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Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves. |
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|---|---|---|
| .. | ||
| CarbonBindings | ||
| AglContext.cs | ||
| Application.cs | ||
| CarbonGLNative.cs | ||
| CarbonInput.cs | ||
| CarbonWindowInfo.cs | ||
| EventInfo.cs | ||
| MacOSException.cs | ||
| MacOSFactory.cs | ||
| MacOSGraphicsMode.cs | ||
| MacOSKeyMap.cs | ||
| QuartzDisplayDeviceDriver.cs | ||