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e855d2eb33
If the legacy keyboard device receives a key down event with IsRepeat set it will only raise it's own key down event if it's KeyRepeat field is set to true. This is as documented, regression casused by refactoring. Fixes issue #201. Also change the GameWindowState example to show setting of KeyRepeat to true and false and how that changes the event counts for the legacy and new keyboard devices. |
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Fonts | ||
GameWindow | ||
GLControl | ||
Test |