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87 lines
3.6 KiB
C#
87 lines
3.6 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Provides access to GamePad devices.
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/// </summary>
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public sealed class GamePad
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{
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internal const int MaxAxisCount = 10;
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internal const int MaxDPadCount = 2;
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static readonly IGamePadDriver driver =
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Platform.Factory.Default.CreateGamePadDriver();
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private GamePad() { }
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/// <summary>
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/// Retrieves a <c>GamePadCapabilities</c> structure describing the
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/// capabilities of a gamepad device.
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/// </summary>
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/// <param name="index">The zero-based index of a gamepad device.</param>
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/// <returns>A <c>GamePadCapabilities</c> structure describing the capabilities of the gamepad device.</returns>
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public static GamePadCapabilities GetCapabilities(int index)
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{
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if (index < 0)
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throw new IndexOutOfRangeException();
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return driver.GetCapabilities(index);
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}
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/// <summary>
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/// Retrieves the <c>GamePadState</c> for the specified gamepad device.
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/// </summary>
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/// <param name="index">The zero-based index of a gamepad device.</param>
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/// <returns>A <c>GamePadState</c> structure describing the state of the gamepad device.</returns>
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public static GamePadState GetState(int index)
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{
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return driver.GetState(index);
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}
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/// <summary>
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/// Sets the vibration intensity for the left and right motors of this <see cref="GamePad"/>
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/// </summary>
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/// <returns>
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/// <c>true</c>, if vibration was set, <c>false</c> otherwise. This method can return false
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/// if the <c>GamePad</c> hardware does not support vibration or if it cannot respond to
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/// the command for any reason. Do not loop until this becomes true, but rather ignore
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/// a return value of false.
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/// </returns>
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/// <param name="index">A zero-based device index for the <c>GamePad</c> device to affect</param>
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/// <param name="left">The vibration intensity for the left motor, between 0.0 and 1.0.</param>
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/// <param name="right">The vibration intensity for the right motor, between 0.0 and 1.0.</param>
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public static bool SetVibration(int index, float left, float right)
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{
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return driver.SetVibration(index, left, right);
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}
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}
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}
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