mirror of
https://github.com/Ryujinx/Opentk.git
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151 lines
4.5 KiB
C#
151 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Input;
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using System.Diagnostics;
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namespace OpenTK.Platform.X11
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{
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/// <summary>
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/// Drives the InputDriver on X11.
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/// This class supports OpenTK, and is not intended for users of OpenTK.
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/// </summary>
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internal sealed class X11Input : IInputDriver
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{
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private X11Keyboard keyboardDriver;
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private WindowInfo window;
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Event e = new Event();
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KeyEvent keyEvent = new KeyEvent();
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int pending;
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#region --- Constructors ---
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/// <summary>
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/// Constructs a new X11Input driver. Creates a hidden InputOnly window, child to
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/// the main application window, which selects input events and routes them to
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/// the device specific drivers (Keyboard, Mouse, Hid).
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/// </summary>
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/// <param name="parent"></param>
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public X11Input(WindowInfo parent)
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{
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Debug.WriteLine("Initalizing X11 input driver.");
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Debug.Indent();
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if (parent == null)
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{
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throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
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}
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Debug.WriteLine("Creating hidden input window.");
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SetWindowAttributes wnd_attributes = new SetWindowAttributes();
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wnd_attributes.background_pixel = 0;
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wnd_attributes.border_pixel = 0;
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wnd_attributes.colormap = IntPtr.Zero;
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wnd_attributes.event_mask = EventMask.KeyPressMask | EventMask.KeyReleaseMask;
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CreateWindowMask cw_mask =
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CreateWindowMask.CWEventMask;
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window = new WindowInfo(parent);
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window.Handle = API.CreateWindow(
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window.Display,
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window.Parent.Handle,
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0, 0,
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1, 1,
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0,
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//glxVisualInfo.depth,
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//glContext.XVisualInfo.depth,
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0,
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Constants.InputOnly,
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//glxVisualInfo.visual,
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//glContext.XVisualInfo.visual,
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IntPtr.Zero,
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cw_mask,
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wnd_attributes
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);
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if (window.Handle == IntPtr.Zero)
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{
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throw new Exception("Could not create input window.");
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}
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Debug.WriteLine("done! (id: " + window + ")");
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// Select input events to be reported here.
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//API.SelectInput(window.Display, window.Handle,
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// EventMask.KeyReleaseMask | EventMask.KeyPressMask);
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keyboardDriver = new X11Keyboard(window);
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Debug.Unindent();
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}
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#endregion
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#region --- IInputDriver Members ---
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#region public IList<IInputDevice> InputDevices
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public IList<IInputDevice> InputDevices
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{
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get { throw new Exception("The method or operation is not implemented."); }
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}
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#endregion
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#region public IList<Keyboard> Keyboard
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public IList<Keyboard> Keyboard
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{
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get { return keyboardDriver.Keyboard; }
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}
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#endregion
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#region public IList<Mouse> Mouse
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public IList<Mouse> Mouse
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{
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get { throw new Exception("The method or operation is not implemented."); }
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}
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#endregion
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/// <summary>
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/// Consumes to keyboard, mouse, etc events, routing them to their
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/// respective drivers.
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/// </summary>
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public void ProcessEvents()
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{
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pending = API.Pending(window.Display);
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if (pending == 0)
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return;
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API.PeekEvent(window.Display, e);
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Debug.Write(String.Format("Input window received {0} event... ", e.Type.ToString()));
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switch (e.Type)
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{
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case EventType.KeyPress:
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case EventType.KeyRelease:
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API.NextEvent(window.Display, keyEvent);
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Debug.WriteLine(" consumed!");
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keyboardDriver.ProcessKeyboardEvent(keyEvent);
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break;
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default:
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API.NextEvent(window.Display, e);
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Debug.WriteLine(" not consumed.");
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break;
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}
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}
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#endregion
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}
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}
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