Opentk/Source/GLControl/GLControl.cs
the_fiddler ac404e35fb * GLControlFactory.cs: More defensive checks for null GraphicsModes.
* GLControl.cs: More defensive checks for null GraphicsModes.
Set flags, context version and GraphicsMode before calling
  InitializeComponents(), as the latter might cause the context to be
  created (and we need this information before creating the context).
  Fixes ArgumentNullException on Linux.
2009-10-19 17:38:16 +00:00

395 lines
12 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using OpenTK.Platform;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
namespace OpenTK
{
/// <summary>
/// Defines a UserControl with OpenGL rendering capabilities.
/// </summary>
public partial class GLControl : UserControl
{
IGraphicsContext context;
IGLControl implementation;
GraphicsMode format;
int major, minor;
GraphicsContextFlags flags;
bool? initial_vsync_value;
#region --- Constructors ---
/// <summary>
/// Constructs a new GLControl.
/// </summary>
public GLControl()
: this(GraphicsMode.Default)
{ }
/// <summary>
/// Constructs a new GLControl with the specified GraphicsMode.
/// </summary>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
public GLControl(GraphicsMode mode)
: this(mode, 1, 0, GraphicsContextFlags.Default)
{ }
/// <summary>
/// Constructs a new GLControl with the specified GraphicsMode.
/// </summary>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
/// <param name="major">The major version for the OpenGL GraphicsContext.</param>
/// <param name="minor">The minor version for the OpenGL GraphicsContext.</param>
/// <param name="flags">The GraphicsContextFlags for the OpenGL GraphicsContext.</param>
public GLControl(GraphicsMode mode, int major, int minor, GraphicsContextFlags flags)
{
if (mode == null)
throw new ArgumentNullException("mode");
SetStyle(ControlStyles.Opaque, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
DoubleBuffered = false;
this.format = mode;
this.major = major;
this.minor = minor;
this.flags = flags;
InitializeComponent();
}
#endregion
#region --- Private Methods ---
IGLControl Implementation
{
get
{
ValidateState();
return implementation;
}
}
void ValidateState()
{
if (IsDisposed)
throw new ObjectDisposedException(GetType().Name);
if (!IsHandleCreated)
CreateControl();
if (implementation == null || context == null || context.IsDisposed)
RecreateHandle();
}
#endregion
#region --- Protected Methods ---
/// <summary>Raises the HandleCreated event.</summary>
/// <param name="e">Not used.</param>
protected override void OnHandleCreated(EventArgs e)
{
if (context != null)
context.Dispose();
if (implementation != null)
implementation.WindowInfo.Dispose();
if (DesignMode)
implementation = new DummyGLControl();
else
implementation = new GLControlFactory().CreateGLControl(format, this);
context = implementation.CreateContext(major, minor, flags);
MakeCurrent();
if (!DesignMode)
((IGraphicsContextInternal)Context).LoadAll();
// Deferred setting of vsync mode. See VSync property for more information.
if (initial_vsync_value.HasValue)
{
Context.VSync = initial_vsync_value.Value;
initial_vsync_value = null;
}
base.OnHandleCreated(e);
}
/// <summary>Raises the HandleDestroyed event.</summary>
/// <param name="e">Not used.</param>
protected override void OnHandleDestroyed(EventArgs e)
{
if (context != null)
{
context.Dispose();
context = null;
}
if (implementation != null)
{
implementation.WindowInfo.Dispose();
implementation = null;
}
base.OnHandleDestroyed(e);
}
/// <summary>
/// Raises the System.Windows.Forms.Control.Paint event.
/// </summary>
/// <param name="e">A System.Windows.Forms.PaintEventArgs that contains the event data.</param>
protected override void OnPaint(PaintEventArgs e)
{
ValidateState();
if (DesignMode)
e.Graphics.Clear(BackColor);
base.OnPaint(e);
}
/// <summary>
/// Raises the Resize event.
/// </summary>
/// <param name="e">A System.EventArgs that contains the event data.</param>
protected override void OnResize(EventArgs e)
{
if (IsHandleCreated == false)
CreateHandle();
if (context != null)
context.Update(Implementation.WindowInfo);
base.OnResize(e);
}
/// <summary>
/// Raises the ParentChanged event.
/// </summary>
/// <param name="e">A System.EventArgs that contains the event data.</param>
protected override void OnParentChanged(EventArgs e)
{
if (context != null)
context.Update(Implementation.WindowInfo);
base.OnParentChanged(e);
}
#endregion
#region --- Public Methods ---
#region public void SwapBuffers()
/// <summary>
/// Swaps the front and back buffers, presenting the rendered scene to the screen.
/// </summary>
public void SwapBuffers()
{
ValidateState();
Context.SwapBuffers();
}
#endregion
#region public void MakeCurrent()
/// <summary>
/// Makes the underlying this GLControl current in the calling thread.
/// All OpenGL commands issued are hereafter interpreted by this GLControl.
/// </summary>
public void MakeCurrent()
{
ValidateState();
Context.MakeCurrent(Implementation.WindowInfo);
}
#endregion
#region public bool IsIdle
/// <summary>
/// Gets a value indicating whether the current thread contains pending system messages.
/// </summary>
[Browsable(false)]
public bool IsIdle
{
get
{
ValidateState();
return Implementation.IsIdle;
}
}
#endregion
#region public IGraphicsContext Context
/// <summary>
/// Gets an interface to the underlying GraphicsContext used by this GLControl.
/// </summary>
[Browsable(false)]
public IGraphicsContext Context
{
get
{
ValidateState();
return context;
}
private set { context = value; }
}
#endregion
#region public float AspectRatio
/// <summary>
/// Gets the aspect ratio of this GLControl.
/// </summary>
[Description("The aspect ratio of the client area of this GLControl.")]
public float AspectRatio
{
get
{
ValidateState();
return ClientSize.Width / (float)ClientSize.Height;
}
}
#endregion
#region public bool VSync
/// <summary>
/// Gets or sets a value indicating whether vsync is active for this GLControl.
/// </summary>
[Description("Indicates whether GLControl updates are synced to the monitor's refresh.")]
public bool VSync
{
get
{
if (!IsHandleCreated)
return false;
ValidateState();
return Context.VSync;
}
set
{
// The winforms designer sets this to false by default which forces control creation.
// However, events are typically connected after the VSync = false assignment, which
// can lead to "event xyz is not fired" issues.
// Work around this issue by deferring VSync mode setting to the HandleCreated event.
if (!IsHandleCreated)
{
initial_vsync_value = value;
return;
}
ValidateState();
Context.VSync = value;
}
}
#endregion
#region public GraphicsMode GraphicsMode
/// <summary>
/// Gets the GraphicsMode of the GraphicsContext attached to this GLControl.
/// </summary>
/// <remarks>
/// To change the GraphicsMode, you must destroy and recreate the GLControl.
/// </remarks>
public GraphicsMode GraphicsMode
{
get
{
ValidateState();
return Context.GraphicsMode;
}
}
#endregion
#region WindowInfo
/// <summary>
/// Gets the <see cref="OpenTK.Platform.IWindowInfo"/> for this instance.
/// </summary>
public IWindowInfo WindowInfo
{
get { return implementation.WindowInfo; }
}
#endregion
#region public Bitmap GrabScreenshot()
/// <summary>Grabs a screenshot of the frontbuffer contents.</summary>
/// <returns>A System.Drawing.Bitmap, containing the contents of the frontbuffer.</returns>
/// <exception cref="OpenTK.Graphics.GraphicsContextException">
/// Occurs when no OpenTK.Graphics.GraphicsContext is current in the calling thread.
/// </exception>
[Obsolete("This method will not work correctly with OpenGL|ES. Please use ReadPixels to capture the contents of the framebuffer (you can then load them into a System.Drawing.Bitmap for further processing or saving them to disk).")]
public Bitmap GrabScreenshot()
{
ValidateState();
Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
System.Drawing.Imaging.BitmapData data =
bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
System.Drawing.Imaging.PixelFormat.Format24bppRgb);
GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
data.Scan0);
bmp.UnlockBits(data);
bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
return bmp;
}
#endregion
#endregion
}
}