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10 lines
221 B
GLSL
10 lines
221 B
GLSL
// Copyright (c) 2008 the OpenTK Team. See license.txt for legal bla
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// MUST be written to for FS
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varying vec3 Normal;
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void main()
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{
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gl_Position = ftransform();
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Normal = /*gl_NormalMatrix * */ gl_Normal ;
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} |