mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-05-30 10:27:14 +00:00
Added GraphicsContextBase, which acts as the foundation of all IGraphicsContext implementations. Added DesktopGraphicsContext, which acts as the foundation of all desktop (i.e. not ES) IGraphicsContext implementations. Modified all IGraphicsContext implementations to inherit from GraphicsContextBase and/or DesktopGraphicsContext.
186 lines
6.4 KiB
C#
186 lines
6.4 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using OpenTK.Graphics;
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using System.Diagnostics;
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using OpenTK.Platform.Windows;
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namespace OpenTK.Platform.Egl
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{
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class EglContext : GraphicsContextBase
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{
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#region Fields
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EglWindowInfo WindowInfo;
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EGLContext HandleAsEGLContext { get { return new EGLContext(Handle.Handle); } set { Handle = new ContextHandle(value.Handle.Value); } }
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bool vsync = true; // Default vsync value is defined as 1 (true) in EGL.
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bool disposed = false;
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#endregion
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#region Constructors
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public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
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int major, int minor, GraphicsContextFlags flags)
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{
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if (mode == null)
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throw new ArgumentNullException("mode");
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if (window == null)
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throw new ArgumentNullException("window");
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EglContext shared = (EglContext)sharedContext;
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int dummy_major, dummy_minor;
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if (!Egl.Initialize(window.Display, out dummy_major, out dummy_minor))
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throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
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WindowInfo = window;
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Mode = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo);
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if (!Mode.Index.HasValue)
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throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
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EGLConfig config = new EGLConfig(mode.Index.Value);
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if (window.Surface.Handle == EGLSurface.None.Handle)
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window.CreateWindowSurface(config);
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int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE };
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HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : EGLContext.None, attrib_list);
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MakeCurrent(window);
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}
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#endregion
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#region IGraphicsContext Members
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public override void SwapBuffers()
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{
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Egl.SwapBuffers(WindowInfo.Display, WindowInfo.Surface);
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}
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public override void MakeCurrent(IWindowInfo window)
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{
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// Ignore 'window', unless it actually is an EGL window. In other words,
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// trying to make the EglContext current on a non-EGL window will do,
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// nothing (the EglContext will remain current on the previous EGL window
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// or the window it was constructed on (which may not be EGL)).
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if (window is EglWindowInfo)
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WindowInfo = (EglWindowInfo)window;
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Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, HandleAsEGLContext);
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}
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public override bool IsCurrent
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{
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get { return Egl.GetCurrentContext().Handle == HandleAsEGLContext.Handle; }
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}
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public override bool VSync
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{
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get
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{
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// Egl.GetSwapInterval does not exist, so store and return the current interval.
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// The default interval is defined as 1 (true).
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return vsync;
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}
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set
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{
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if (Egl.SwapInterval(WindowInfo.Display, value ? 1 : 0))
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vsync = value;
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else
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Debug.Print("[Warning] Egl.SwapInterval({0}, {1}) failed.", WindowInfo.Display, value);
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}
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}
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// Todo: implement this!
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public bool ErrorChecking
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{
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get
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{
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return false;
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}
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set
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{
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}
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}
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#endregion
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#region IGraphicsContextInternal Members
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public override void LoadAll()
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{
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new OpenTK.Graphics.ES10.GL().LoadAll();
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new OpenTK.Graphics.ES11.GL().LoadAll();
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new OpenTK.Graphics.ES20.GL().LoadAll();
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}
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public override IntPtr GetAddress(string function)
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{
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return Egl.GetProcAddress(function);
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}
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#endregion
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#region IDisposable Members
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// Todo: cross-reference the specs. What should happen if the context is destroyed from a different
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// thread?
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, EGLContext.None);
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Egl.DestroyContext(WindowInfo.Display, HandleAsEGLContext);
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}
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else
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{
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Debug.Print("[Warning] {0}:{1} was not disposed.", this.GetType().Name, HandleAsEGLContext.Handle);
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}
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disposed = true;
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}
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}
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~EglContext()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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