height = (int)dict.GetNumberValue("Height");
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int bpp = (int)dict.GetNumberValue("BitsPerPixel");
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double freq = dict.GetNumberValue("RefreshRate");
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if (width == resolution.Width && height == resolution.Height && bpp == resolution.BitsPerPixel && System.Math.Abs(freq - resolution.RefreshRate) < 1e-6)
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{
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// if (displaysCaptured.Contains(display) == false)
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// {
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// CG.DisplayCapture(display);
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// }
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Debug.Print("Changing resolution to {0}x{1}x{2}@{3}.", width, height, bpp, freq);
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CG.DisplaySwitchToMode(display, displayModes[j]);
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return true;
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}
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}
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return false;
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}
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public sealed override bool TryRestoreResolution(DisplayDevice device)
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{
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IntPtr display = HandleTo(device);
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if (storedModes.ContainsKey(display))
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{
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Debug.Print("Restoring resolution.");
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CG.DisplaySwitchToMode(display, storedModes[display]);
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//CG.DisplayRelease(display);
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displaysCaptured.Remove(display);
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return true;
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}
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return false;
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}
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#endregion
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}
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}
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