Opentk/Source/Examples/OpenGL/EXT/FramebufferObject.rtf
the_fiddler 6bbaad8bfb Moved and renamed examples to match the new example structurs.
Made example source code visible for all examples in example browser.
Updated Prebuild.exe to newest SVN version (resolves issues with resources).
Added .rtf and .resx files to Examples project in Prebuild.xml.
2009-04-20 09:48:33 +00:00

22 lines
938 B
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{\rtf1\ansi\ansicpg1253\deff0\deflang1032\deflangfe1032{\fonttbl{\f0\fswiss\fprq2\fcharset0 Arial;}{\f1\fswiss\fcharset0 Arial;}{\f2\fswiss\fcharset161{\*\fname Arial;}Arial Greek;}}
{\*\generator Msftedit 5.41.21.2508;}\viewkind4\uc1\pard\qc\lang1033\b\f0\fs32 Framebuffer Objects\par
\b0\f1\fs20\par
\lang1032\f2\par
\pard\lang1033\b\f1\fs24 Overview\par
\par
\b0\fs22 This sample demonstrates Framebuffer objects (FBOs) via the EXT_framebuffer_object extension. FBOs provide an efficient method to perform off-screen rendering.\par
\par
\par
\b\fs24 Requirements\b0\fs22\par
\par
You may use FBOs if you create an OpenGL 3.0 context or if the EXT_framebuffer_object extension string is present.\par
\par
In the first case, FBOs are exposed as core functions (GL). In the second case, FBOs are exposed via extensions (GL.Ext).\par
\par
\par
\b\f0\fs24 Usage\par
\par
\b0\f1\fs22 [Todo]\par
\lang1032\f2\fs20\par
}