mirror of
https://github.com/Ryujinx/Opentk.git
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1109 lines
35 KiB
C#
1109 lines
35 KiB
C#
#region --- License ---
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/* Copyright (c) 2006-2008 the OpenTK team.
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* See license.txt for license info
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*
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* Contributions by Andy Gill.
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Reflection;
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using System.Diagnostics;
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using System.Reflection.Emit;
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#endregion
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namespace OpenTK.Graphics.OpenGL
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{
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/// <summary>
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/// OpenGL bindings for .NET, implementing the full OpenGL API, including extensions.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This class contains all OpenGL enums and functions defined in the latest OpenGL specification.
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/// The official .spec files can be found at: http://opengl.org/registry/.
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/// </para>
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/// <para> A valid OpenGL context must be created before calling any OpenGL function.</para>
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/// <para>
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/// Use the GL.Load and GL.LoadAll methods to prepare function entry points prior to use. To maintain
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/// cross-platform compatibility, this must be done for both core and extension functions. The GameWindow
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/// and the GLControl class will take care of this automatically.
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/// </para>
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/// <para>
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/// You can use the GL.SupportsExtension method to check whether any given category of extension functions
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/// exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different
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/// extensions, and under different entry points. Always check if all required extensions are still supported
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/// when changing visuals or pixel formats.
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/// </para>
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/// <para>
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/// You may retrieve the entry point for an OpenGL function using the GL.GetDelegate method.
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/// </para>
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/// </remarks>
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/// <see href="http://opengl.org/registry/"/>
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public sealed partial class GL : GraphicsBindingsBase
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{
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#region --- Fields ---
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internal const string Library = "opengl32.dll";
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static SortedList<string, bool> AvailableExtensions = new SortedList<string, bool>();
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static readonly object sync_root = new object();
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#endregion
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#region --- Constructor ---
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static GL()
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{
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}
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#endregion
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#region --- Public Members ---
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#if false
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#region public static bool SupportsExtension(string name)
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/// <summary>
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/// Determines whether the specified OpenGL extension category is available in
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/// the current OpenGL context. Equivalent to IsExtensionSupported(name, true)
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/// </summary>
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/// <param name="name">The string for the OpenGL extension category (eg. "GL_ARB_multitexture")</param>
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/// <returns>True if the specified extension is available, false otherwise.</returns>
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public static bool SupportsExtension(string name)
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{
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if (RebuildExtensionList)
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BuildExtensionList();
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lock (gl_lock)
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{
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sb.Remove(0, sb.Length);
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if (!name.StartsWith("GL_"))
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sb.Append("gl_");
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sb.Append(name.ToLower());
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sb.Replace("_", String.Empty);
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// Search the cache for the string.
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return AvailableExtensions.ContainsKey(sb.ToString());
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}
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}
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#endregion
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#region public static Delegate GetDelegate(string name)
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/// <summary>
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/// Returns a System.Delegate wrapping the specified OpenGL function. You must use the
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/// base OpenGL name of the function (e.g. "glVertex3fv" instead of "Vertex3").
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/// </summary>
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/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
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/// <returns>
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/// A System.Delegate that can be used to call this OpenGL function or null, if the specified
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/// function name does not correspond to an OpenGL function or if the function is not
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/// supported by the video drivers.
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/// </returns>
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public static Delegate GetDelegate(string name)
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{
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FieldInfo info = typeof(Delegates).GetField(name, BindingFlags.Static | BindingFlags.NonPublic);
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if (info == null)
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return null;
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return (Delegate)info.GetValue(null);
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}
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#endregion
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#region public static bool SupportsFunction(string function)
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/// <summary>
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/// Checks if a given OpenGL function is supported by the current context
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/// </summary>
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/// <param name="function">The name of the OpenGL function (i.e. glShaderSource)</param>
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/// <returns>True if the function is supported, false otherwise</returns>
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public static bool SupportsFunction(string function)
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{
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lock (gl_lock)
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{
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if (function == null)
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throw new ArgumentNullException("function");
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sb.Remove(0, sb.Length);
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if (!function.StartsWith("gl"))
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sb.Append("gl");
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sb.Append(function);
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FieldInfo f = DelegatesClass.GetField(sb.ToString(), BindingFlags.Static | BindingFlags.NonPublic);
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if (f == null)
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return false;
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return f.GetValue(null) != null;
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}
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}
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#endregion
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#region public static bool SupportsFunction(string function, string extension)
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/// <summary>
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/// Checks if a given OpenGL function is supported by the current context
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/// </summary>
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/// <param name="function">The name of the OpenGL function (e.g. glShaderSource)</param>
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/// <param name="extension">The name of the extension catagory (e.g. ARB, EXT, ATI, ...)</param>
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/// <returns>True if the function is supported, false otherwise</returns>
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public static bool SupportsFunction(string function, string extension)
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{
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lock (gl_lock)
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{
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if (function == null)
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throw new ArgumentNullException("function");
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if (extension == null)
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throw new ArgumentNullException("extension");
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sb.Remove(0, sb.Length);
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if (!function.StartsWith("gl"))
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sb.Append("gl");
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sb.Append(function);
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if (!function.EndsWith(extension))
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sb.Append(extension);
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FieldInfo f = delegatesClass.GetField(sb.ToString(), BindingFlags.Static | BindingFlags.NonPublic);
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if (f == null)
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return false;
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return f.GetValue(null) != null;
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}
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}
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#endregion
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#region static bool SupportsFunction(MethodInfo function)
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/// <summary>
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/// Checks if a given OpenGL function is supported by the current context.
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/// </summary>
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/// <param name="function">The System.Reflection.MethodInfo for the OpenGL function.</param>
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/// <returns>True if the function is supported, false otherwise.</returns>
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static bool SupportsFunction(MethodInfo function)
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{
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if (function == null)
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throw new ArgumentNullException("function");
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AutoGeneratedAttribute[] attr = (AutoGeneratedAttribute[])
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function.GetCustomAttributes(typeof(AutoGeneratedAttribute), false);
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if (attr.Length == 0)
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return false;
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return SupportsFunction(attr[0].EntryPoint);
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}
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#endregion
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#region private static void BuildExtensionList()
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/// <summary>
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/// Builds a cache of the supported extensions to speed up searches.
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/// </summary>
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private static void BuildExtensionList()
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{
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// Assumes there is an opengl context current.
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AvailableExtensions.Clear();
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string version_string = GL.GetString(StringName.Version);
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if (String.IsNullOrEmpty(version_string))
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{
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throw new ApplicationException("Failed to build extension list. Is there an opengl context current?");
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}
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string version;
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// Most drivers return the version in the 3 first characters of the version string,
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// (e.g. on Ati X1950 with Catalyst 7.10 -> "2.0.6956 Release"). However, Mesa seems
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// to do something strange: "1.4 (2.1 Mesa 7.0.1).".
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// Update: this seems to occur with indirect rendering. E.g. Ati 8.2: 1.4 (2.1.7281 ...)
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// We'll do some trickery to get the second number (2.1), but this may break on
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// some implementations...
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//if (version_string.ToLower().Contains("mesa"))
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{
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int index = version_string.IndexOf('(');
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if (index != -1)
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version = version_string.Substring(index + 1, 3);
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else
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version = version_string.TrimStart(' ');
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}
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//else
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// version = version_string.TrimStart(' ');
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if (version.StartsWith("1.1"))
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{
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AvailableExtensions.Add("glversion11", true);
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}
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else if (version.StartsWith("1.2"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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}
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else if (version.StartsWith("1.3"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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AvailableExtensions.Add("glversion13", true);
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}
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else if (version.StartsWith("1.4"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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AvailableExtensions.Add("glversion13", true);
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AvailableExtensions.Add("glversion14", true);
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}
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else if (version.StartsWith("1.5"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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AvailableExtensions.Add("glversion13", true);
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AvailableExtensions.Add("glversion14", true);
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AvailableExtensions.Add("glversion15", true);
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}
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else if (version.StartsWith("2.0"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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AvailableExtensions.Add("glversion13", true);
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AvailableExtensions.Add("glversion14", true);
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AvailableExtensions.Add("glversion15", true);
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AvailableExtensions.Add("glversion20", true);
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}
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else if (version.StartsWith("2.1"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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AvailableExtensions.Add("glversion13", true);
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AvailableExtensions.Add("glversion14", true);
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AvailableExtensions.Add("glversion15", true);
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AvailableExtensions.Add("glversion20", true);
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AvailableExtensions.Add("glversion21", true);
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}
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else if (version.StartsWith("3.0"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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AvailableExtensions.Add("glversion13", true);
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AvailableExtensions.Add("glversion14", true);
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AvailableExtensions.Add("glversion15", true);
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AvailableExtensions.Add("glversion20", true);
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AvailableExtensions.Add("glversion21", true);
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AvailableExtensions.Add("glversion30", true);
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}
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else if (version.StartsWith("3.1"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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AvailableExtensions.Add("glversion13", true);
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AvailableExtensions.Add("glversion14", true);
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AvailableExtensions.Add("glversion15", true);
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AvailableExtensions.Add("glversion20", true);
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AvailableExtensions.Add("glversion21", true);
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AvailableExtensions.Add("glversion30", true);
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AvailableExtensions.Add("glversion31", true);
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}
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else if (version.StartsWith("3.2"))
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{
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AvailableExtensions.Add("glversion11", true);
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AvailableExtensions.Add("glversion12", true);
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AvailableExtensions.Add("glversion13", true);
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AvailableExtensions.Add("glversion14", true);
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AvailableExtensions.Add("glversion15", true);
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AvailableExtensions.Add("glversion20", true);
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AvailableExtensions.Add("glversion21", true);
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AvailableExtensions.Add("glversion30", true);
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AvailableExtensions.Add("glversion31", true);
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AvailableExtensions.Add("glversion32", true);
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}
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string extension_string = GL.GetString(StringName.Extensions);
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if (String.IsNullOrEmpty(extension_string))
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return; // no extensions are available
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string[] extensions = extension_string.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (string ext in extensions)
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AvailableExtensions.Add(ext.Replace("_", String.Empty).ToLower(), true);
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//rebuildExtensionList = false;
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}
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#endregion
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#endif
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#endregion
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#region --- Protected Members ---
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/// <summary>
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/// Returns a synchronization token unique for the GL class.
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/// </summary>
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protected override object SyncRoot
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{
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get { return sync_root; }
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}
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#endregion
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#region --- GL Overloads ---
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#pragma warning disable 3019
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#pragma warning disable 1591
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#pragma warning disable 1572
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#pragma warning disable 1573
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// Note: Mono 1.9.1 truncates StringBuilder results (for 'out string' parameters).
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// We work around this issue by doubling the StringBuilder capacity.
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#region public static void Color[34]() overloads
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public static void Color3(System.Drawing.Color color)
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{
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GL.Color3(color.R, color.G, color.B);
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}
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public static void Color4(System.Drawing.Color color)
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{
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GL.Color4(color.R, color.G, color.B, color.A);
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}
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public static void Color3(Vector3 color)
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{
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GL.Color3(color.X, color.Y, color.Z);
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}
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public static void Color4(Vector4 color)
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{
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GL.Color4(color.X, color.Y, color.Z, color.W);
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}
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#endregion
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#region public static void ClearColor() overloads
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public static void ClearColor(System.Drawing.Color color)
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{
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GL.ClearColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
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}
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public static void ClearColor(Color4 color)
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{
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GL.ClearColor(color.R, color.G, color.B, color.A);
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}
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#endregion
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#region public static void BlendColor() overloads
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public static void BlendColor(System.Drawing.Color color)
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{
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GL.BlendColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
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}
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#endregion
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#region public static void Material() overloads
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public static void Material(MaterialFace face, MaterialParameter pname, Vector4 @params)
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{
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unsafe { Material(face, pname, (float*)&@params.X); }
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}
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public static void Material(MaterialFace face, MaterialParameter pname, Color4 @params)
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{
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unsafe { GL.Material(face, pname, (float*)&@params); }
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}
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#endregion
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#region public static void Light() overloads
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public static void Light(LightName name, LightParameter pname, Vector4 @params)
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{
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unsafe { GL.Light(name, pname, (float*)&@params.X); }
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}
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public static void Light(LightName name, LightParameter pname, Color4 @params)
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{
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unsafe { GL.Light(name, pname, (float*)&@params); }
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}
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#endregion
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#region --- Overloads for OpenTK.Math ---
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public static void Normal3(Vector3 normal)
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{
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GL.Normal3(normal.X, normal.Y, normal.Z);
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}
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public static void RasterPos2(Vector2 pos)
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{
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GL.RasterPos2(pos.X, pos.Y);
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}
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public static void RasterPos3(Vector3 pos)
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{
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GL.RasterPos3(pos.X, pos.Y, pos.Z);
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}
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public static void RasterPos4(Vector4 pos)
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{
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GL.RasterPos4(pos.X, pos.Y, pos.Z, pos.W);
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}
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public static void Vertex2(Vector2 v)
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{
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GL.Vertex2(v.X, v.Y);
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}
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public static void Vertex3(Vector3 v)
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{
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GL.Vertex3(v.X, v.Y, v.Z);
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}
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public static void Vertex4(Vector4 v)
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{
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GL.Vertex4(v.X, v.Y, v.Z, v.W);
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}
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public static void TexCoord2(Vector2 v)
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{
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GL.TexCoord2(v.X, v.Y);
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}
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public static void TexCoord3(Vector3 v)
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{
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GL.TexCoord3(v.X, v.Y, v.Z);
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}
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public static void TexCoord4(Vector4 v)
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{
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GL.TexCoord4(v.X, v.Y, v.Z, v.W);
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}
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public static void Rotate(Single angle, Vector3 axis)
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{
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GL.Rotate((Single)angle, axis.X, axis.Y, axis.Z);
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}
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public static void Scale(Vector3 scale)
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{
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GL.Scale(scale.X, scale.Y, scale.Z);
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}
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public static void Translate(Vector3 trans)
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{
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GL.Translate(trans.X, trans.Y, trans.Z);
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}
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public static void MultMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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GL.MultMatrix((Single*)m_ptr);
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}
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}
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}
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public static void LoadMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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GL.LoadMatrix((Single*)m_ptr);
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}
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}
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}
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public static void LoadTransposeMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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GL.LoadTransposeMatrix((Single*)m_ptr);
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}
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}
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}
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public static void MultTransposeMatrix(ref Matrix4 mat)
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{
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unsafe
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{
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fixed (Single* m_ptr = &mat.Row0.X)
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{
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GL.MultTransposeMatrix((Single*)m_ptr);
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}
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}
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}
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public static void MultMatrix(ref Matrix4d mat)
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{
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unsafe
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{
|
|
fixed (Double* m_ptr = &mat.Row0.X)
|
|
{
|
|
GL.MultMatrix((Double*)m_ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void LoadMatrix(ref Matrix4d mat)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Double* m_ptr = &mat.Row0.X)
|
|
{
|
|
GL.LoadMatrix((Double*)m_ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void LoadTransposeMatrix(ref Matrix4d mat)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Double* m_ptr = &mat.Row0.X)
|
|
{
|
|
GL.LoadTransposeMatrix((Double*)m_ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void MultTransposeMatrix(ref Matrix4d mat)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Double* m_ptr = &mat.Row0.X)
|
|
{
|
|
GL.MultTransposeMatrix((Double*)m_ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void UniformMatrix4(int location, bool transpose, ref Matrix4 matrix)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (float* matrix_ptr = &matrix.Row0.X)
|
|
{
|
|
GL.UniformMatrix4(location, 1, transpose, matrix_ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
#region Uniform
|
|
|
|
[CLSCompliant(false)]
|
|
public static void Uniform2(int location, ref Vector2 vector)
|
|
{
|
|
GL.Uniform2(location, vector.X, vector.Y);
|
|
}
|
|
|
|
[CLSCompliant(false)]
|
|
public static void Uniform3(int location, ref Vector3 vector)
|
|
{
|
|
GL.Uniform3(location, vector.X, vector.Y, vector.Z);
|
|
}
|
|
|
|
[CLSCompliant(false)]
|
|
public static void Uniform4(int location, ref Vector4 vector)
|
|
{
|
|
GL.Uniform4(location, vector.X, vector.Y, vector.Z, vector.W);
|
|
}
|
|
|
|
public static void Uniform2(int location, Vector2 vector)
|
|
{
|
|
GL.Uniform2(location, vector.X, vector.Y);
|
|
}
|
|
|
|
public static void Uniform3(int location, Vector3 vector)
|
|
{
|
|
GL.Uniform3(location, vector.X, vector.Y, vector.Z);
|
|
}
|
|
|
|
public static void Uniform4(int location, Vector4 vector)
|
|
{
|
|
GL.Uniform4(location, vector.X, vector.Y, vector.Z, vector.W);
|
|
}
|
|
|
|
public static void Uniform4(int location, Color4 color)
|
|
{
|
|
GL.Uniform4(location, color.R, color.G, color.B, color.A);
|
|
}
|
|
|
|
public static void Uniform4(int location, Quaternion quaternion)
|
|
{
|
|
GL.Uniform4(location, quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region Shaders
|
|
|
|
#region GetActiveAttrib
|
|
|
|
public static string GetActiveAttrib(int program, int index, out int size, out ActiveAttribType type)
|
|
{
|
|
int length;
|
|
GetProgram(program, OpenTK.Graphics.OpenGL.ProgramParameter.ActiveAttributeMaxLength, out length);
|
|
StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
|
|
|
|
GetActiveAttrib(program, index, sb.Capacity, out length, out size, out type, sb);
|
|
return sb.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region GetActiveUniform
|
|
|
|
public static string GetActiveUniform(int program, int uniformIndex, out int size, out ActiveUniformType type)
|
|
{
|
|
int length;
|
|
GetProgram(program, OpenTK.Graphics.OpenGL.ProgramParameter.ActiveUniformMaxLength, out length);
|
|
|
|
StringBuilder sb = new StringBuilder(length == 0 ? 1 : length);
|
|
GetActiveUniform(program, uniformIndex, sb.Capacity, out length, out size, out type, sb);
|
|
return sb.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region GetActiveUniformName
|
|
|
|
public static string GetActiveUniformName(int program, int uniformIndex)
|
|
{
|
|
int length;
|
|
GetProgram(program, OpenTK.Graphics.OpenGL.ProgramParameter.ActiveUniformMaxLength, out length);
|
|
StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
|
|
|
|
GetActiveUniformName(program, uniformIndex, sb.Capacity, out length, sb);
|
|
return sb.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region GetActiveUniformBlockName
|
|
|
|
public static string GetActiveUniformBlockName(int program, int uniformIndex)
|
|
{
|
|
int length;
|
|
GetProgram(program, OpenTK.Graphics.OpenGL.ProgramParameter.ActiveUniformBlockMaxNameLength, out length);
|
|
StringBuilder sb = new StringBuilder(length == 0 ? 1 : length * 2);
|
|
|
|
GetActiveUniformBlockName(program, uniformIndex, sb.Capacity, out length, sb);
|
|
return sb.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void ShaderSource(Int32 shader, System.String @string)
|
|
|
|
public static void ShaderSource(Int32 shader, System.String @string)
|
|
{
|
|
unsafe
|
|
{
|
|
int length = @string.Length;
|
|
GL.ShaderSource((UInt32)shader, 1, new string[] { @string }, &length);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static string GetShaderInfoLog(Int32 shader)
|
|
|
|
public static string GetShaderInfoLog(Int32 shader)
|
|
{
|
|
string info;
|
|
GetShaderInfoLog(shader, out info);
|
|
return info;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void GetShaderInfoLog(Int32 shader, out string info)
|
|
|
|
public static void GetShaderInfoLog(Int32 shader, out string info)
|
|
{
|
|
unsafe
|
|
{
|
|
int length;
|
|
GL.GetShader(shader, ShaderParameter.InfoLogLength, out length);
|
|
if (length == 0)
|
|
{
|
|
info = String.Empty;
|
|
return;
|
|
}
|
|
StringBuilder sb = new StringBuilder(length * 2);
|
|
GL.GetShaderInfoLog((UInt32)shader, sb.Capacity, &length, sb);
|
|
info = sb.ToString();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static string GetProgramInfoLog(Int32 program)
|
|
|
|
public static string GetProgramInfoLog(Int32 program)
|
|
{
|
|
string info;
|
|
GetProgramInfoLog(program, out info);
|
|
return info;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void GetProgramInfoLog(Int32 program, out string info)
|
|
|
|
public static void GetProgramInfoLog(Int32 program, out string info)
|
|
{
|
|
unsafe
|
|
{
|
|
int length;
|
|
GL.GetProgram(program, OpenTK.Graphics.OpenGL.ProgramParameter.InfoLogLength, out length); if (length == 0)
|
|
{
|
|
info = String.Empty;
|
|
return;
|
|
}
|
|
StringBuilder sb = new StringBuilder(length * 2);
|
|
GL.GetProgramInfoLog((UInt32)program, sb.Capacity, &length, sb);
|
|
info = sb.ToString();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region public static void PointParameter(PointSpriteCoordOriginParameter param)
|
|
|
|
/// <summary>
|
|
/// Helper function that defines the coordinate origin of the Point Sprite.
|
|
/// </summary>
|
|
/// <param name="param">
|
|
/// A OpenTK.Graphics.OpenGL.GL.PointSpriteCoordOriginParameter token,
|
|
/// denoting the origin of the Point Sprite.
|
|
/// </param>
|
|
public static void PointParameter(PointSpriteCoordOriginParameter param)
|
|
{
|
|
GL.PointParameter(PointParameterName.PointSpriteCoordOrigin, (int)param);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void VertexAttrib2(Int32 index, ref Vector2 v)
|
|
|
|
[CLSCompliant(false)]
|
|
public static void VertexAttrib2(Int32 index, ref Vector2 v)
|
|
{
|
|
GL.VertexAttrib2(index, v.X, v.Y);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void VertexAttrib3(Int32 index, ref Vector3 v)
|
|
|
|
[CLSCompliant(false)]
|
|
public static void VertexAttrib3(Int32 index, ref Vector3 v)
|
|
{
|
|
GL.VertexAttrib3(index, v.X, v.Y, v.Z);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void VertexAttrib4(Int32 index, ref Vector4 v)
|
|
|
|
[CLSCompliant(false)]
|
|
public static void VertexAttrib4(Int32 index, ref Vector4 v)
|
|
{
|
|
GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void VertexAttrib2(Int32 index, Vector2 v)
|
|
|
|
public static void VertexAttrib2(Int32 index, Vector2 v)
|
|
{
|
|
GL.VertexAttrib2(index, v.X, v.Y);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void VertexAttrib3(Int32 index, Vector3 v)
|
|
|
|
public static void VertexAttrib3(Int32 index, Vector3 v)
|
|
{
|
|
GL.VertexAttrib3(index, v.X, v.Y, v.Z);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void VertexAttrib4(Int32 index, Vector4 v)
|
|
|
|
public static void VertexAttrib4(Int32 index, Vector4 v)
|
|
{
|
|
GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void MultiTexCoord2(TextureUnit target, ref Vector2 v)
|
|
|
|
public static void MultiTexCoord2(TextureUnit target, ref Vector2 v)
|
|
{
|
|
GL.MultiTexCoord2(target, v.X, v.Y);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void MultiTexCoord3(TextureUnit target, ref Vector3 v)
|
|
|
|
public static void MultiTexCoord3(TextureUnit target, ref Vector3 v)
|
|
{
|
|
GL.MultiTexCoord3(target, v.X, v.Y, v.Z);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void MultiTexCoord4(TextureUnit target, ref Vector4 v)
|
|
|
|
public static void MultiTexCoord4(TextureUnit target, ref Vector4 v)
|
|
{
|
|
GL.MultiTexCoord4(target, v.X, v.Y, v.Z, v.W);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void Rect(System.Drawing.RectangleF rect)
|
|
|
|
public static void Rect(System.Drawing.RectangleF rect)
|
|
{
|
|
GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void Rect(ref System.Drawing.RectangleF rect)
|
|
|
|
[CLSCompliant(false)]
|
|
public static void Rect(ref System.Drawing.RectangleF rect)
|
|
{
|
|
GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void Rect(System.Drawing.Rectangle rect)
|
|
|
|
public static void Rect(System.Drawing.Rectangle rect)
|
|
{
|
|
GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void Rect(ref System.Drawing.Rectangle rect)
|
|
|
|
[CLSCompliant(false)]
|
|
public static void Rect(ref System.Drawing.Rectangle rect)
|
|
{
|
|
GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static int GenTexture()
|
|
|
|
public static int GenTexture()
|
|
{
|
|
int id;
|
|
GenTextures(1, out id);
|
|
return id;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void DeleteTexture(int id)
|
|
|
|
public static void DeleteTexture(int id)
|
|
{
|
|
DeleteTextures(1, ref id);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region [Vertex|Normal|Index|Color|FogCoord|VertexAttrib]Pointer
|
|
|
|
public static void VertexPointer(int size, VertexPointerType type, int stride, int pointer)
|
|
{
|
|
VertexPointer(size, type, stride, (IntPtr)pointer);
|
|
}
|
|
|
|
public static void NormalPointer(int size, NormalPointerType type, int stride, int pointer)
|
|
{
|
|
NormalPointer(type, stride, (IntPtr)pointer);
|
|
}
|
|
|
|
public static void IndexPointer(IndexPointerType type, int stride, int pointer)
|
|
{
|
|
IndexPointer(type, stride, (IntPtr)pointer);
|
|
}
|
|
|
|
public static void ColorPointer(int size, ColorPointerType type, int stride, int pointer)
|
|
{
|
|
ColorPointer(size, type, stride, (IntPtr)pointer);
|
|
}
|
|
|
|
public static void FogCoordPointer(int size, FogPointerType type, int stride, int pointer)
|
|
{
|
|
FogCoordPointer(type, stride, (IntPtr)pointer);
|
|
}
|
|
|
|
public static void EdgeFlagPointer(int stride, int pointer)
|
|
{
|
|
EdgeFlagPointer(stride, (IntPtr)pointer);
|
|
}
|
|
|
|
public static void VertexAttribPointer(int index, int size, VertexAttribPointerType type, bool normalized, int stride, int pointer)
|
|
{
|
|
VertexAttribPointer(index, size, type, normalized, stride, (IntPtr)pointer);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Get[Float|Double]
|
|
|
|
public static void GetFloat(GetPName pname, out Vector2 vector)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Vector2* ptr = &vector)
|
|
GetFloat(pname, (float*)ptr);
|
|
}
|
|
}
|
|
|
|
public static void GetFloat(GetPName pname, out Vector3 vector)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Vector3* ptr = &vector)
|
|
GetFloat(pname, (float*)ptr);
|
|
}
|
|
}
|
|
|
|
public static void GetFloat(GetPName pname, out Vector4 vector)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Vector4* ptr = &vector)
|
|
GetFloat(pname, (float*)ptr);
|
|
}
|
|
}
|
|
|
|
public static void GetFloat(GetPName pname, out Matrix4 matrix)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Matrix4* ptr = &matrix)
|
|
GetFloat(pname, (float*)ptr);
|
|
}
|
|
}
|
|
|
|
public static void GetDouble(GetPName pname, out Vector2d vector)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Vector2d* ptr = &vector)
|
|
GetDouble(pname, (double*)ptr);
|
|
}
|
|
}
|
|
|
|
public static void GetDouble(GetPName pname, out Vector3d vector)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Vector3d* ptr = &vector)
|
|
GetDouble(pname, (double*)ptr);
|
|
}
|
|
}
|
|
|
|
public static void GetDouble(GetPName pname, out Vector4d vector)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Vector4d* ptr = &vector)
|
|
GetDouble(pname, (double*)ptr);
|
|
}
|
|
}
|
|
|
|
public static void GetDouble(GetPName pname, out Matrix4d matrix)
|
|
{
|
|
unsafe
|
|
{
|
|
fixed (Matrix4d* ptr = &matrix)
|
|
GetDouble(pname, (double*)ptr);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Viewport
|
|
|
|
public static void Viewport(System.Drawing.Size size)
|
|
{
|
|
GL.Viewport(0, 0, size.Width, size.Height);
|
|
}
|
|
|
|
public static void Viewport(System.Drawing.Point location, System.Drawing.Size size)
|
|
{
|
|
GL.Viewport(location.X, location.Y, size.Width, size.Height);
|
|
}
|
|
|
|
public static void Viewport(System.Drawing.Rectangle rectangle)
|
|
{
|
|
GL.Viewport(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region TexEnv
|
|
|
|
public static void TexEnv(TextureEnvTarget target, TextureEnvParameter pname, System.Drawing.Color color)
|
|
{
|
|
Color4 c = new Color4(color);
|
|
unsafe
|
|
{
|
|
TexEnv(target, pname, &c.R);
|
|
}
|
|
}
|
|
|
|
public static void TexEnv(TextureEnvTarget target, TextureEnvParameter pname, Color4 color)
|
|
{
|
|
unsafe
|
|
{
|
|
TexEnv(target, pname, &color.R);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#pragma warning restore 3019
|
|
#pragma warning restore 1591
|
|
#pragma warning restore 1572
|
|
#pragma warning restore 1573
|
|
|
|
#endregion
|
|
}
|
|
}
|