Opentk/Source/Compatibility/Audio/OpenAL/AL/ALEnums.cs
the_fiddler c1f41d1eb9 Moved Alut to OpenTK.Compatibility.
Moved SoundData and SoundFormat to OpenTK.Compatibility.
Moved AL and Alc classes to OpenTK.Audio.OpenAL and added the previous namespace to OpenTK.Compatibility.
Removed SoundData wrappers from AL class.
Updated samples to use the new API.
2009-08-17 10:32:20 +00:00

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#region --- OpenTK.OpenAL License ---
/* AlTokens.cs
* C header: \OpenAL 1.1 SDK\include\Al.h
* Spec: http://www.openal.org/openal_webstf/specs/OpenAL11Specification.pdf
* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
* See license.txt for license details
* http://www.OpenTK.net */
#endregion
using System;
namespace OpenTK.Audio
{
///<summary>A list of valid Enable/Disable/IsEnabled parameters</summary>
public enum ALCapability : int
{
///<summary>Currently no state toggles exist for vanilla OpenAL and no Extension uses it.</summary>
Invalid = -1,
}
///<summary>A list of valid 32-Bits Float Listener/GetListener parameters</summary>
public enum ALListenerf : int
{
///<summary>Indicate the gain (Volume amplification) applied. Type: float Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is interpreted as zero volume and the channel is effectively disabled.</summary>
Gain = 0x100A,
///<summary>(EFX Extension) This setting is critical if Air Absorption effects are enabled because the amount of Air Absorption applied is directly related to the real-world distance between the Source and the Listener. centimeters 0.01f meters 1.0f kilometers 1000.0f Range [float.MinValue .. float.MaxValue] Default: 1.0f</summary>
EfxMetersPerUnit = 0x20004,
}
///<summary>A list of valid Math.Vector3 Listener/GetListener parameters</summary>
public enum ALListener3f : int
{
///<summary>Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.</summary>
Position = 0x1004,
///<summary>Specify the current velocity in three dimensional space.</summary>
Velocity = 0x1006,
}
///<summary>A list of valid float[] Listener/GetListener parameters</summary>
public enum ALListenerfv : int
{
///<summary>Indicate Listener orientation. Expects two Vector3, At followed by Up.</summary>
Orientation = 0x100F,
}
///<summary>A list of valid 32-Bits Float Source/GetSource parameters</summary>
public enum ALSourcef : int
{
///<summary>Source specific reference distance. Type: float Range: [0.0f - float.PositiveInfinity] At 0.0f, no distance attenuation occurs. Type: float Default: 1.0f.</summary>
ReferenceDistance = 0x1020,
///<summary>Indicate distance above which Sources are not attenuated using the inverse clamped distance model. Default: float.PositiveInfinity Type: float Range: [0.0f - float.PositiveInfinity]</summary>
MaxDistance = 0x1023,
///<summary>Source specific rolloff factor. Type: float Range: [0.0f - float.PositiveInfinity]</summary>
RolloffFactor = 0x1021,
///<summary>Specify the pitch to be applied, either at Source, or on mixer results, at Listener. Range: [0.5f - 2.0f] Default: 1.0f</summary>
Pitch = 0x1003,
///<summary>Indicate the gain (volume amplification) applied. Type: float. Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is meaningless with respect to a logarithmic scale; it is interpreted as zero volume - the channel is effectively disabled.</summary>
Gain = 0x100A,
///<summary>Indicate minimum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)</summary>
MinGain = 0x100D,
///<summary>Indicate maximum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)</summary>
MaxGain = 0x100E,
///<summary>Directional Source, inner cone angle, in degrees. Range: [0-360] Default: 360</summary>
ConeInnerAngle = 0x1001,
///<summary>Directional Source, outer cone angle, in degrees. Range: [0-360] Default: 360</summary>
ConeOuterAngle = 0x1002,
///<summary>Directional Source, outer cone gain. Default: 0.0f Range: [0.0f - 1.0] (Logarithmic)</summary>
ConeOuterGain = 0x1022,
/// <summary>The playback position, expressed in seconds.</summary>
SecOffset = 0x1024, // AL_EXT_OFFSET extension.
///<summary>(EFX Extension) This property is a multiplier on the amount of Air Absorption applied to the Source. The AL_AIR_ABSORPTION_FACTOR is multiplied by an internal Air Absorption Gain HF value of 0.994 (-0.05dB) per meter which represents normal atmospheric humidity and temperature. Range [0.0f .. 10.0f] Default: 0.0f</summary>
EfxAirAbsorptionFactor = 0x20007,
///<summary>(EFX Extension) This property is defined the same way as the Reverb Room Rolloff property: it is one of two methods available in the Effect Extension to attenuate the reflected sound (early reflections and reverberation) according to source-listener distance. Range [0.0f .. 10.0f] Default: 0.0f</summary>
EfxRoomRolloffFactor = 0x20008,
///<summary>(EFX Extension) A directed Source points in a specified direction. The Source sounds at full volume when the listener is directly in front of the source; it is attenuated as the listener circles the Source away from the front. Range [0.0f .. 1.0f] Default: 1.0f</summary>
EfxConeOuterGainHighFrequency = 0x20009,
}
///<summary>A list of valid Math.Vector3 Source/GetSource parameters</summary>
public enum ALSource3f : int
{
///<summary>Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.</summary>
Position = 0x1004,
///<summary>Specify the current velocity in three dimensional space.</summary>
Velocity = 0x1006,
///<summary>Specify the current direction vector.</summary>
Direction = 0x1005,
}
///<summary>A list of valid 8-Bits boolean Source/GetSource parameters</summary>
public enum ALSourceb : int
{
///<summary>Indicate that the Source has relative coordinates. Type: bool Range: [True, False]</summary>
SourceRelative = 0x202,
///<summary>Indicate whether the Source is looping. Type: bool Range: [True, False] Default: False.</summary>
Looping = 0x1007,
///<summary>(EFX Extension) If this Source property is set to True, this Sources direct-path is automatically filtered according to the orientation of the source relative to the listener and the setting of the Source property Sourcef.ConeOuterGainHF. Type: bool Range [False, True] Default: True</summary>
EfxDirectFilterGainHighFrequencyAuto = 0x2000A,
///<summary>(EFX Extension) If this Source property is set to True, the intensity of this Sources reflected sound is automatically attenuated according to source-listener distance and source directivity (as determined by the cone parameters). If it is False, the reflected sound is not attenuated according to distance and directivity. Type: bool Range [False, True] Default: True</summary>
EfxAuxiliarySendFilterGainAuto = 0x2000B,
///<summary>(EFX Extension) If this Source property is AL_TRUE (its default value), the intensity of this Sources reflected sound at high frequencies will be automatically attenuated according to the high-frequency source directivity as set by the Sourcef.ConeOuterGainHF property. If this property is AL_FALSE, the Sources reflected sound is not filtered at all according to the Sources directivity. Type: bool Range [False, True] Default: True</summary>
EfxAuxiliarySendFilterGainHighFrequencyAuto = 0x2000C,
}
///<summary>A list of valid Int32 Source parameters</summary>
public enum ALSourcei : int
{
///<summary>The playback position, expressed in bytes.</summary>
ByteOffset = 0x1026, // AL_EXT_OFFSET extension.
///<summary>The playback position, expressed in samples.</summary>
SampleOffset = 0x1025, // AL_EXT_OFFSET extension.
///<summary>Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer Handle.</summary>
Buffer = 0x1009,
///<summary>Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison</summary>
SourceType = 0x1027,
///<summary>(EFX Extension) This Source property is used to apply filtering on the direct-path (dry signal) of a Source.</summary>
EfxDirectFilter = 0x20005,
}
///<summary>A list of valid 3x Int32 Source/GetSource parameters</summary>
public enum ALSource3i : int
{
///<summary>(EFX Extension) This Source property is used to establish connections between Sources and Auxiliary Effect Slots. For a Source to feed an Effect that has been loaded into an Auxiliary Effect Slot the application must configure one of the Sources auxiliary sends. This process involves setting 3 variables the destination Auxiliary Effect Slot ID, the Auxiliary Send number, and an optional Filter ID. Type: uint Range: any valid Filter Handle.</summary>
EfxAuxiliarySendFilter = 0x20006,
}
///<summary>A list of valid Int32 GetSource parameters</summary>
public enum ALGetSourcei : int
{
///<summary>The playback position, expressed in bytes. AL_EXT_OFFSET Extension.</summary>
ByteOffset = 0x1026,
///<summary>The playback position, expressed in samples. AL_EXT_OFFSET Extension.</summary>
SampleOffset = 0x1025,
///<summary>Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer Handle.</summary>
Buffer = 0x1009,
/// <summary>The state of the source (Stopped, Playing, etc.) Use the enum AlSourceState for comparison.</summary>
SourceState = 0x1010,
/// <summary>The number of buffers queued on this source.</summary>
BuffersQueued = 0x1015,
/// <summary>The number of buffers in the queue that have been processed.</summary>
BuffersProcessed = 0x1016,
///<summary>Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison.</summary>
SourceType = 0x1027,
}
/*
public enum ALDeprecated : int
{
///<summary>Deprecated. Specify the channel mask. (Creative) Type: uint Range: [0 - 255]</summary>
ChannelMask = 0x3000,
}
*/
///<summary>Source state information, can be retrieved by AL.Source() with ALSourcei.SourceState.</summary>
public enum ALSourceState : int
{
///<summary>Default State when loaded, can be manually set with AL.SourceRewind().</summary>
Initial = 0x1011,
///<summary>The source is currently playing.</summary>
Playing = 0x1012,
///<summary>The source has paused playback.</summary>
Paused = 0x1013,
///<summary>The source is not playing.</summary>
Stopped = 0x1014,
}
///<summary>Source type information, can be retrieved by AL.Source() with ALSourcei.SourceType.</summary>
public enum ALSourceType : int
{
///<summary>Source is Static if a Buffer has been attached using AL.Source with the parameter Sourcei.Buffer.</summary>
Static = 0x1028,
///<summary>Source is Streaming if one or more Buffers have been attached using AL.SourceQueueBuffers</summary>
Streaming = 0x1029,
///<summary>Source is undetermined when it has a null Buffer attached</summary>
Undetermined = 0x1030,
}
///<summary>Sound samples: Format specifier.</summary>
public enum ALFormat : int
{
///<summary>1 Channel, 8 Bits per sample.</summary>
Mono8 = 0x1100,
///<summary>1 Channel, 16 Bits per sample.</summary>
Mono16 = 0x1101,
///<summary>2 Channels, 8 Bits per sample each.</summary>
Stereo8 = 0x1102,
///<summary>2 Channels, 16 Bits per sample each.</summary>
Stereo16 = 0x1103,
/// <summary>1 Channel, A-law encoded data. Requires Extension: AL_EXT_ALAW</summary>
MonoALawExt = 0x10016,
/// <summary>2 Channels, A-law encoded data. Requires Extension: AL_EXT_ALAW</summary>
StereoALawExt = 0x10017,
/// <summary>1 Channel, µ-law encoded data. Requires Extension: AL_EXT_MULAW</summary>
MonoMuLawExt = 0x10014,
/// <summary>2 Channels, µ-law encoded data. Requires Extension: AL_EXT_MULAW</summary>
StereoMuLawExt = 0x10015,
/// <summary>Ogg Vorbis encoded data. Requires Extension: AL_EXT_vorbis</summary>
VorbisExt = 0x10003,
/// <summary>MP3 encoded data. Requires Extension: AL_EXT_mp3</summary>
Mp3Ext = 0x10020,
/// <summary>1 Channel, IMA4 ADPCM encoded data. Requires Extension: AL_EXT_IMA4</summary>
MonoIma4Ext = 0x1300,
/// <summary>2 Channels, IMA4 ADPCM encoded data. Requires Extension: AL_EXT_IMA4</summary>
StereoIma4Ext = 0x1301,
/// <summary>1 Channel, single-precision floating-point data. Requires Extension: AL_EXT_float32</summary>
MonoFloat32Ext = 0x10010,
/// <summary>2 Channels, single-precision floating-point data. Requires Extension: AL_EXT_float32</summary>
StereoFloat32Ext = 0x10011,
/// <summary>1 Channel, double-precision floating-point data. Requires Extension: AL_EXT_double</summary>
MonoDoubleExt = 0x10012,
/// <summary>2 Channels, double-precision floating-point data. Requires Extension: AL_EXT_double</summary>
StereoDoubleExt = 0x10013,
/// <summary>Multichannel 5.1, 16 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi51Chn16Ext = 0x120B,
/// <summary>Multichannel 5.1, 32 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi51Chn32Ext = 0x120C,
/// <summary>Multichannel 5.1, 8 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi51Chn8Ext = 0x120A,
/// <summary>Multichannel 6.1, 16 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi61Chn16Ext = 0x120E,
/// <summary>Multichannel 6.1, 32 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi61Chn32Ext = 0x120F,
/// <summary>Multichannel 6.1, 8 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi61Chn8Ext = 0x120D,
/// <summary>Multichannel 7.1, 16 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi71Chn16Ext = 0x1211,
/// <summary>Multichannel 7.1, 32 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi71Chn32Ext = 0x1212,
/// <summary>Multichannel 7.1, 8 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
Multi71Chn8Ext = 0x1210,
/// <summary>Multichannel 4.0, 16 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
MultiQuad16Ext = 0x1205,
/// <summary>Multichannel 4.0, 32 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
MultiQuad32Ext = 0x1206,
/// <summary>Multichannel 4.0, 8 Bits data. Requires Extension: AL_EXT_MCFORMATS</summary>
MultiQuad8Ext = 0x1204,
/// <summary>1 Channel rear speaker, 16 Bits data. See Quadrophonic setups. Requires Extension: AL_EXT_MCFORMATS</summary>
MultiRear16Ext = 0x1208,
/// <summary>1 Channel rear speaker, 32 Bits data. See Quadrophonic setups. Requires Extension: AL_EXT_MCFORMATS</summary>
MultiRear32Ext = 0x1209,
/// <summary>1 Channel rear speaker, 8 Bits data. See Quadrophonic setups. Requires Extension: AL_EXT_MCFORMATS</summary>
MultiRear8Ext = 0x1207,
}
///<summary>A list of valid Int32 GetBuffer parameters</summary>
public enum ALGetBufferi : int
{
///<summary>Sound sample's frequency, in units of Hertz [Hz]. This is the number of samples per second. Half of the sample frequency marks the maximum significant frequency component.</summary>
Frequency = 0x2001,
/// <summary>Bit depth of the buffer. Should be 8 or 16.</summary>
Bits = 0x2002,
/// <summary>Number of channels in buffer. > 1 is valid, but buffer wont be positioned when played. 1 for Mono, 2 for Stereo.</summary>
Channels = 0x2003,
/// <summary>size of the Buffer in bytes.</summary>
Size = 0x2004,
// Deprecated: From Manual, not in header: AL_DATA ( i, iv ) original location where buffer was copied from generally useless, as was probably freed after buffer creation
}
///<summary>Buffer state. Not supported for public use (yet).</summary>
public enum ALBufferState : int
{
///<summary>Buffer state. Not supported for public use (yet).</summary>
Unused = 0x2010,
///<summary>Buffer state. Not supported for public use (yet).</summary>
Pending = 0x2011,
///<summary>Buffer state. Not supported for public use (yet).</summary>
Processed = 0x2012,
}
/// <summary>Returned by AL.GetError</summary>
public enum ALError : int
{
///<summary>No OpenAL Error.</summary>
NoError = 0,
///<summary>Invalid Name paramater passed to OpenAL call.</summary>
InvalidName = 0xA001,
///<summary>Invalid parameter passed to OpenAL call.</summary>
IllegalEnum = 0xA002,
///<summary>Invalid parameter passed to OpenAL call.</summary>
InvalidEnum = 0xA002,
///<summary>Invalid OpenAL enum parameter value.</summary>
InvalidValue = 0xA003,
///<summary>Illegal OpenAL call.</summary>
IllegalCommand = 0xA004,
///<summary>Illegal OpenAL call.</summary>
InvalidOperation = 0xA004,
///<summary>No OpenAL memory left.</summary>
OutOfMemory = 0xA005,
}
///<summary>A list of valid string AL.Get() parameters</summary>
public enum ALGetString : int
{
/// <summary>Gets the Vendor name.</summary>
Vendor = 0xB001,
/// <summary>Gets the driver version.</summary>
Version = 0xB002,
/// <summary>Gets the renderer mode.</summary>
Renderer = 0xB003,
/// <summary>Gets a list of all available Extensions, separated with spaces.</summary>
Extensions = 0xB004,
}
///<summary>A list of valid 32-Bits Float AL.Get() parameters</summary>
public enum ALGetFloat : int
{
///<summary>Doppler scale. Default 1.0f</summary>
DopplerFactor = 0xC000,
///<summary>Tweaks speed of propagation. This functionality is deprecated.</summary>
DopplerVelocity = 0xC001,
///<summary>Speed of Sound in units per second. Default: 343.3f</summary>
SpeedOfSound = 0xC003,
}
///<summary>A list of valid Int32 AL.Get() parameters</summary>
public enum ALGetInteger : int
{
///<summary>See enum ALDistanceModel.</summary><see cref="ALDistanceModel"/>
DistanceModel = 0xD000,
}
/// <summary>Used by AL.DistanceModel(), the distance model can be retrieved by AL.Get() with ALGetInteger.DistanceModel</summary>
public enum ALDistanceModel : int
{
///<summary>Bypasses all distance attenuation calculation for all Sources.</summary>
None = 0,
///<summary>InverseDistance is equivalent to the IASIG I3DL2 model with the exception that ALSourcef.ReferenceDistance does not imply any clamping.</summary>
InverseDistance = 0xD001,
///<summary>InverseDistanceClamped is the IASIG I3DL2 model, with ALSourcef.ReferenceDistance indicating both the reference distance and the distance below which gain will be clamped.</summary>
InverseDistanceClamped = 0xD002,
///<summary>AL_EXT_LINEAR_DISTANCE extension.</summary>
LinearDistance = 0xD003,
///<summary>AL_EXT_LINEAR_DISTANCE extension.</summary>
LinearDistanceClamped = 0xD004,
///<summary>AL_EXT_EXPONENT_DISTANCE extension.</summary>
ExponentDistance = 0xD005,
///<summary>AL_EXT_EXPONENT_DISTANCE extension.</summary>
ExponentDistanceClamped = 0xD006,
}
}