mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 17:45:33 +00:00
69e2f36725
Reverted changes to GLControl.cs Updated sln to not build OpenTK.GLControl in MINIMAL mode
979 lines
32 KiB
C#
979 lines
32 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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#if !MINIMAL
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using System.Drawing;
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#endif
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#if ANDROID || IPHONE || MINIMAL
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using OpenTK.Minimal;
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#else
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using System.Drawing.Imaging;
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#endif
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using System.Runtime.InteropServices;
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using OpenTK;
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using OpenTK.Input;
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using System.Text;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2NativeWindow : NativeWindowBase
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{
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readonly object sync = new object();
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Sdl2WindowInfo window;
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uint window_id;
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bool is_visible;
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bool is_focused;
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bool is_cursor_visible = true;
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bool exists;
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bool must_destroy;
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bool disposed;
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volatile bool is_in_closing_event;
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WindowState window_state = WindowState.Normal;
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WindowState previous_window_state = WindowState.Normal;
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WindowBorder window_border = WindowBorder.Resizable;
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Icon icon;
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MouseCursor cursor = MouseCursor.Default;
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IntPtr sdl_cursor = IntPtr.Zero;
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// Used in KeyPress event to decode SDL UTF8 text strings
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// to .Net UTF16 strings
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char[] DecodeTextBuffer = new char[32];
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static readonly Dictionary<uint, Sdl2NativeWindow> windows =
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new Dictionary<uint, Sdl2NativeWindow>();
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public Sdl2NativeWindow(int x, int y, int width, int height,
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string title, GameWindowFlags options, DisplayDevice device)
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{
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lock (sync)
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{
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var bounds = device.Bounds;
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var flags = TranslateFlags(options);
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flags |= WindowFlags.OPENGL;
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flags |= WindowFlags.HIDDEN;
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if (Toolkit.Options.EnableHighResolution)
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{
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flags |= WindowFlags.ALLOW_HIGHDPI;
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}
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if ((flags & WindowFlags.FULLSCREEN_DESKTOP) != 0 ||
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(flags & WindowFlags.FULLSCREEN) != 0)
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window_state = WindowState.Fullscreen;
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if ((flags & WindowFlags.RESIZABLE) == 0)
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window_border = WindowBorder.Fixed;
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IntPtr handle;
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lock (SDL.Sync)
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{
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handle = SDL.CreateWindow(title, bounds.Left + x, bounds.Top + y, width, height, flags);
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exists = true;
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}
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ProcessEvents();
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window = new Sdl2WindowInfo(handle, null);
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window_id = SDL.GetWindowID(handle);
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windows.Add(window_id, this);
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}
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}
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#region Private Members
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static WindowFlags TranslateFlags(GameWindowFlags flags)
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{
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WindowFlags windowFlags = WindowFlags.Default;
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if ((flags & GameWindowFlags.Fullscreen) != 0)
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{
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if (Sdl2Factory.UseFullscreenDesktop)
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windowFlags |= WindowFlags.FULLSCREEN_DESKTOP;
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else
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windowFlags |= WindowFlags.FULLSCREEN;
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}
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if ((flags & GameWindowFlags.FixedWindow) == 0)
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windowFlags |= WindowFlags.RESIZABLE;
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return windowFlags;
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}
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static Key TranslateKey(Scancode scan)
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{
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return Sdl2KeyMap.GetKey(scan);
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}
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static Key TranslateKey(Keycode key)
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{
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Scancode scan = SDL.GetScancodeFromKey(key);
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return TranslateKey(scan);
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}
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int ProcessEvent(ref Event ev)
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{
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bool processed = false;
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try
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{
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Sdl2NativeWindow window = null;
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switch (ev.Type)
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{
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case EventType.WINDOWEVENT:
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if (windows.TryGetValue(ev.Window.WindowID, out window))
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{
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ProcessWindowEvent(window, ev.Window);
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processed = true;
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}
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break;
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case EventType.TEXTINPUT:
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if (windows.TryGetValue(ev.Text.WindowID, out window))
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{
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ProcessTextInputEvent(window, ev.Text);
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processed = true;
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}
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break;
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case EventType.KEYDOWN:
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case EventType.KEYUP:
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if (windows.TryGetValue(ev.Key.WindowID, out window))
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{
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ProcessKeyEvent(window, ev);
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processed = true;
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}
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break;
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case EventType.MOUSEBUTTONDOWN:
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case EventType.MOUSEBUTTONUP:
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if (windows.TryGetValue(ev.Button.WindowID, out window))
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{
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ProcessMouseButtonEvent(window, ev.Button);
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processed = true;
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}
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break;
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case EventType.MOUSEMOTION:
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if (windows.TryGetValue(ev.Motion.WindowID, out window))
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{
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ProcessMouseMotionEvent(window, ev.Motion);
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processed = true;
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}
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break;
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case EventType.MOUSEWHEEL:
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if (windows.TryGetValue(ev.Wheel.WindowID, out window))
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{
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ProcessMouseWheelEvent(window, ev.Wheel);
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processed = true;
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}
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break;
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case EventType.QUIT:
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Debug.WriteLine("Sdl2 application quit");
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break;
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}
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}
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catch (Exception ex)
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{
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Debug.Print(ex.ToString());
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}
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return processed ? 0 : 1;
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}
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static void ProcessMouseButtonEvent(Sdl2NativeWindow window, MouseButtonEvent ev)
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{
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bool button_pressed = ev.State == State.Pressed;
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// We need MouseUp events to be reported even if they occur
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// outside the window. SetWindowGrab ensures we get them.
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if (window.CursorVisible)
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{
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SDL.SetWindowGrab(window.window.Handle,
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button_pressed ? true : false);
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}
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MouseButton button = Sdl2Mouse.TranslateButton(ev.Button);
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if (button_pressed)
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{
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window.OnMouseDown(button);
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}
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else
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{
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window.OnMouseUp(button);
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}
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}
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static void ProcessKeyEvent(Sdl2NativeWindow window, Event ev)
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{
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bool key_pressed = ev.Key.State == State.Pressed;
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Key key = TranslateKey(ev.Key.Keysym.Scancode);
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if (key_pressed)
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{
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window.OnKeyDown(key, ev.Key.Repeat > 0);
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}
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else
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{
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window.OnKeyUp(key);
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}
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}
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static unsafe void ProcessTextInputEvent(Sdl2NativeWindow window, TextInputEvent ev)
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{
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// Calculate the length of the typed text string
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int length;
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for (length = 0; length < TextInputEvent.TextSize && ev.Text[length] != '\0'; length++)
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;
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// Make sure we have enough space to decode this string
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int decoded_length = Encoding.UTF8.GetCharCount(ev.Text, length);
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if (window.DecodeTextBuffer.Length < decoded_length)
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{
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Array.Resize(
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ref window.DecodeTextBuffer,
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2 * Math.Max(decoded_length, window.DecodeTextBuffer.Length));
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}
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// Decode the string from UTF8 to .Net UTF16
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fixed (char* pBuffer = window.DecodeTextBuffer)
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{
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decoded_length = System.Text.Encoding.UTF8.GetChars(
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ev.Text,
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length,
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pBuffer,
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window.DecodeTextBuffer.Length);
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}
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for (int i = 0; i < decoded_length; i++)
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{
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window.OnKeyPress(window.DecodeTextBuffer[i]);
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}
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}
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static void ProcessMouseMotionEvent(Sdl2NativeWindow window, MouseMotionEvent ev)
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{
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float scale = window.ClientSize.Width / (float)window.Size.Width;
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window.OnMouseMove(
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(int)Math.Round(ev.X * scale),
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(int)Math.Round(ev.Y * scale));
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}
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static void ProcessMouseWheelEvent(Sdl2NativeWindow window, MouseWheelEvent ev)
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{
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window.OnMouseWheel(ev.X, ev.Y);
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}
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static void ProcessWindowEvent(Sdl2NativeWindow window, WindowEvent e)
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{
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switch (e.Event)
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{
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case WindowEventID.CLOSE:
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var close_args = new System.ComponentModel.CancelEventArgs();
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try
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{
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window.is_in_closing_event = true;
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window.OnClosing(close_args);
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}
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finally
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{
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window.is_in_closing_event = false;
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}
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if (!close_args.Cancel)
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{
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window.OnClosed(EventArgs.Empty);
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window.must_destroy = true;
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}
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break;
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case WindowEventID.ENTER:
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window.OnMouseEnter(EventArgs.Empty);
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break;
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case WindowEventID.LEAVE:
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window.OnMouseLeave(EventArgs.Empty);
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break;
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case WindowEventID.EXPOSED:
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// do nothing
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break;
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case WindowEventID.FOCUS_GAINED:
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window.is_focused = true;
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window.OnFocusedChanged(EventArgs.Empty);
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break;
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case WindowEventID.FOCUS_LOST:
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window.is_focused = false;
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window.OnFocusedChanged(EventArgs.Empty);
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break;
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case WindowEventID.HIDDEN:
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window.is_visible = false;
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window.OnVisibleChanged(EventArgs.Empty);
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break;
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case WindowEventID.SHOWN:
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window.is_visible = true;
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window.OnVisibleChanged(EventArgs.Empty);
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break;
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case WindowEventID.MAXIMIZED:
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window.window_state = WindowState.Maximized;
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window.OnWindowStateChanged(EventArgs.Empty);
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break;
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case WindowEventID.MINIMIZED:
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window.previous_window_state = window.window_state;
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window.window_state = WindowState.Minimized;
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window.OnWindowStateChanged(EventArgs.Empty);
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break;
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case WindowEventID.RESTORED:
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window.window_state = window.previous_window_state;
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window.OnWindowStateChanged(EventArgs.Empty);
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break;
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case WindowEventID.MOVED:
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window.OnMove(EventArgs.Empty);
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break;
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case WindowEventID.RESIZED:
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case WindowEventID.SIZE_CHANGED:
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window.OnResize(EventArgs.Empty);
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break;
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default:
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Debug.Print("SDL2 unhandled event: {0}", e.Type);
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break;
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}
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}
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void DestroyWindow()
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{
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exists = false;
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if (window.Handle != IntPtr.Zero)
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{
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CursorVisible = true;
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lock (SDL.Sync)
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{
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if (windows.ContainsKey(window_id))
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{
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windows.Remove(window_id);
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}
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SDL.DestroyWindow(window.Handle);
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}
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}
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window_id = 0;
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window.Handle = IntPtr.Zero;
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}
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void GrabCursor(bool grab)
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{
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SDL.ShowCursor(!grab);
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SDL.SetWindowGrab(window.Handle, grab);
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SDL.SetRelativeMouseMode(grab);
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if (!grab)
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{
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// Move the cursor to the current position
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// in order to avoid a sudden jump when it
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// becomes visible again
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float scale = Width / (float)Size.Width;
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SDL.WarpMouseInWindow(window.Handle,
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(int)Math.Round(MouseState.X / scale),
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(int)Math.Round(MouseState.Y / scale));
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}
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}
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// Hack to force WindowState events to be pumped
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void HideShowWindowHack()
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{
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SDL.HideWindow(window.Handle);
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ProcessEvents();
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SDL.ShowWindow(window.Handle);
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ProcessEvents();
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}
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// Revert to WindowState.Normal if necessary
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void RestoreWindow()
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{
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WindowState state = WindowState;
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switch (state)
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{
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case WindowState.Fullscreen:
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SDL.SetWindowFullscreen(window.Handle, 0);
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break;
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case WindowState.Maximized:
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SDL.RestoreWindow(window.Handle);
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HideShowWindowHack();
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break;
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case WindowState.Minimized:
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SDL.RestoreWindow(window.Handle);
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break;
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}
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ProcessEvents();
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window_state = WindowState.Normal;
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}
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#endregion
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#region INativeWindow Members
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public override MouseCursor Cursor
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{
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get
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{
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return cursor;
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}
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set
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{
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lock (sync)
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{
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if (cursor != value)
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{
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// Free the previous cursor,
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// if one has been set.
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if (sdl_cursor != IntPtr.Zero)
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{
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SDL.FreeCursor(sdl_cursor);
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sdl_cursor = IntPtr.Zero;
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}
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// Set the new cursor
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if (value == MouseCursor.Default)
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{
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// Reset to default cursor
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SDL.SetCursor(SDL.GetDefaultCursor());
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cursor = value;
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}
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else
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{
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// Create and set a new cursor using
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// the rgba values supplied by the user
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unsafe
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{
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fixed (byte* pixels = value.Data)
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{
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IntPtr cursor_surface =
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SDL.CreateRGBSurfaceFrom(
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new IntPtr(pixels),
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value.Width,
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value.Height,
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32,
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value.Width * 4,
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0x00ff0000,
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0x0000ff00,
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0x000000ff,
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0xff000000);
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if (cursor_surface == IntPtr.Zero)
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{
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Debug.Print("[SDL2] Failed to create cursor surface. Error: {0}",
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SDL.GetError());
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return;
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}
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sdl_cursor = SDL.CreateColorCursor(cursor_surface, value.X, value.Y);
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if (sdl_cursor == IntPtr.Zero)
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{
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Debug.Print("[SDL2] Failed to create cursor. Error: {0}",
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SDL.GetError());
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return;
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}
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if (sdl_cursor != IntPtr.Zero)
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{
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SDL.SetCursor(sdl_cursor);
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cursor = value;
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}
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if (cursor_surface != IntPtr.Zero)
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{
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SDL.FreeSurface(cursor_surface);
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}
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}
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}
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}
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}
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}
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}
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}
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public override void Close()
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{
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lock (sync)
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{
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if (Exists && !must_destroy && !is_in_closing_event)
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{
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Debug.Print("SDL2 closing window {0}", window.Handle);
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Event e = new Event();
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e.Type = EventType.WINDOWEVENT;
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e.Window.Event = WindowEventID.CLOSE;
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e.Window.WindowID = window_id;
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lock (SDL.Sync)
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{
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SDL.PushEvent(ref e);
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}
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}
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}
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}
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public override void ProcessEvents()
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{
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base.ProcessEvents();
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lock (sync)
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{
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if (Exists)
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{
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SDL.PumpEvents();
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Event e;
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while (SDL.PollEvent(out e) > 0)
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{
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ProcessEvent(ref e);
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}
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if (must_destroy)
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{
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DestroyWindow();
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}
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}
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}
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}
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public override Point PointToClient(Point point)
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{
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var origin = Point.Empty;
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var display = DisplayDevice.Default;
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if (display != null)
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{
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origin = display.Bounds.Location;
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}
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var client = Location;
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return new Point(point.X + client.X - origin.X, point.Y + client.Y - origin.Y);
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}
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public override Point PointToScreen(Point point)
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{
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var origin = Point.Empty;
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var display = DisplayDevice.Default;
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if (display != null)
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{
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origin = display.Bounds.Location;
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}
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var client = Location;
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return new Point(point.X + origin.X - client.X, point.Y + origin.Y - client.Y);
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}
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public override Icon Icon
|
|
{
|
|
get
|
|
{
|
|
return icon;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
// Set the new icon, if any, or clear the current
|
|
// icon if null
|
|
if (value != null)
|
|
{
|
|
using (Bitmap bmp = value.ToBitmap())
|
|
{
|
|
// Decode the icon into a SDL surface
|
|
var data = bmp.LockBits(
|
|
new Rectangle(0, 0, value.Width, value.Height),
|
|
ImageLockMode.ReadWrite,
|
|
PixelFormat.Format32bppArgb);
|
|
|
|
IntPtr surface = SDL.CreateRGBSurfaceFrom(
|
|
data.Scan0, data.Width, data.Height, 32, data.Stride,
|
|
0x00ff0000u, 0x0000ff00u, 0x000000ffu, 0xff000000u);
|
|
|
|
// Update the window icon
|
|
SDL.SetWindowIcon(window.Handle, surface);
|
|
|
|
// Free the SDL surface as it is no longer needed
|
|
SDL.FreeSurface(surface);
|
|
bmp.UnlockBits(data);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// Clear the window icon
|
|
SDL.SetWindowIcon(window.Handle, IntPtr.Zero);
|
|
}
|
|
|
|
icon = value;
|
|
OnIconChanged(EventArgs.Empty);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override string Title
|
|
{
|
|
get
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
return SDL.GetWindowTitle(window.Handle);
|
|
}
|
|
return String.Empty;
|
|
}
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.SetWindowTitle(window.Handle, value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool Focused
|
|
{
|
|
get
|
|
{
|
|
return is_focused;
|
|
}
|
|
}
|
|
|
|
public override bool Visible
|
|
{
|
|
get
|
|
{
|
|
return is_visible;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
if (value)
|
|
SDL.ShowWindow(window.Handle);
|
|
else
|
|
SDL.HideWindow(window.Handle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool Exists
|
|
{
|
|
get
|
|
{
|
|
return exists;
|
|
}
|
|
}
|
|
|
|
public override IWindowInfo WindowInfo
|
|
{
|
|
get
|
|
{
|
|
return window;
|
|
}
|
|
}
|
|
|
|
public override WindowState WindowState
|
|
{
|
|
get
|
|
{
|
|
return window_state;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
if (WindowState != value)
|
|
{
|
|
// Set the new WindowState
|
|
switch (value)
|
|
{
|
|
case WindowState.Fullscreen:
|
|
RestoreWindow();
|
|
bool success = Sdl2Factory.UseFullscreenDesktop ?
|
|
SDL.SetWindowFullscreen(window.Handle, (uint)WindowFlags.FULLSCREEN_DESKTOP) < 0 :
|
|
SDL.SetWindowFullscreen(window.Handle, (uint)WindowFlags.FULLSCREEN) < 0;
|
|
|
|
if (!success)
|
|
{
|
|
Debug.Print("SDL2 failed to enter fullscreen mode: {0}", SDL.GetError());
|
|
}
|
|
|
|
SDL.RaiseWindow(window.Handle);
|
|
// There is no "fullscreen" message in the event loop
|
|
// so we have to mark that ourselves
|
|
window_state = WindowState.Fullscreen;
|
|
break;
|
|
|
|
case WindowState.Maximized:
|
|
RestoreWindow();
|
|
SDL.MaximizeWindow(window.Handle);
|
|
window_state = WindowState.Maximized;
|
|
break;
|
|
|
|
case WindowState.Minimized:
|
|
SDL.MinimizeWindow(window.Handle);
|
|
window_state = WindowState.Minimized;
|
|
break;
|
|
|
|
case WindowState.Normal:
|
|
RestoreWindow();
|
|
break;
|
|
}
|
|
|
|
if (!CursorVisible)
|
|
GrabCursor(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override WindowBorder WindowBorder
|
|
{
|
|
get
|
|
{
|
|
return window_border;
|
|
}
|
|
set
|
|
{
|
|
if (WindowBorder != value)
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
|
|
switch (value)
|
|
{
|
|
case WindowBorder.Resizable:
|
|
SDL.SetWindowBordered(window.Handle, true);
|
|
window_border = WindowBorder.Resizable;
|
|
break;
|
|
|
|
case WindowBorder.Hidden:
|
|
SDL.SetWindowBordered(window.Handle, false);
|
|
window_border = WindowBorder.Hidden;
|
|
break;
|
|
|
|
case WindowBorder.Fixed:
|
|
Debug.WriteLine("SDL2 cannot change to fixed-size windows at runtime.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Exists)
|
|
{
|
|
OnWindowBorderChanged(EventArgs.Empty);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override Rectangle Bounds
|
|
{
|
|
get
|
|
{
|
|
return new Rectangle(Location, Size);
|
|
}
|
|
set
|
|
{
|
|
Size = value.Size;
|
|
Location = value.Location;
|
|
}
|
|
}
|
|
|
|
public override Point Location
|
|
{
|
|
get
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
int x, y;
|
|
SDL.GetWindowPosition(window.Handle, out x, out y);
|
|
return new Point(x, y);
|
|
}
|
|
return new Point();
|
|
}
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.SetWindowPosition(window.Handle, value.X, value.Y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override Size Size
|
|
{
|
|
get
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
int w, h;
|
|
SDL.GetWindowSize(window.Handle, out w, out h);
|
|
return new Size(w, h);
|
|
}
|
|
return new Size();
|
|
}
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
SDL.SetWindowSize(window.Handle, value.Width, value.Height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override Size ClientSize
|
|
{
|
|
get
|
|
{
|
|
int w, h;
|
|
if (SDL.Version.Number > 2000)
|
|
{
|
|
// SDL > 2.0.0 supports SDL_GL_GetDrawableSize for
|
|
// hidpi windows.
|
|
SDL.GL.GetDrawableSize(window.Handle, out w, out h);
|
|
}
|
|
else
|
|
{
|
|
SDL.GetWindowSize(window.Handle, out w, out h);
|
|
}
|
|
return new Size(w, h);
|
|
}
|
|
set
|
|
{
|
|
float scale = Size.Width / (float)ClientSize.Width;
|
|
Size = new Size((int)(value.Width * scale), (int)(value.Height * scale));
|
|
}
|
|
}
|
|
|
|
public override bool CursorVisible
|
|
{
|
|
get
|
|
{
|
|
return is_cursor_visible;
|
|
}
|
|
set
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (Exists)
|
|
{
|
|
GrabCursor(!value);
|
|
is_cursor_visible = value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IDisposable implementation
|
|
|
|
protected override void Dispose(bool manual)
|
|
{
|
|
if (!disposed)
|
|
{
|
|
lock (sync)
|
|
{
|
|
if (manual)
|
|
{
|
|
Debug.Print("Disposing {0}", GetType());
|
|
|
|
if (Exists)
|
|
{
|
|
DestroyWindow();
|
|
}
|
|
|
|
if (sdl_cursor != IntPtr.Zero)
|
|
{
|
|
SDL.FreeCursor(sdl_cursor);
|
|
sdl_cursor = IntPtr.Zero;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.WriteLine("Sdl2NativeWindow leaked, did you forget to call Dispose()?");
|
|
if (Exists)
|
|
{
|
|
// If the main loop is still running, send a close message.
|
|
// This will raise the Closing/Closed events and then destroy
|
|
// the window.
|
|
// Todo: it is probably not safe to raise events once the
|
|
// finalizer has run. Review this.
|
|
Close();
|
|
}
|
|
}
|
|
disposed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|