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When HiDPI is enabled, the size of the OpenGL surface (specified in pixels) may no longer correspond to the size of the window (specified in points). Width, Height, ClientSize and ClientRectangle return the size of the OpenGL surface in device-dependent pixel coordinates (origin: top-left pixel of the surface). Bounds and Size return the size of the window in device-independent point coordinates (origin: desktop). |
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.. | ||
sdl2-cs | ||
Sdl2.cs | ||
Sdl2DisplayDeviceDriver.cs | ||
Sdl2Factory.cs | ||
Sdl2GraphicsContext.cs | ||
Sdl2GraphicsMode.cs | ||
Sdl2InputDriver.cs | ||
Sdl2Joystick.cs | ||
Sdl2Keyboard.cs | ||
Sdl2KeyMap.cs | ||
Sdl2Mouse.cs | ||
Sdl2NativeWindow.cs | ||
Sdl2WindowInfo.cs |