mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 13:15:38 +00:00
3462e80978
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility. Added OpenGL|ES-specific ErrorHelper classes. Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics). Split Graphics*Exception classes into different files. Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
227 lines
6 KiB
C#
227 lines
6 KiB
C#
#region --- License ---
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/* This source file is released under the MIT license. See License.txt for more information.
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* Coded by Erik Ylvisaker and Stefanos Apostolopoulos.
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using System.Diagnostics;
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using System.Threading;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Platform;
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using OpenTK;
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#endregion
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namespace Examples.WinForms
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{
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[Example("Simple GLControl Game Loop", ExampleCategory.OpenTK, "GLControl", 2, Documentation="GLControlGameLoop")]
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public partial class GameLoopForm : Form
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{
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static float angle = 0.0f;
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#region --- Constructor ---
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public GameLoopForm()
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{
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InitializeComponent();
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}
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#endregion
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#region OnLoad
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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glControl.KeyDown += new KeyEventHandler(glControl_KeyDown);
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glControl.KeyUp += new KeyEventHandler(glControl_KeyUp);
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glControl.Resize += new EventHandler(glControl_Resize);
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glControl.Paint += new PaintEventHandler(glControl_Paint);
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Text =
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GL.GetString(StringName.Vendor) + " " +
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GL.GetString(StringName.Renderer) + " " +
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GL.GetString(StringName.Version);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.DepthTest);
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Application.Idle += Application_Idle;
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// Ensure that the viewport and projection matrix are set correctly.
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glControl_Resize(glControl, EventArgs.Empty);
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}
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void glControl_KeyUp(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.F12)
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glControl.GrabScreenshot().Save("screenshot.png");
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}
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#endregion
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#region OnClosing
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protected override void OnClosing(CancelEventArgs e)
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{
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Application.Idle -= Application_Idle;
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base.OnClosing(e);
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}
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#endregion
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#region Application_Idle event
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void Application_Idle(object sender, EventArgs e)
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{
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while (glControl.IsIdle)
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{
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Render();
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}
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}
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#endregion
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#region GLControl.Resize event handler
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void glControl_Resize(object sender, EventArgs e)
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{
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OpenTK.GLControl c = sender as OpenTK.GLControl;
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if (c.ClientSize.Height == 0)
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c.ClientSize = new System.Drawing.Size(c.ClientSize.Width, 1);
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GL.Viewport(0, 0, c.ClientSize.Width, c.ClientSize.Height);
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float aspect_ratio = Width / (float)Height;
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Matrix4 perpective = Matrix4.CreatePerspectiveFieldOfView(45, aspect_ratio, 1, 64);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadMatrix(ref perpective);
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}
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#endregion
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#region GLControl.KeyDown event handler
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void glControl_KeyDown(object sender, KeyEventArgs e)
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{
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switch (e.KeyData)
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{
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case Keys.Escape:
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this.Close();
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break;
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}
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}
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#endregion
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#region GLControl.Paint event handler
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void glControl_Paint(object sender, PaintEventArgs e)
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{
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Render();
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}
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#endregion
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#region private void Render()
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private void Render()
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{
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Matrix4 lookat = Matrix4.LookAt(0, 5, 5, 0, 0, 0, 0, 1, 0);
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GL.MatrixMode(MatrixMode.Modelview);
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GL.LoadMatrix(ref lookat);
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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angle += 0.5f;
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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DrawCube();
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glControl.SwapBuffers();
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}
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#endregion
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#region private void DrawCube()
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private void DrawCube()
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{
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GL.Begin(BeginMode.Quads);
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GL.Color3(Color.Silver);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Color3(Color.Honeydew);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Color3(Color.Moccasin);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Color3(Color.IndianRed);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Color3(Color.PaleVioletRed);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Color3(Color.ForestGreen);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.End();
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}
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#endregion
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#region public static void Main()
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/// <summary>
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/// Entry point of this example.
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/// </summary>
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[STAThread]
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public static void Main()
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{
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using (GameLoopForm example = new GameLoopForm())
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{
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// Get the title and category of this example using reflection.
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ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]);
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example.Text = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
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example.ShowDialog();
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}
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}
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#endregion
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}
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}
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