Opentk/Source/OpenTK/Platform
Stefanos A. b3a0b78454 Use locale-independent scancodes
This significantly improves the usability of keyboard input, by allowing
a common input scheme to be used on different keyboard layouts. Text
input will be facilitated through a new API.
2013-10-03 20:53:34 +02:00
..
Dummy Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Egl Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
MacOS Improved resource disposal 2013-10-01 22:01:27 +02:00
SDL2 Throw extension if context creation fails 2013-10-03 17:22:13 +02:00
Windows Use locale-independent scancodes 2013-10-03 20:53:34 +02:00
X11 Improved resource disposal 2013-10-01 22:01:27 +02:00
DesktopGraphicsContext.cs Load ES entry points even on desktop 2013-10-03 16:42:38 +02:00
DisplayDeviceBase.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
EmbeddedGraphicsContext.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
Factory.cs Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
Utilities.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00