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102 lines
2.8 KiB
C#
102 lines
2.8 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using OpenTK.Graphics;
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namespace OpenTK.Platform.Dummy
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{
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/// \internal
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/// <summary>
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/// An empty IGraphicsContext implementation to be used inside the Visual Studio designer.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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internal sealed class DummyGLContext : DesktopGraphicsContext
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{
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// This mode is not real. To receive a real mode we'd have to create a temporary context, which is not desirable!
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bool vsync;
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static int handle_count;
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Thread current_thread;
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#region --- Constructors ---
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public DummyGLContext()
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: this(new ContextHandle(new IntPtr(++handle_count)))
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{
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Mode = new GraphicsMode(new IntPtr(2), 32, 16, 0, 0, 0, 2, false);
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}
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public DummyGLContext(ContextHandle handle)
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{
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Handle = handle;
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}
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#endregion
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#region --- IGraphicsContext Members ---
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public void CreateContext(bool direct, IGraphicsContext source)
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{
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if (Handle == ContextHandle.Zero)
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{
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++handle_count;
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Handle = new ContextHandle((IntPtr)handle_count);
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}
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}
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public override void SwapBuffers() { }
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public override void MakeCurrent(IWindowInfo info)
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{
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Thread new_thread = Thread.CurrentThread;
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// A context may be current only on one thread at a time.
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if (current_thread != null && new_thread != current_thread)
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{
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throw new GraphicsContextException(
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"Cannot make context current on two threads at the same time");
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}
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if (info != null)
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{
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current_thread = Thread.CurrentThread;
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}
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else
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{
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current_thread = null;
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}
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}
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public override bool IsCurrent
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{
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get { return current_thread != null && current_thread == Thread.CurrentThread; }
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}
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public override IntPtr GetAddress(string function) { return IntPtr.Zero; }
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public override bool VSync { get { return vsync; } set { vsync = value; } }
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public override void Update(IWindowInfo window)
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{ }
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public override void LoadAll()
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{ }
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#endregion
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#region --- IDisposable Members ---
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public override void Dispose() { IsDisposed = true; }
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#endregion
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}
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}
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