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On HiDPI displays, the client rectangle is using a pixel-based coordinate system, while the screen is using a point-based coordinate system. PointToClient/PointToScreen now correctly accounts for that. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||