mirror of
https://github.com/Ryujinx/Opentk.git
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a24ce9ba11
To create a context for the GTK GLWidget, you need to be able to specify the exact NSView you want the OpenGL context to apply to. Also, you don’t want to initialise the NSApplication in this situation, which the CocoaContext did before (unintentionally).
471 lines
19 KiB
C#
471 lines
19 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Reflection;
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using System.Diagnostics;
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using OpenTK.Graphics;
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#endregion
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namespace OpenTK.Platform
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{
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namespace MacOS
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{
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/// <summary>
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/// This delegate represents any method that takes no arguments and returns an int.
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/// I would have used Func but that requires .NET 4
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/// </summary>
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/// <returns>The int value that your method returns</returns>
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public delegate int GetInt();
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}
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/// <summary>
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/// Provides cross-platform utilities to help interact with the underlying platform.
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/// </summary>
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public static class Utilities
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{
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#region internal static bool ThrowOnX11Error
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static bool throw_on_error;
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internal static bool ThrowOnX11Error
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{
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get { return throw_on_error; }
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set
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{
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if (value && !throw_on_error)
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{
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Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms")
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.GetField("ErrorExceptions", System.Reflection.BindingFlags.Static |
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System.Reflection.BindingFlags.NonPublic)
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.SetValue(null, true);
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throw_on_error = true;
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}
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else if (!value && throw_on_error)
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{
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Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms")
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.GetField("ErrorExceptions", System.Reflection.BindingFlags.Static |
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System.Reflection.BindingFlags.NonPublic)
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.SetValue(null, false);
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throw_on_error = false;
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}
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}
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}
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#endregion
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#region internal static void LoadExtensions(Type type)
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delegate Delegate LoadDelegateFunction(string name, Type signature);
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/// <internal />
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/// <summary>Loads all extensions for the specified class. This function is intended
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/// for OpenGL, Wgl, Glx, OpenAL etc.</summary>
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/// <param name="type">The class to load extensions for.</param>
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/// <remarks>
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/// <para>The Type must contain a nested class called "Delegates".</para>
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/// <para>
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/// The Type must also implement a static function called LoadDelegate with the
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/// following signature:
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/// <code>static Delegate LoadDelegate(string name, Type signature)</code>
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/// </para>
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/// <para>This function allocates memory.</para>
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/// </remarks>
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internal static void LoadExtensions(Type type)
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{
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// Using reflection is more than 3 times faster than directly loading delegates on the first
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// run, probably due to code generation overhead. Subsequent runs are faster with direct loading
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// than with reflection, but the first time is more significant.
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int supported = 0;
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Type extensions_class = type.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (extensions_class == null)
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throw new InvalidOperationException("The specified type does not have any loadable extensions.");
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FieldInfo[] delegates = extensions_class.GetFields(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (delegates == null)
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throw new InvalidOperationException("The specified type does not have any loadable extensions.");
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MethodInfo load_delegate_method_info = type.GetMethod("LoadDelegate", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (load_delegate_method_info == null)
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throw new InvalidOperationException(type.ToString() + " does not contain a static LoadDelegate method.");
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LoadDelegateFunction LoadDelegate = (LoadDelegateFunction)Delegate.CreateDelegate(
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typeof(LoadDelegateFunction), load_delegate_method_info);
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Debug.Write("Load extensions for " + type.ToString() + "... ");
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System.Diagnostics.Stopwatch time = new System.Diagnostics.Stopwatch();
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time.Reset();
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time.Start();
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foreach (FieldInfo f in delegates)
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{
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Delegate d = LoadDelegate(f.Name, f.FieldType);
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if (d != null)
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++supported;
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f.SetValue(null, d);
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}
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FieldInfo rebuildExtensionList = type.GetField("rebuildExtensionList", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (rebuildExtensionList != null)
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rebuildExtensionList.SetValue(null, true);
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time.Stop();
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Debug.Print("{0} extensions loaded in {1} ms.", supported, time.ElapsedMilliseconds);
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time.Reset();
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}
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#endregion
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#region internal static bool TryLoadExtension(Type type, string extension)
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/// <internal />
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/// <summary>Loads the specified extension for the specified class. This function is intended
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/// for OpenGL, Wgl, Glx, OpenAL etc.</summary>
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/// <param name="type">The class to load extensions for.</param>
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/// <param name="extension">The extension to load.</param>
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/// <remarks>
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/// <para>The Type must contain a nested class called "Delegates".</para>
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/// <para>
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/// The Type must also implement a static function called LoadDelegate with the
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/// following signature:
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/// <code>static Delegate LoadDelegate(string name, Type signature)</code>
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/// </para>
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/// <para>This function allocates memory.</para>
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/// </remarks>
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internal static bool TryLoadExtension(Type type, string extension)
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{
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Type extensions_class = type.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (extensions_class == null)
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{
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Debug.Print(type.ToString(), " does not contain extensions.");
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return false;
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}
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LoadDelegateFunction LoadDelegate = (LoadDelegateFunction)Delegate.CreateDelegate(typeof(LoadDelegateFunction),
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type.GetMethod("LoadDelegate", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public));
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if (LoadDelegate == null)
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{
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Debug.Print(type.ToString(), " does not contain a static LoadDelegate method.");
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return false;
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}
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FieldInfo f = extensions_class.GetField(extension, BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (f == null)
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{
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Debug.Print("Extension \"", extension, "\" not found in ", type.ToString());
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return false;
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}
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Delegate old = f.GetValue(null) as Delegate;
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Delegate @new = LoadDelegate(f.Name, f.FieldType);
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if ((old != null ? old.Target : null) != (@new != null ? @new.Target : null))
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{
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f.SetValue(null, @new);
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FieldInfo rebuildExtensionList = type.GetField("rebuildExtensionList", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (rebuildExtensionList != null)
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rebuildExtensionList.SetValue(null, true);
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}
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return @new != null;
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}
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#endregion
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#region CreateGetAddress
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internal static GraphicsContext.GetAddressDelegate CreateGetAddress()
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{
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GraphicsContext.GetAddressDelegate loader = null;
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if (Configuration.RunningOnWindows)
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{
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loader = Platform.Windows.Wgl.GetProcAddress;
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}
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else if (Configuration.RunningOnX11)
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{
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loader = Platform.X11.Glx.GetProcAddress;
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}
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else if (Configuration.RunningOnMacOS)
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{
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loader = Platform.MacOS.NS.GetAddress;
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}
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else
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{
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throw new PlatformNotSupportedException();
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}
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return loader;
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}
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#endregion
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#region --- Creating a Graphics Context ---
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/// <summary>
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/// Creates an IGraphicsContext instance for the specified window.
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/// </summary>
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/// <param name="mode">The GraphicsMode for the GraphicsContext.</param>
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/// <param name="window">An IWindowInfo instance describing the parent window for this IGraphicsContext.</param>
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/// <param name="major">The major OpenGL version number for this IGraphicsContext.</param>
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/// <param name="minor">The minor OpenGL version number for this IGraphicsContext.</param>
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/// <param name="flags">A bitwise collection of GraphicsContextFlags with specific options for this IGraphicsContext.</param>
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/// <returns>A new IGraphicsContext instance.</returns>
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[Obsolete("Call new OpenTK.Graphics.GraphicsContext() directly, instead.")]
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public static IGraphicsContext CreateGraphicsContext(
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GraphicsMode mode, IWindowInfo window,
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int major, int minor, GraphicsContextFlags flags)
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{
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GraphicsContext context = new GraphicsContext(mode, window, major, minor, flags);
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context.MakeCurrent(window);
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(context as IGraphicsContextInternal).LoadAll();
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return context;
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}
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#region CreateX11WindowInfo
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/// <summary>
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/// Constructs a new IWindowInfo instance for the X11 platform.
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/// </summary>
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/// <param name="display">The display connection.</param>
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/// <param name="screen">The screen.</param>
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/// <param name="windowHandle">The handle for the window.</param>
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/// <param name="rootWindow">The root window for screen.</param>
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/// <param name="visualInfo">A pointer to a XVisualInfo structure obtained through XGetVisualInfo.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateX11WindowInfo(IntPtr display, int screen, IntPtr windowHandle, IntPtr rootWindow, IntPtr visualInfo)
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{
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Platform.X11.X11WindowInfo window = new OpenTK.Platform.X11.X11WindowInfo();
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window.Display = display;
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window.Screen = screen;
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window.Handle = windowHandle;
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window.RootWindow = rootWindow;
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if (visualInfo != IntPtr.Zero)
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{
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window.VisualInfo = (X11.XVisualInfo)Marshal.PtrToStructure(visualInfo, typeof(X11.XVisualInfo));
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}
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return window;
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}
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#endregion
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#region CreateWindowsWindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the windows platform.
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/// </summary>
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/// <param name="windowHandle">The handle of the window.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateWindowsWindowInfo(IntPtr windowHandle)
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{
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return new OpenTK.Platform.Windows.WinWindowInfo(windowHandle, null);
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}
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#endregion
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#region CreateMacOSCarbonWindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the Mac OS X platform.
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/// </summary>
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/// <param name="windowHandle">The handle of the window.</param>
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/// <param name="ownHandle">Ignored. This is reserved for future use.</param>
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/// <param name="isControl">Set to true if windowHandle corresponds to a System.Windows.Forms control.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateMacOSCarbonWindowInfo(IntPtr windowHandle, bool ownHandle, bool isControl)
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{
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return CreateMacOSCarbonWindowInfo(windowHandle, ownHandle, isControl, null, null);
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}
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/// <summary>
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/// Creates an IWindowInfo instance for the Mac OS X platform with an X and Y offset for the GL viewport location.
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/// </summary>
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/// <param name="windowHandle">The handle of the window.</param>
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/// <param name="ownHandle">Ignored. This is reserved for future use.</param>
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/// <param name="isControl">Set to true if windowHandle corresponds to a System.Windows.Forms control.</param>
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/// <param name="xOffset">The X offset for the GL viewport</param>
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/// <param name="yOffset">The Y offset for the GL viewport</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateMacOSCarbonWindowInfo(IntPtr windowHandle, bool ownHandle, bool isControl,
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OpenTK.Platform.MacOS.GetInt xOffset, OpenTK.Platform.MacOS.GetInt yOffset)
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{
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return new OpenTK.Platform.MacOS.CarbonWindowInfo(windowHandle, false, isControl, xOffset, yOffset);
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}
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#endregion
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#region CreateMacOSWindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the Mac OS X platform.
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/// </summary>
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/// <param name="windowHandle">The handle of the NSWindow.</param>
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/// <remarks>Assumes that the NSWindow's contentView is the NSView we want to attach to our context.</remarks>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateMacOSWindowInfo(IntPtr windowHandle)
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{
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return new OpenTK.Platform.MacOS.CocoaWindowInfo(windowHandle);
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}
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/// <summary>
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/// Creates an IWindowInfo instance for the Mac OS X platform.
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/// </summary>
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/// <param name="windowHandle">The handle of the NSWindow.</param>
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/// <param name="viewHandle">The handle of the NSView.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateMacOSWindowInfo(IntPtr windowHandle, IntPtr viewHandle)
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{
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return new OpenTK.Platform.MacOS.CocoaWindowInfo(windowHandle, viewHandle);
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}
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#endregion
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#region CreateDummyWindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the dummy platform.
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/// </summary>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateDummyWindowInfo()
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{
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return new Dummy.DummyWindowInfo();
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}
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#endregion
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#region CreateSdl2WindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the windows platform.
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/// </summary>
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/// <param name="windowHandle">The handle of the window.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateSdl2WindowInfo(IntPtr windowHandle)
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{
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return new OpenTK.Platform.SDL2.Sdl2WindowInfo(
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windowHandle, null);
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}
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#endregion
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#endregion
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#region RelaxGraphicsMode
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internal static bool RelaxGraphicsMode(ref GraphicsMode mode)
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{
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ColorFormat color = mode.ColorFormat;
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int depth = mode.Depth;
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int stencil = mode.Stencil;
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int samples = mode.Samples;
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ColorFormat accum = mode.AccumulatorFormat;
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int buffers = mode.Buffers;
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bool stereo = mode.Stereo;
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bool success = RelaxGraphicsMode(
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ref color, ref depth, ref stencil, ref samples,
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ref accum, ref buffers, ref stereo);
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mode = new GraphicsMode(
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color, depth, stencil, samples,
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accum, buffers, stereo);
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return success;
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}
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/// \internal
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/// <summary>
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/// Relaxes graphics mode parameters. Use this function to increase compatibility
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/// on systems that do not directly support a requested GraphicsMode. For example:
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/// - user requested stereoscopic rendering, but GPU does not support stereo
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/// - user requseted 16x antialiasing, but GPU only supports 4x
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/// </summary>
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/// <returns><c>true</c>, if a graphics mode parameter was relaxed, <c>false</c> otherwise.</returns>
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/// <param name="color">Color bits.</param>
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/// <param name="depth">Depth bits.</param>
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/// <param name="stencil">Stencil bits.</param>
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/// <param name="samples">Number of antialiasing samples.</param>
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/// <param name="accum">Accumulator buffer bits.</param>
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/// <param name="buffers">Number of rendering buffers (1 for single buffering, 2+ for double buffering, 0 for don't care).</param>
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/// <param name="stereo">Stereoscopic rendering enabled/disabled.</param>
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internal static bool RelaxGraphicsMode(ref ColorFormat color, ref int depth, ref int stencil, ref int samples, ref ColorFormat accum, ref int buffers, ref bool stereo)
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{
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// Parameters are relaxed in order of importance.
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// - Accumulator buffers are way outdated as a concept,
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// so they go first.
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// - Triple+ buffering is generally not supported by the
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// core WGL/GLX/AGL/CGL/EGL specs, so we clamp
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// to double-buffering as a second step. (If this doesn't help
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// we will also fall back to undefined single/double buffering
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// as a last resort).
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// - AA samples are an easy way to increase compatibility
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// so they go next.
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// - Stereoscopic is only supported on very few GPUs
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// (Quadro/FirePro series) so it goes next.
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// - The rest of the parameters then follow.
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if (accum != 0)
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{
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accum = 0;
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return true;
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}
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if (buffers > 2)
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{
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buffers = 2;
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return true;
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}
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if (samples > 0)
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{
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samples = Math.Max(samples - 1, 0);
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return true;
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}
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if (stereo)
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{
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stereo = false;
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return true;
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}
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if (stencil != 0)
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{
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stencil = 0;
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return true;
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}
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if (depth != 0)
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{
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depth = 0;
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return true;
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}
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if (color != 24)
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{
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color = 24;
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return true;
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}
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if (buffers != 0)
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{
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buffers = 0;
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return true;
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}
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// no parameters left to relax, fail
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return false;
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}
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#endregion
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}
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}
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