Opentk/Source/Examples/OpenTK/Test/ExternalContext.cs
thefiddler 3bad2eefdc [Examples] Added ExternalContext test
This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00

82 lines
3.1 KiB
C#

// This code was written for the OpenTK library and has been released
// to the Public Domain.
// It is provided "as is" without express or implied warranty of any kind.
using System;
using System.Runtime.InteropServices;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
namespace Examples.Tests
{
[Example("External Context Test", ExampleCategory.OpenTK, "OpenGL")]
class ExternalContext
{
public static void Main()
{
using (Toolkit.Init(new ToolkitOptions { Backend = PlatformBackend.PreferNative }))
{
var window = Sdl2.CreateWindow("Test", 0, 0, 640, 480, WindowFlags.AllowHighDpi | WindowFlags.OpenGL);
var context = Sdl2.CreateContext(window);
Sdl2.MakeCurrent(window, context);
using (var dummy = new GraphicsContext(new ContextHandle(context), OpenTK.Platform.Utilities.CreateDummyWindowInfo()))
{
for (int i = 0; i < 100; i++)
{
Sdl2.PumpEvents();
GL.ClearColor(i / 100.0f, i / 100.0f, i / 100.0f, i / 100.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
Sdl2.SwapWindow(window);
}
Sdl2.DestroyWindow(window);
}
}
}
}
#region SDL2 bindings
public enum WindowFlags
{
Default = 0,
OpenGL = 0x00000002,
AllowHighDpi = 0x00002000,
}
static class Sdl2
{
const string lib = "SDL2.dll";
[DllImport(lib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_CreateWindow", ExactSpelling = true)]
public static extern IntPtr CreateWindow(string title, int x, int y, int w, int h, WindowFlags flags);
[DllImport(lib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GL_CreateContext", ExactSpelling = true)]
public static extern IntPtr CreateContext(IntPtr window);
[DllImport(lib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_DestroyWindow", ExactSpelling = true)]
public static extern void DestroyWindow(IntPtr window);
[DllImport(lib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GL_GetCurrentContext", ExactSpelling = true)]
public static extern IntPtr GetCurrentContext();
[DllImport(lib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GL_GetProcAddress", ExactSpelling = true)]
public static extern IntPtr GetAddress(string name);
[DllImport(lib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GL_MakeCurrent", ExactSpelling = true)]
public static extern int MakeCurrent(IntPtr window, IntPtr context);
[DllImport(lib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_PumpEvents", ExactSpelling = true)]
public static extern void PumpEvents();
[DllImport(lib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GL_SwapWindow", ExactSpelling = true)]
public static extern void SwapWindow(IntPtr window);
}
#endregion
}