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9 lines
225 B
GLSL
9 lines
225 B
GLSL
#version 120
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flat varying vec4 vColor; // must be flat, cannot have this interpolated in any way
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void main(void)
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{
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vColor = gl_Color;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; // ftransform();
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} |