mirror of
https://github.com/Ryujinx/Opentk.git
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6bbaad8bfb
Made example source code visible for all examples in example browser. Updated Prebuild.exe to newest SVN version (resolves issues with resources). Added .rtf and .resx files to Examples project in Prebuild.xml.
170 lines
5.9 KiB
C#
170 lines
5.9 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Text;
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using System.Threading;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.Windows.Forms;
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using System.Security;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Graphics.OpenGL.Enums;
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using OpenTK.Graphics;
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namespace Examples.Tests
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{
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// This test is obsolete.
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public class S01_Call_Performance
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{
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const int num_calls = 1000000;
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float[] v = new float[] { 0.0f, 0.0f };
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public static int dummy_variable = 0;
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public void Launch()
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{
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using (OpenTK.GLControl control = new OpenTK.GLControl(GraphicsMode.Default))
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{
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Trace.WriteLine(String.Format("Number of calls: {0}", num_calls));
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Stopwatch timer = new Stopwatch();
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#region Managed functions
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Trace.Write("Timing empty loop: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing inline .Net functions: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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InlineFunction();
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing virtual .Net functions: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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VirtualFunction();
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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#endregion
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#region OpenTK.Graphics.OpenGL
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Trace.Write("Timing OpenTK.Graphics.OpenGL core functions: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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GL.Vertex2(0.0f, 0.0f);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing OpenTK.Graphics.OpenGL core functions (array): ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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GL.Vertex2(v);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing OpenTK.Graphics.OpenGL core functions (void*): ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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GL.CallLists(v.Length, ListNameType.Float, v);
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing OpenTK.Graphics.OpenGL extension functions: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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GL.ActiveTexture(TextureUnit.Texture0);
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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#endregion
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#region DllImports
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Trace.Write("Timing direct DllImport: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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glVertex2f(0.0f, 0.0f);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing direct DllImport (array): ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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glVertex2fv(v);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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GL.GenLists(1);
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Trace.Write("Timing direct DllImport (void*): ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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glCallLists(v.Length, ListNameType.Float, v);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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#endregion
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}
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}
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public static readonly int order = 1;
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public void InlineFunction()
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{
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++dummy_variable;
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}
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public virtual void VirtualFunction()
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{
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++dummy_variable;
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}
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[DllImport("opengl32.dll", EntryPoint = "glVertex2f"), SuppressUnmanagedCodeSecurity]
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extern static void glVertex2f(float a, float b);
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[DllImport("opengl32.dll", EntryPoint = "glVertex2fv"), SuppressUnmanagedCodeSecurity]
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extern static void glVertex2fv(float[] v);
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[DllImport("opengl32.dll", EntryPoint = "glCallLists"), SuppressUnmanagedCodeSecurity]
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extern static void glCallLists(int count, ListNameType type, object lists);
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}
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}
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