Opentk/Source/Bind/GL2/GL2Generator.cs
thefiddler 774ebd1df7 [Bind] Do not generate slots for OpenGL <= v1.1
We can use DllImports for OpenGL functions <= v1.1 on all platforms,
including Windows. This allows us to reduce the number of required
GetProcAddress calls by 474, reducing startup time and memory
consumption.

This setting can be turned off through Settings.Legacy.UseDllImports
and UseWindowsCompatibleGL.
2014-04-25 12:14:28 +02:00

65 lines
2.2 KiB
C#

#region License
//
// GL2Generator.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.IO;
namespace Bind.GL2
{
class GL2Generator : Generator
{
public GL2Generator(Settings settings, string dirname)
: base(settings, dirname)
{
if (Settings.Compatibility == Settings.Legacy.Tao)
{
Settings.OutputNamespace = "Tao.OpenGl";
Settings.OutputClass = "Gl";
}
else
{
// Defaults
}
Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
Settings.DefaultImportsFile = "GLCore.cs";
Settings.DefaultDelegatesFile = "GLDelegates.cs";
Settings.DefaultEnumsFile = "GLEnums.cs";
Settings.DefaultWrappersFile = "GL.cs";
Settings.DefaultDocPath = Path.Combine(
Settings.DefaultDocPath, "GL");
Settings.DefaultCompatibility |=
Settings.Legacy.UseDllImports | Settings.Legacy.UseWindowsCompatibleGL;
}
}
}