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3e33ac9280
All INativeWindow implementations are now derived from NativeWindowBase. They no longer implement legacy IInputDriver themselves, but rather rely on LegacyInputDriver provided by NativeWindowBase for compatibility. They also implement the new Mouse* events.
313 lines
11 KiB
C#
313 lines
11 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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using Code = Scancode;
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class Sdl2KeyMap
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{
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public static Key GetKey(Code code)
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{
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switch (code)
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{
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case Code.ESCAPE:
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return Key.Escape;
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// Function keys
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case Code.F1:
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return Key.F1;
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case Code.F2:
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return Key.F2;
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case Code.F3:
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return Key.F3;
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case Code.F4:
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return Key.F4;
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case Code.F5:
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return Key.F5;
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case Code.F6:
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return Key.F6;
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case Code.F7:
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return Key.F7;
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case Code.F8:
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return Key.F8;
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case Code.F9:
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return Key.F9;
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case Code.F10:
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return Key.F10;
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case Code.F11:
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return Key.F11;
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case Code.F12:
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return Key.F12;
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case Code.F13:
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return Key.F13;
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case Code.F14:
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return Key.F14;
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case Code.F15:
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return Key.F15;
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case Code.F16:
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return Key.F16;
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case Code.F17:
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return Key.F17;
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case Code.F18:
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return Key.F18;
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case Code.F19:
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return Key.F19;
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case Code.F20:
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return Key.F20;
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case Code.F21:
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return Key.F21;
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case Code.F22:
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return Key.F22;
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case Code.F23:
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return Key.F23;
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case Code.F24:
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return Key.F24;
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// Number keys (0-9)
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case Code.Num0:
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return Key.Number0;
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case Code.Num1:
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return Key.Number1;
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case Code.Num2:
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return Key.Number2;
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case Code.Num3:
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return Key.Number3;
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case Code.Num4:
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return Key.Number4;
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case Code.Num5:
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return Key.Number5;
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case Code.Num6:
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return Key.Number6;
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case Code.Num7:
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return Key.Number7;
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case Code.Num8:
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return Key.Number8;
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case Code.Num9:
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return Key.Number9;
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// Letters (A-Z)
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case Code.A:
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return Key.A;
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case Code.B:
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return Key.B;
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case Code.C:
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return Key.C;
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case Code.D:
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return Key.D;
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case Code.E:
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return Key.E;
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case Code.F:
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return Key.F;
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case Code.G:
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return Key.G;
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case Code.H:
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return Key.H;
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case Code.I:
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return Key.I;
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case Code.J:
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return Key.J;
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case Code.K:
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return Key.K;
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case Code.L:
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return Key.L;
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case Code.M:
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return Key.M;
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case Code.N:
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return Key.N;
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case Code.O:
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return Key.O;
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case Code.P:
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return Key.P;
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case Code.Q:
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return Key.Q;
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case Code.R:
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return Key.R;
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case Code.S:
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return Key.S;
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case Code.T:
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return Key.T;
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case Code.U:
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return Key.U;
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case Code.V:
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return Key.V;
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case Code.W:
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return Key.W;
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case Code.X:
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return Key.X;
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case Code.Y:
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return Key.Y;
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case Code.Z:
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return Key.Z;
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case Code.TAB:
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return Key.Tab;
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case Code.CAPSLOCK:
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return Key.CapsLock;
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case Code.LCTRL:
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return Key.ControlLeft;
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case Code.LSHIFT:
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return Key.ShiftLeft;
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case Code.LALT:
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return Key.AltLeft;
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case Code.MENU:
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return Key.Menu;
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case Code.LGUI:
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return Key.WinLeft;
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case Code.RGUI:
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return Key.WinRight;
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case Code.SPACE:
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return Key.Space;
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case Code.RALT:
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return Key.AltRight;
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//case Code.:
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// return Key.WinRight;
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case Code.APPLICATION:
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return Key.Menu;
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case Code.RCTRL:
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return Key.ControlRight;
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case Code.RSHIFT:
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return Key.ShiftRight;
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case Code.RETURN:
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return Key.Enter;
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case Code.BACKSPACE:
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return Key.BackSpace;
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case Code.SEMICOLON:
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return Key.Semicolon; // Varies by keyboard: return ;: on Win2K/US
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case Code.SLASH:
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return Key.Slash; // Varies by keyboard: return /? on Win2K/US
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case Code.GRAVE:
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return Key.Tilde; // Varies by keyboard: return `~ on Win2K/US
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case Code.LEFTBRACKET:
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return Key.BracketLeft; // Varies by keyboard: return [{ on Win2K/US
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case Code.BACKSLASH:
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return Key.BackSlash; // Varies by keyboard: return \| on Win2K/US
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case Code.RIGHTBRACKET:
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return Key.BracketRight; // Varies by keyboard: return ]} on Win2K/US
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case Code.APOSTROPHE:
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return Key.Quote; // Varies by keyboard: return '" on Win2K/US
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case Code.EQUALS:
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return Key.Plus;
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case Code.COMMA:
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return Key.Comma; // Invariant: : return
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case Code.MINUS:
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return Key.Minus; // Invariant: -
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case Code.PERIOD:
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return Key.Period; // Invariant: .
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case Code.HOME:
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return Key.Home;
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case Code.END:
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return Key.End;
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case Code.DELETE:
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return Key.Delete;
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case Code.PAGEUP:
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return Key.PageUp;
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case Code.PAGEDOWN:
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return Key.PageDown;
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case Code.PAUSE:
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return Key.Pause;
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case Code.NUMLOCKCLEAR:
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return Key.NumLock;
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case Code.SCROLLLOCK:
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return Key.ScrollLock;
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case Code.PRINTSCREEN:
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return Key.PrintScreen;
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case Code.CLEAR:
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return Key.Clear;
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case Code.INSERT:
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return Key.Insert;
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case Code.SLEEP:
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return Key.Sleep;
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// Keypad
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case Code.KP_0:
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return Key.Keypad0;
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case Code.KP_1:
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return Key.Keypad1;
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case Code.KP_2:
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return Key.Keypad2;
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case Code.KP_3:
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return Key.Keypad3;
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case Code.KP_4:
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return Key.Keypad4;
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case Code.KP_5:
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return Key.Keypad5;
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case Code.KP_6:
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return Key.Keypad6;
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case Code.KP_7:
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return Key.Keypad7;
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case Code.KP_8:
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return Key.Keypad8;
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case Code.KP_9:
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return Key.Keypad9;
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case Code.KP_DECIMAL:
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return Key.KeypadDecimal;
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case Code.KP_PLUS:
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return Key.KeypadAdd;
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case Code.KP_MINUS:
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return Key.KeypadSubtract;
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case Code.KP_DIVIDE:
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return Key.KeypadDivide;
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case Code.KP_MULTIPLY:
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return Key.KeypadMultiply;
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// Navigation
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case Code.UP:
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return Key.Up;
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case Code.DOWN:
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return Key.Down;
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case Code.LEFT:
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return Key.Left;
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case Code.RIGHT:
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return Key.Right;
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default:
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return Key.Unknown;
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}
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}
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public static KeyModifiers GetModifiers(Keymod mod)
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{
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KeyModifiers result = 0;
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result |= (mod & Keymod.ALT) != 0 ? KeyModifiers.Alt : 0;
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result |= (mod & Keymod.CTRL) != 0 ? KeyModifiers.Control : 0;
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result |= (mod & Keymod.SHIFT) != 0 ? KeyModifiers.Shift : 0;
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return result;
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}
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}
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}
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