Opentk/Source/OpenTK/Platform/Windows
Stefanos A. b57e58dc47 Implemented Sdl2GLControl
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
..
Bindings Added support for wglCreateContextAttribsARB. 2009-02-28 19:51:58 +00:00
API.cs Added support for high-dpi mode on Windows. 2013-09-26 01:35:59 +02:00
WglHelper.cs Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext. 2010-11-23 22:08:53 +00:00
WinDisplayDevice.cs Added minimal SystemEvents definition to allow compilation on mobile devices. 2011-12-08 00:14:36 +00:00
WinFactory.cs Added support for high-dpi mode on Windows. 2013-09-26 01:35:59 +02:00
WinGLContext.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WinGLNative.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WinGraphicsMode.cs Added PFD_SUPPORT_COMPOSITION on Vista and higher, to avoid inadvertently disabling Aero. 2011-02-09 00:23:43 +00:00
WinInputBase.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WinKeyMap.cs Removed WinForms dependency and performed general code cleanup. 2010-11-08 19:48:01 +00:00
WinMMJoystick.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
WinRawInput.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WinRawKeyboard.cs Merge remote-tracking branch 'origin/ScanCodeKeyboardBranch' 2013-02-17 14:58:16 +00:00
WinRawMouse.cs Workaround for NRE on WinRawMouse driver 2013-09-30 18:27:13 +02:00
WinWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
WMInput.cs Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00