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Storing Mouse/KeyboardState structs directly makes updates more difficult than they should be. It is simpler to create simple classes instead. |
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|---|---|---|
| .. | ||
| CarbonBindings | ||
| AglContext.cs | ||
| Application.cs | ||
| CarbonGLNative.cs | ||
| CarbonInput.cs | ||
| CarbonWindowInfo.cs | ||
| Cgl.cs | ||
| EventInfo.cs | ||
| HIDInput.cs | ||
| MacOSException.cs | ||
| MacOSFactory.cs | ||
| MacOSGraphicsMode.cs | ||
| MacOSKeyMap.cs | ||
| NS.cs | ||
| QuartzDisplayDeviceDriver.cs | ||